553 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			CMake
		
	
	
	
	
	
			
		
		
	
	
			553 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			CMake
		
	
	
	
	
	
cmake_minimum_required(VERSION 3.15)
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMakeModules")
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/externals/cmake-modules")
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/externals/find-modules")
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include(DownloadExternals)
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include(CMakeDependentOption)
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project(yuzu)
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# Set bundled sdl2/qt as dependent options.
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# OFF by default, but if ENABLE_SDL2 and MSVC are true then ON
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option(ENABLE_SDL2 "Enable the SDL2 frontend" ON)
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option(ENABLE_QT "Enable the Qt frontend" ON)
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CMAKE_DEPENDENT_OPTION(YUZU_USE_BUNDLED_QT "Download bundled Qt binaries" ON "ENABLE_QT;MSVC" OFF)
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option(ENABLE_WEB_SERVICE "Enable web services (telemetry, etc.)" ON)
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option(YUZU_USE_BUNDLED_UNICORN "Build/Download bundled Unicorn" ON)
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option(YUZU_USE_QT_WEB_ENGINE "Use QtWebEngine for web applet implementation" OFF)
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option(YUZU_ENABLE_BOXCAT "Enable the Boxcat service, a yuzu high-level implementation of BCAT" ON)
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option(ENABLE_CUBEB "Enables the cubeb audio backend" ON)
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option(ENABLE_VULKAN "Enables Vulkan backend" ON)
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option(USE_DISCORD_PRESENCE "Enables Discord Rich Presence" OFF)
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# Default to a Release build
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get_property(IS_MULTI_CONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
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if (NOT IS_MULTI_CONFIG AND NOT CMAKE_BUILD_TYPE)
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    set(CMAKE_BUILD_TYPE "Release" CACHE STRING "Choose the type of build, options are: Debug Release RelWithDebInfo MinSizeRel." FORCE)
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    message(STATUS "Defaulting to a Release build")
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endif()
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if(EXISTS ${PROJECT_SOURCE_DIR}/hooks/pre-commit AND NOT EXISTS ${PROJECT_SOURCE_DIR}/.git/hooks/pre-commit)
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    message(STATUS "Copying pre-commit hook")
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    file(COPY hooks/pre-commit
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        DESTINATION ${PROJECT_SOURCE_DIR}/.git/hooks)
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endif()
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# Sanity check : Check that all submodules are present
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# =======================================================================
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function(check_submodules_present)
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    file(READ "${PROJECT_SOURCE_DIR}/.gitmodules" gitmodules)
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    string(REGEX MATCHALL "path *= *[^ \t\r\n]*" gitmodules ${gitmodules})
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    foreach(module ${gitmodules})
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        string(REGEX REPLACE "path *= *" "" module ${module})
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        if (NOT EXISTS "${PROJECT_SOURCE_DIR}/${module}/.git")
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            message(FATAL_ERROR "Git submodule ${module} not found. "
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                    "Please run: git submodule update --init --recursive")
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        endif()
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    endforeach()
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endfunction()
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if(EXISTS ${PROJECT_SOURCE_DIR}/.gitmodules)
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    check_submodules_present()
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endif()
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configure_file(${PROJECT_SOURCE_DIR}/dist/compatibility_list/compatibility_list.qrc
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               ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.qrc
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               COPYONLY)
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if (ENABLE_COMPATIBILITY_LIST_DOWNLOAD AND NOT EXISTS ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json)
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    message(STATUS "Downloading compatibility list for yuzu...")
