yuzu/src/core/hle/service/audio
David Marcec 73b37886c1 "AudioRenderer" thread should have a unique name
Creating multiple "AudioRenderer" threads cause the previous thread to be overwritten. The thread will name be renamed to AudioRenderer-InstanceX, where X is the current instance number.
2019-07-13 01:22:08 +10:00
..
audctl.cpp service/audctl: Update documentation comments to be relative to 8.0.0 2019-04-27 23:17:58 -04:00
audctl.h service/audctl: Implement GetTargetVolumeMin() and GetTargetVolumeMax() 2019-04-18 16:39:54 -04:00
auddbg.cpp
auddbg.h
audin_a.cpp
audin_a.h
audin_u.cpp service: Update service function tables 2019-04-11 02:47:00 -04:00
audin_u.h
audio.cpp
audio.h
audout_a.cpp
audout_a.h
audout_u.cpp Cleanup 2019-06-16 20:18:35 +10:00
audout_u.h audout_u: Add support for multiple IAudioOut streams. 2018-11-22 00:53:39 -05:00
audrec_a.cpp
audrec_a.h
audrec_u.cpp core: Add missing override specifiers where applicable 2019-04-04 12:19:44 -04:00
audrec_u.h
audren_a.cpp
audren_a.h
audren_u.cpp "AudioRenderer" thread should have a unique name 2019-07-13 01:22:08 +10:00
audren_u.h "AudioRenderer" thread should have a unique name 2019-07-13 01:22:08 +10:00
codecctl.cpp
codecctl.h
errors.h hle/service/audio: Extract audio error codes to a header 2019-03-05 16:51:37 -05:00
hwopus.cpp hwopus: Leverage multistream API for decoding regular Opus packets 2019-03-11 07:06:18 -04:00
hwopus.h