When we can't track the SSBO origin of a global memory instruction, leave it as a global memory operation and assume these pointers are in the NVN storage buffer slots, then apply a linear search in the shader's runtime. |
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| .. | ||
| audio_core | ||
| common | ||
| core | ||
| input_common | ||
| shader_recompiler | ||
| tests | ||
| video_core | ||
| web_service | ||
| yuzu | ||
| yuzu_cmd | ||
| .clang-format | ||
| CMakeLists.txt | ||