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    file(DOWNLOAD
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        https://api.yuzu-emu.org/gamedb/
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        "${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json" SHOW_PROGRESS)
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endif()
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if (NOT EXISTS ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json)
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    file(WRITE ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json "")
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endif()
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# Detect current compilation architecture and create standard definitions
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# =======================================================================
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include(CheckSymbolExists)
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function(detect_architecture symbol arch)
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    if (NOT DEFINED ARCHITECTURE)
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        set(CMAKE_REQUIRED_QUIET 1)
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        check_symbol_exists("${symbol}" "" ARCHITECTURE_${arch})
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        unset(CMAKE_REQUIRED_QUIET)
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        # The output variable needs to be unique across invocations otherwise
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        # CMake's crazy scope rules will keep it defined
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        if (ARCHITECTURE_${arch})
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            set(ARCHITECTURE "${arch}" PARENT_SCOPE)
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            set(ARCHITECTURE_${arch} 1 PARENT_SCOPE)
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            add_definitions(-DARCHITECTURE_${arch}=1)
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        endif()
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    endif()
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endfunction()
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if (NOT ENABLE_GENERIC)
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    if (MSVC)
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        detect_architecture("_M_AMD64" x86_64)
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        detect_architecture("_M_IX86" x86)
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        detect_architecture("_M_ARM" ARM)
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        detect_architecture("_M_ARM64" ARM64)
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    else()
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        detect_architecture("__x86_64__" x86_64)
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        detect_architecture("__i386__" x86)
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        detect_architecture("__arm__" ARM)
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        detect_architecture("__aarch64__" ARM64)
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    endif()
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endif()
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if (NOT DEFINED ARCHITECTURE)
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    set(ARCHITECTURE "GENERIC")
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    set(ARCHITECTURE_GENERIC 1)
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    add_definitions(-DARCHITECTURE_GENERIC=1)
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endif()
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message(STATUS "Target architecture: ${ARCHITECTURE}")
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# Configure C++ standard
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# ===========================
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# boost asio's concept usage doesn't play nicely with some compilers yet.
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add_definitions(-DBOOST_ASIO_DISABLE_CONCEPTS)
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if (MSVC)
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    add_compile_options(/std:c++latest)
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    # cubeb and boost still make use of deprecated result_of.
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    add_definitions(-D_HAS_DEPRECATED_RESULT_OF)
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else()
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    set(CMAKE_CXX_STANDARD 20)
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    set(CMAKE_CXX_STANDARD_REQUIRED ON)
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endif()
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# Output binaries to bin/
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/bin)
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# System imported libraries
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# If not found, download any missing through Conan
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# =======================================================================
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set(CONAN_CMAKE_SILENT_OUTPUT TRUE)
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set(CMAKE_FIND_PACKAGE_PREFER_CONFIG TRUE)
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if (YUZU_CONAN_INSTALLED)
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    if (IS_MULTI_CONFIG)
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        include(${CMAKE_BINARY_DIR}/conanbuildinfo_multi.cmake)
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    else()
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        include(${CMAKE_BINARY_DIR}/conanbuildinfo.cmake)
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    endif()
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    list(APPEND CMAKE_MODULE_PATH "${CMAKE_BINARY_DIR}")
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    list(APPEND CMAKE_PREFIX_PATH "${CMAKE_BINARY_DIR}")
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    conan_basic_setup()
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    message(STATUS "Adding conan installed libraries to the search path")
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endif()
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macro(yuzu_find_packages)
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    set(options FORCE_REQUIRED)
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    cmake_parse_arguments(FN "${options}" "" "" ${ARGN})
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    # Cmake has a *serious* lack of 2D array or associative array...
