172 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			172 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common.h"
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#include "common/scm_rev.h"
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#include "common/string_util.h"
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#include "common/key_map.h"
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#include "common/math_util.h"
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/**
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 * Abstraction class used to provide an interface between emulation code and the frontend
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 * (e.g. SDL, QGLWidget, GLFW, etc...).
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 *
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 * Design notes on the interaction between EmuWindow and the emulation core:
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 * - Generally, decisions on anything visible to the user should be left up to the GUI.
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 *   For example, the emulation core should not try to dictate some window title or size.
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 *   This stuff is not the core's business and only causes problems with regards to thread-safety
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 *   anyway.
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 * - Under certain circumstances, it may be desirable for the core to politely request the GUI
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 *   to set e.g. a minimum window size. However, the GUI should always be free to ignore any
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 *   such hints.
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 * - EmuWindow may expose some of its state as read-only to the emulation core, however care
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 *   should be taken to make sure the provided information is self-consistent. This requires
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 *   some sort of synchronization (most of this is still a TODO).
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 * - DO NOT TREAT THIS CLASS AS A GUI TOOLKIT ABSTRACTION LAYER. That's not what it is. Please
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 *   re-read the upper points again and think about it if you don't see this.
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 */
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class EmuWindow
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{
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public:
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    /// Data structure to store emuwindow configuration
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    struct WindowConfig {
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        bool    fullscreen;
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        int     res_width;
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        int     res_height;
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        std::pair<unsigned,unsigned> min_client_area_size;
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    };
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    /// Describes the layout of the window framebuffer (size and top/bottom screen positions)
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    struct FramebufferLayout {
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        /**
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         * Factory method for constructing a default FramebufferLayout
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         * @param width Window framebuffer width in pixels
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         * @param height Window framebuffer height in pixels
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         * @return Newly created FramebufferLayout object with default screen regions initialized
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         */
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        static FramebufferLayout DefaultScreenLayout(unsigned width, unsigned height);
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        unsigned width;
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        unsigned height;
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        MathUtil::Rectangle<unsigned> top_screen;
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        MathUtil::Rectangle<unsigned> bottom_screen;
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    };
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    /// Swap buffers to display the next frame
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    virtual void SwapBuffers() = 0;
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    /// Polls window events
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    virtual void PollEvents() = 0;
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    /// Makes the graphics context current for the caller thread
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    virtual void MakeCurrent() = 0;
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    /// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
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    virtual void DoneCurrent() = 0;
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    virtual void ReloadSetKeymaps() = 0;
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    /// Signals a key press action to the HID module
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    static void KeyPressed(KeyMap::HostDeviceKey key);
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    /// Signals a key release action to the HID module
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    static void KeyReleased(KeyMap::HostDeviceKey key);
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    /**
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     * Returns currently active configuration.
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     * @note Accesses to the returned object need not be consistent because it may be modified in another thread
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     */
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    const WindowConfig& GetActiveConfig() const {
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        return active_config;
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    }
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    /**
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     * Requests the internal configuration to be replaced by the specified argument at some point in the future.
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     * @note This method is thread-safe, because it delays configuration changes to the GUI event loop. Hence there is no guarantee on when the requested configuration will be active.
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     */
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    void SetConfig(const WindowConfig& val) {
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        config = val;
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    }
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    /**
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      * Gets the framebuffer layout (width, height, and screen regions)
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      * @note This method is thread-safe
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      */
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    const FramebufferLayout& GetFramebufferLayout() const {
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        return framebuffer_layout;
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    }
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    /**
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     * Gets window client area width in logical coordinates.
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     * @note For high-DPI systems, this is smaller than the framebuffer size.
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     * @note This method is thread-safe
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     */
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    std::pair<unsigned,unsigned> GetClientAreaSize() const {
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        return std::make_pair(client_area_width, client_area_height);
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    }
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protected:
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    EmuWindow()
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    {
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        // TODO: Find a better place to set this.
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        config.min_client_area_size = std::make_pair(400u, 480u);
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        active_config = config;
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    }
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    virtual ~EmuWindow() {}
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    /**
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     * Processes any pending configuration changes from the last SetConfig call.
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     * This method invokes OnMinimalClientAreaChangeRequest if the corresponding configuration
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     * field changed.
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     * @note Implementations will usually want to call this from the GUI thread.
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     * @todo Actually call this in existing implementations.
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     */
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    void ProcessConfigurationChanges() {
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        // TODO: For proper thread safety, we should eventually implement a proper
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        // multiple-writer/single-reader queue...
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        if (config.min_client_area_size != active_config.min_client_area_size) {
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            OnMinimalClientAreaChangeRequest(config.min_client_area_size);
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            config.min_client_area_size = active_config.min_client_area_size;
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        }
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    }
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    /**
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     * Update framebuffer layout with the given parameter.
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     * @note EmuWindow implementations will usually use this in window resize event handlers.
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     */
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    void NotifyFramebufferLayoutChanged(const FramebufferLayout& layout) {
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        framebuffer_layout = layout;
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    }
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    /**
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     * Update internal client area size with the given parameter.
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     * @note EmuWindow implementations will usually use this in window resize event handlers.
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     */
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    void NotifyClientAreaSizeChanged(const std::pair<unsigned,unsigned>& size) {
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        client_area_width = size.first;
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        client_area_height = size.second;
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    }
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private:
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    /**
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     * Handler called when the minimal client area was requested to be changed via SetConfig.
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     * For the request to be honored, EmuWindow implementations will usually reimplement this function.
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     */
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    virtual void OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) {
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        // By default, ignore this request and do nothing.
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    }
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    FramebufferLayout framebuffer_layout; ///< Current framebuffer layout
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    unsigned client_area_width;    ///< Current client width, should be set by window impl.
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    unsigned client_area_height;   ///< Current client height, should be set by window impl.
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    WindowConfig config;         ///< Internal configuration (changes pending for being applied in ProcessConfigurationChanges)
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    WindowConfig active_config;  ///< Internal active configuration
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};
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