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    # Capitalization matters here. We need the naming to match the generated paths from Conan
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    set(REQUIRED_LIBS
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    #    Cmake Pkg Prefix  Version     Conan Pkg
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        "Boost             1.71        boost/1.72.0"
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        "Catch2            2.11        catch2/2.11.0"
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        "fmt               7.0         fmt/7.0.1"
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    # can't use until https://github.com/bincrafters/community/issues/1173
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        #"libzip            1.5         libzip/1.5.2@bincrafters/stable"
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        "lz4               1.8         lz4/1.9.2"
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        "nlohmann_json     3.7         nlohmann_json/3.7.3"
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        "ZLIB              1.2         zlib/1.2.11"
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        "zstd              1.4         zstd/1.4.4"
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    )
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    foreach(PACKAGE ${REQUIRED_LIBS})
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        string(REGEX REPLACE "[ \t\r\n]+" ";" PACKAGE_SPLIT ${PACKAGE})
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        list(GET PACKAGE_SPLIT 0 PACKAGE_PREFIX)
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        list(GET PACKAGE_SPLIT 1 PACKAGE_VERSION)
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        list(GET PACKAGE_SPLIT 2 PACKAGE_CONAN)
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        # This function is called twice, once to check if the packages exist on the system already
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        # and a second time to check if conan installed them properly. The second check passes in FORCE_REQUIRED
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        if (NOT ${PACKAGE_PREFIX}_FOUND)
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            if (FN_FORCE_REQUIRED)
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                find_package(${PACKAGE_PREFIX} ${PACKAGE_VERSION} REQUIRED)
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            else()
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                find_package(${PACKAGE_PREFIX} ${PACKAGE_VERSION})
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            endif()
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        endif()
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        if (NOT ${PACKAGE_PREFIX}_FOUND)
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            list(APPEND CONAN_REQUIRED_LIBS ${PACKAGE_CONAN})
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        else()
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            # Set a legacy findPackage.cmake style PACKAGE_LIBRARIES variable for subprojects that rely on this
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            set(${PACKAGE_PREFIX}_LIBRARIES "${PACKAGE_PREFIX}::${PACKAGE_PREFIX}")
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        endif()
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    endforeach()
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    unset(FN_FORCE_REQUIRED)
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endmacro()
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# Attempt to locate any packages that are required and report the missing ones in CONAN_REQUIRED_LIBS
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yuzu_find_packages()
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# Qt5 requires that we find components, so it doesn't fit our pretty little find package function
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if(ENABLE_QT)
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    # We want to load the generated conan qt config so that we get the QT_ROOT var so that we can use the official
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    # Qt5Config inside the root folder instead of the conan generated one.
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    if(EXISTS ${CMAKE_BINARY_DIR}/qtConfig.cmake)
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        include(${CMAKE_BINARY_DIR}/qtConfig.cmake)
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        list(APPEND CMAKE_MODULE_PATH "${CONAN_QT_ROOT_RELEASE}")
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        list(APPEND CMAKE_PREFIX_PATH "${CONAN_QT_ROOT_RELEASE}")
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    endif()
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    # Workaround for an issue where conan tries to build Qt from scratch instead of download prebuilt binaries
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    set(QT_PREFIX_HINT)
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    if(YUZU_USE_BUNDLED_QT)
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        if ((MSVC_VERSION GREATER_EQUAL 1910 AND MSVC_VERSION LESS 1930) AND ARCHITECTURE_x86_64)
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            set(QT_VER qt-5.12.0-msvc2017_64)
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        else()
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            message(FATAL_ERROR "No bundled Qt binaries for your toolchain. Disable YUZU_USE_BUNDLED_QT and provide your own.")
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        endif()
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        if (DEFINED QT_VER)
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            download_bundled_external("qt/" ${QT_VER} QT_PREFIX)
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        endif()
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        set(QT_PREFIX_HINT HINTS "${QT_PREFIX}")
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    endif()
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    find_package(Qt5 5.9 COMPONENTS Widgets ${QT_PREFIX_HINT})
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    if (YUZU_USE_QT_WEB_ENGINE)
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        find_package(Qt5 COMPONENTS WebEngineCore WebEngineWidgets)
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    endif()
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    if (NOT Qt5_FOUND)
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        list(APPEND CONAN_REQUIRED_LIBS "qt/5.14.1@bincrafters/stable")
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    endif()
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endif()
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# find SDL2 exports a bunch of variables that are needed, so its easier to do this outside of the yuzu_find_package
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if(ENABLE_SDL2)
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    if(EXISTS ${CMAKE_BINARY_DIR}/sdl2Config.cmake)
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        include(${CMAKE_BINARY_DIR}/sdl2Config.cmake)
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        list(APPEND CMAKE_MODULE_PATH "${CONAN_SDL2_ROOT_RELEASE}")
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        list(APPEND CMAKE_PREFIX_PATH "${CONAN_SDL2_ROOT_RELEASE}")
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    endif()
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    find_package(SDL2)
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    if (NOT SDL2_FOUND)
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        # otherwise add this to the list of libraries to install
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        list(APPEND CONAN_REQUIRED_LIBS "sdl2/2.0.12@bincrafters/stable")
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    endif()
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endif()
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# Install any missing dependencies with conan install
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if (CONAN_REQUIRED_LIBS)
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    message(STATUS "Packages ${CONAN_REQUIRED_LIBS} not found!")
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    # Use Conan to fetch the libraries that aren't found
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    # Download conan.cmake automatically, you can also just copy the conan.cmake file
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    if(NOT EXISTS "${CMAKE_BINARY_DIR}/conan.cmake")
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        message(STATUS "Downloading conan.cmake from https://github.com/conan-io/cmake-conan")
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        file(DOWNLOAD "https://github.com/conan-io/cmake-conan/raw/v0.15/conan.cmake"
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                        "${CMAKE_BINARY_DIR}/conan.cmake")
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    endif()
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    include(${CMAKE_BINARY_DIR}/conan.cmake)
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    set(CONAN_LIB_OPTIONS
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        libzip:with_openssl=False
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        libzip:enable_windows_crypto=False
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    )
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    conan_check(VERSION 1.24.0 REQUIRED)
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    # Add the bincrafters remote
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    conan_add_remote(NAME bincrafters
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                    URL https://api.bintray.com/conan/bincrafters/public-conan)
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    # Manually add iconv to fix a dep conflict between qt and sdl2
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    # We don't need to add it through find_package or anything since the other two can find it just fine
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    if ("${CONAN_REQUIRED_LIBS}" MATCHES "qt" AND "${CONAN_REQUIRED_LIBS}" MATCHES "sdl")
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        list(APPEND CONAN_REQUIRED_LIBS "libiconv/1.16")
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    endif()
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    if (IS_MULTI_CONFIG)
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        conan_cmake_run(REQUIRES ${CONAN_REQUIRED_LIBS}
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                        OPTIONS ${CONAN_LIB_OPTIONS}
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                        BUILD missing
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                        CONFIGURATION_TYPES "Release;Debug"
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                        GENERATORS cmake_multi cmake_find_package_multi)
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        include(${CMAKE_BINARY_DIR}/conanbuildinfo_multi.cmake)
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    else()
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        conan_cmake_run(REQUIRES ${CONAN_REQUIRED_LIBS}
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                        OPTIONS ${CONAN_LIB_OPTIONS}
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                        BUILD missing
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                        GENERATORS cmake cmake_find_package_multi)
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        include(${CMAKE_BINARY_DIR}/conanbuildinfo.cmake)
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    endif()
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    list(APPEND CMAKE_MODULE_PATH "${CMAKE_BINARY_DIR}")
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    list(APPEND CMAKE_PREFIX_PATH "${CMAKE_BINARY_DIR}")
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    conan_basic_setup()
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    set(YUZU_CONAN_INSTALLED TRUE CACHE BOOL "If true, the following builds will add conan to the lib search path" FORCE)
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    # Now that we've installed what we are missing, try to locate them again,
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    # this time with required, so we bail if its not found.
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    yuzu_find_packages(FORCE_REQUIRED)
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    # Due to issues with variable scopes in functions, we need to also find_package(qt5) outside of the function
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    if(ENABLE_QT)
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        list(APPEND CMAKE_MODULE_PATH "${CONAN_QT_ROOT_RELEASE}")
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        list(APPEND CMAKE_PREFIX_PATH "${CONAN_QT_ROOT_RELEASE}")
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        find_package(Qt5 5.9 REQUIRED COMPONENTS Widgets)
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        if (YUZU_USE_QT_WEB_ENGINE)
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            find_package(Qt5 REQUIRED COMPONENTS WebEngineCore WebEngineWidgets)
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        endif()
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    endif()
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    if(ENABLE_SDL2)
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        list(APPEND CMAKE_MODULE_PATH "${CONAN_SDL2_ROOT_RELEASE}")
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        list(APPEND CMAKE_PREFIX_PATH "${CONAN_SDL2_ROOT_RELEASE}")
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        find_package(SDL2 REQUIRED)
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    endif()
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endif()
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# Reexport some targets that are named differently when using the upstream CmakeConfig vs the generated Conan config
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# In order to ALIAS targets to a new name, they first need to be IMPORTED_GLOBAL
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# Dynarmic checks for target `boost` and so we want to make sure it can find it through our system instead of using their external
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if (TARGET Boost::Boost)
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    set_target_properties(Boost::Boost PROPERTIES IMPORTED_GLOBAL TRUE)
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    add_library(Boost::boost ALIAS Boost::Boost)
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    add_library(boost ALIAS Boost::Boost)
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elseif (TARGET Boost::boost)
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    set_target_properties(Boost::boost PROPERTIES IMPORTED_GLOBAL TRUE)
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    add_library(boost ALIAS Boost::boost)
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endif()
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if (TARGET sdl2::sdl2)
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    # imported from the conan generated sdl2Config.cmake
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    set_target_properties(sdl2::sdl2 PROPERTIES IMPORTED_GLOBAL TRUE)
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    add_library(SDL2 ALIAS sdl2::sdl2)
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elseif(SDL2_FOUND)
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    # found through the system package manager
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    # Some installations don't set SDL2_LIBRARIES
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    if("${SDL2_LIBRARIES}" STREQUAL "")
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        message(WARNING "SDL2_LIBRARIES wasn't set, manually setting to SDL2::SDL2")
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        set(SDL2_LIBRARIES "SDL2::SDL2")
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    endif()
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    include_directories(SYSTEM ${SDL2_INCLUDE_DIRS})
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    add_library(SDL2 INTERFACE)
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    target_link_libraries(SDL2 INTERFACE "${SDL2_LIBRARIES}")
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endif()
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# Ensure libusb is properly configured (based on dolphin libusb include)
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if(NOT APPLE)
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    include(FindPkgConfig)
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    find_package(LibUSB)
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endif()
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if (NOT LIBUSB_FOUND)
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    add_subdirectory(externals/libusb)
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    set(LIBUSB_INCLUDE_DIR "")
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    set(LIBUSB_LIBRARIES usb)
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endif()
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# Prefer the -pthread flag on Linux.
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set(THREADS_PREFER_PTHREAD_FLAG ON)
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find_package(Threads REQUIRED)
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# If unicorn isn't found, msvc -> download bundled unicorn; everyone else -> build external
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if (YUZU_USE_BUNDLED_UNICORN)
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    if (MSVC)
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        message(STATUS "unicorn not found, falling back to bundled")
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        # Detect toolchain and platform
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        if ((MSVC_VERSION GREATER_EQUAL 1910 AND MSVC_VERSION LESS 1930) AND ARCHITECTURE_x86_64)
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            set(UNICORN_VER "unicorn-yuzu")
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        else()
 | 
						|
            message(FATAL_ERROR "No bundled Unicorn binaries for your toolchain. Disable YUZU_USE_BUNDLED_UNICORN and provide your own.")
 | 
						|
        endif()
 | 
						|
 | 
						|
        if (DEFINED UNICORN_VER)
 | 
						|
            download_bundled_external("unicorn/" ${UNICORN_VER} UNICORN_PREFIX)
 | 
						|
        endif()
 | 
						|
 | 
						|
        if (DEFINED UNICORN_VER)
 | 
						|
            download_bundled_external("unicorn/" ${UNICORN_VER} UNICORN_PREFIX)
 | 
						|
        endif()
 | 
						|
 | 
						|
        set(UNICORN_FOUND YES)
 | 
						|
        set(LIBUNICORN_INCLUDE_DIR "${UNICORN_PREFIX}/include" CACHE PATH "Path to Unicorn headers" FORCE)
 | 
						|
        set(LIBUNICORN_LIBRARY "${UNICORN_PREFIX}/lib/x64/unicorn_dynload.lib" CACHE PATH "Path to Unicorn library" FORCE)
 | 
						|
        set(UNICORN_DLL_DIR "${UNICORN_PREFIX}/lib/x64/" CACHE PATH "Path to unicorn.dll" FORCE)
 | 
						|
    else()
 | 
						|
        message(STATUS "unicorn not found, falling back to externals")
 | 
						|
        if (MINGW)
 | 
						|
            set(UNICORN_LIB_NAME "unicorn.a")
 | 
						|
        else()
 | 
						|
            set(UNICORN_LIB_NAME "libunicorn.a")
 | 
						|
        endif()
 | 
						|
 | 
						|
        set(UNICORN_FOUND YES)
 | 
						|
        set(UNICORN_PREFIX ${PROJECT_SOURCE_DIR}/externals/unicorn)
 | 
						|
        set(LIBUNICORN_LIBRARY "${UNICORN_PREFIX}/${UNICORN_LIB_NAME}" CACHE PATH "Path to Unicorn library" FORCE)
 | 
						|
        set(LIBUNICORN_INCLUDE_DIR "${UNICORN_PREFIX}/include" CACHE PATH "Path to Unicorn headers" FORCE)
 | 
						|
        set(UNICORN_DLL_DIR "${UNICORN_PREFIX}/" CACHE PATH "Path to unicorn dynamic library" FORCE)
 | 
						|
 | 
						|
        find_package(PythonInterp 2.7 REQUIRED)
 | 
						|
 | 
						|
        if (MINGW)
 | 
						|
            # Intentionally call the unicorn makefile directly instead of using make.sh so that we can override the
 | 
						|
            # UNAME_S makefile variable to MINGW. This way we don't have to hack at the uname binary to build
 | 
						|
            # Additionally, overriding DO_WINDOWS_EXPORT prevents unicorn from patching the static unicorn.a by using msvc and cmd,
 | 
						|
            # which are both things we don't have in a mingw cross compiling environment.
 | 
						|
            add_custom_command(OUTPUT ${LIBUNICORN_LIBRARY}
 | 
						|
                COMMAND ${CMAKE_COMMAND} -E env UNICORN_ARCHS="aarch64" PYTHON="${PYTHON_EXECUTABLE}" CC=x86_64-w64-mingw32-gcc AR=x86_64-w64-mingw32-gcc-ar RANLIB=x86_64-w64-mingw32-gcc-ranlib make UNAME_S=MINGW DO_WINDOWS_EXPORT=0
 | 
						|
                WORKING_DIRECTORY ${UNICORN_PREFIX}
 | 
						|
            )
 | 
						|
        else()
 | 
						|
            add_custom_command(OUTPUT ${LIBUNICORN_LIBRARY}
 | 
						|
                COMMAND ${CMAKE_COMMAND} -E env UNICORN_ARCHS="aarch64" PYTHON="${PYTHON_EXECUTABLE}" /bin/sh make.sh macos-universal-no
 | 
						|
                WORKING_DIRECTORY ${UNICORN_PREFIX}
 | 
						|
            )
 | 
						|
        endif()
 | 
						|
 | 
						|
        # ALL makes this custom target build every time
 | 
						|
        # but it won't actually build if LIBUNICORN_LIBRARY is up to date
 | 
						|
        add_custom_target(unicorn-build ALL
 | 
						|
            DEPENDS ${LIBUNICORN_LIBRARY}
 | 
						|
        )
 | 
						|
        unset(UNICORN_LIB_NAME)
 | 
						|
    endif()
 | 
						|
else()
 | 
						|
    find_package(Unicorn REQUIRED)
 | 
						|
endif()
 | 
						|
 | 
						|
if (UNICORN_FOUND)
 | 
						|
    add_library(unicorn INTERFACE)
 | 
						|
    add_dependencies(unicorn unicorn-build)
 | 
						|
    target_link_libraries(unicorn INTERFACE "${LIBUNICORN_LIBRARY}")
 | 
						|
    target_include_directories(unicorn INTERFACE "${LIBUNICORN_INCLUDE_DIR}")
 | 
						|
else()
 | 
						|
    message(FATAL_ERROR "Could not find or build unicorn which is required.")
 | 
						|
endif()
 | 
						|
 | 
						|
# Platform-specific library requirements
 | 
						|
# ======================================
 | 
						|
 | 
						|
if (APPLE)
 | 
						|
    # Umbrella framework for everything GUI-related
 | 
						|
    find_library(COCOA_LIBRARY Cocoa)
 | 
						|
    set(PLATFORM_LIBRARIES ${COCOA_LIBRARY} ${IOKIT_LIBRARY} ${COREVIDEO_LIBRARY})
 | 
						|
elseif (WIN32)
 | 
						|
    # WSAPoll and SHGetKnownFolderPath (AppData/Roaming) didn't exist before WinNT 6.x (Vista)
 | 
						|
    add_definitions(-D_WIN32_WINNT=0x0600 -DWINVER=0x0600)
 | 
						|
    set(PLATFORM_LIBRARIES winmm ws2_32)
 | 
						|
    if (MINGW)
 | 
						|
        # PSAPI is the Process Status API
 | 
						|
        set(PLATFORM_LIBRARIES ${PLATFORM_LIBRARIES} psapi imm32 version)
 | 
						|
    endif()
 | 
						|
elseif (CMAKE_SYSTEM_NAME MATCHES "^(Linux|kFreeBSD|GNU|SunOS)$")
 | 
						|
    set(PLATFORM_LIBRARIES rt)
 | 
						|
endif()
 | 
						|
 | 
						|
# Setup a custom clang-format target (if clang-format can be found) that will run
 | 
						|
# against all the src files. This should be used before making a pull request.
 | 
						|
# =======================================================================
 | 
						|
 | 
						|
set(CLANG_FORMAT_POSTFIX "-6.0")
 | 
						|
find_program(CLANG_FORMAT
 | 
						|
    NAMES clang-format${CLANG_FORMAT_POSTFIX}
 | 
						|
          clang-format
 | 
						|
    PATHS ${PROJECT_BINARY_DIR}/externals)
 | 
						|
# if find_program doesn't find it, try to download from externals
 | 
						|
if (NOT CLANG_FORMAT)
 | 
						|
    if (WIN32 AND NOT CMAKE_CROSSCOMPILING)
 | 
						|
        message(STATUS "Clang format not found! Downloading...")
 | 
						|
        set(CLANG_FORMAT "${PROJECT_BINARY_DIR}/externals/clang-format${CLANG_FORMAT_POSTFIX}.exe")
 | 
						|
        file(DOWNLOAD
 | 
						|
            https://github.com/yuzu-emu/ext-windows-bin/raw/master/clang-format${CLANG_FORMAT_POSTFIX}.exe
 | 
						|
            "${CLANG_FORMAT}" SHOW_PROGRESS
 | 
						|
            STATUS DOWNLOAD_SUCCESS)
 | 
						|
        if (NOT DOWNLOAD_SUCCESS EQUAL 0)
 | 
						|
            message(WARNING "Could not download clang format! Disabling the clang format target")
 | 
						|
            file(REMOVE ${CLANG_FORMAT})
 | 
						|
            unset(CLANG_FORMAT)
 | 
						|
        endif()
 | 
						|
    else()
 | 
						|
        message(WARNING "Clang format not found! Disabling the clang format target")
 | 
						|
    endif()
 | 
						|
endif()
 | 
						|
 | 
						|
if (CLANG_FORMAT)
 | 
						|
    set(SRCS ${PROJECT_SOURCE_DIR}/src)
 | 
						|
    set(CCOMMENT "Running clang format against all the .h and .cpp files in src/")
 | 
						|
    if (WIN32)
 | 
						|
        add_custom_target(clang-format
 | 
						|
            COMMAND powershell.exe -Command "Get-ChildItem '${SRCS}/*' -Include *.cpp,*.h -Recurse | Foreach {&'${CLANG_FORMAT}' -i $_.fullname}"
 | 
						|
            COMMENT ${CCOMMENT})
 | 
						|
    elseif(MINGW)
 | 
						|
        add_custom_target(clang-format
 | 
						|
            COMMAND find `cygpath -u ${SRCS}` -iname *.h -o -iname *.cpp | xargs `cygpath -u ${CLANG_FORMAT}` -i
 | 
						|
            COMMENT ${CCOMMENT})
 | 
						|
    else()
 | 
						|
        add_custom_target(clang-format
 | 
						|
            COMMAND find ${SRCS} -iname *.h -o -iname *.cpp | xargs ${CLANG_FORMAT} -i
 | 
						|
            COMMENT ${CCOMMENT})
 | 
						|
    endif()
 | 
						|
    unset(SRCS)
 | 
						|
    unset(CCOMMENT)
 | 
						|
endif()
 | 
						|
 | 
						|
# Include source code
 | 
						|
# ===================
 | 
						|
 | 
						|
# This function should be passed a list of all files in a target. It will automatically generate
 | 
						|
# file groups following the directory hierarchy, so that the layout of the files in IDEs matches the
 | 
						|
# one in the filesystem.
 | 
						|
function(create_target_directory_groups target_name)
 | 
						|
    # Place any files that aren't in the source list in a separate group so that they don't get in
 | 
						|
    # the way.
 | 
						|
    source_group("Other Files" REGULAR_EXPRESSION ".")
 | 
						|
 | 
						|
    get_target_property(target_sources "${target_name}" SOURCES)
 | 
						|
 | 
						|
    foreach(file_name IN LISTS target_sources)
 | 
						|
        get_filename_component(dir_name "${file_name}" PATH)
 | 
						|
        # Group names use '\' as a separator even though the entire rest of CMake uses '/'...
 | 
						|
        string(REPLACE "/" "\\" group_name "${dir_name}")
 | 
						|
        source_group("${group_name}" FILES "${file_name}")
 | 
						|
    endforeach()
 | 
						|
endfunction()
 | 
						|
 | 
						|
# Prevent boost from linking against libs when building
 | 
						|
add_definitions(-DBOOST_ERROR_CODE_HEADER_ONLY
 | 
						|
    -DBOOST_SYSTEM_NO_LIB
 | 
						|
    -DBOOST_DATE_TIME_NO_LIB
 | 
						|
    -DBOOST_REGEX_NO_LIB
 | 
						|
)
 | 
						|
 | 
						|
enable_testing()
 | 
						|
add_subdirectory(externals)
 | 
						|
add_subdirectory(src)
 | 
						|
 | 
						|
# Set yuzu project or yuzu-cmd project as default StartUp Project in Visual Studio depending on whether QT is enabled or not
 | 
						|
if(ENABLE_QT)
 | 
						|
    set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT yuzu)
 | 
						|
else()
 | 
						|
    set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT yuzu-cmd)
 | 
						|
endif()
 | 
						|
 | 
						|
 | 
						|
# Installation instructions
 | 
						|
# =========================
 | 
						|
 | 
						|
# Install freedesktop.org metadata files, following those specifications:
 | 
						|
# http://standards.freedesktop.org/desktop-entry-spec/desktop-entry-spec-latest.html
 | 
						|
# http://standards.freedesktop.org/icon-theme-spec/icon-theme-spec-latest.html
 | 
						|
# http://standards.freedesktop.org/shared-mime-info-spec/shared-mime-info-spec-latest.html
 | 
						|
if(ENABLE_QT AND UNIX AND NOT APPLE)
 | 
						|
    install(FILES "${PROJECT_SOURCE_DIR}/dist/yuzu.desktop"
 | 
						|
            DESTINATION "${CMAKE_INSTALL_PREFIX}/share/applications")
 | 
						|
    install(FILES "${PROJECT_SOURCE_DIR}/dist/yuzu.svg"
 | 
						|
            DESTINATION "${CMAKE_INSTALL_PREFIX}/share/icons/hicolor/scalable/apps")
 | 
						|
    install(FILES "${PROJECT_SOURCE_DIR}/dist/yuzu.xml"
 | 
						|
            DESTINATION "${CMAKE_INSTALL_PREFIX}/share/mime/packages")
 | 
						|
endif()
 |