yuzu/src/common/file_util.h
Subv ea9ce0fba7 Filesystem/Archives: Implemented the SaveData archive
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information

Got rid of the code duplication in File and Directory

Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive.

FS_U: Use the correct error code when a file wasn't found
2014-12-17 19:21:38 -05:00

247 lines
6.6 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <fstream>
#include <cstdio>
#include <cstring>
#include <string>
#include <vector>
#include "common/common.h"
#include "common/string_util.h"
// User directory indices for GetUserPath
enum {
D_USER_IDX,
D_ROOT_IDX,
D_CONFIG_IDX,
D_GAMECONFIG_IDX,
D_MAPS_IDX,
D_CACHE_IDX,
D_SHADERCACHE_IDX,
D_SHADERS_IDX,
D_STATESAVES_IDX,
D_SCREENSHOTS_IDX,
D_SDMC_IDX,
D_SAVEDATA_IDX,
D_SYSDATA_IDX,
D_HIRESTEXTURES_IDX,
D_DUMP_IDX,
D_DUMPFRAMES_IDX,
D_DUMPAUDIO_IDX,
D_DUMPTEXTURES_IDX,
D_DUMPDSP_IDX,
D_LOGS_IDX,
D_SYSCONF_IDX,
F_EMUCONFIG_IDX,
F_DEBUGGERCONFIG_IDX,
F_LOGGERCONFIG_IDX,
F_MAINLOG_IDX,
F_RAMDUMP_IDX,
F_ARAMDUMP_IDX,
F_SYSCONF_IDX,
NUM_PATH_INDICES
};
namespace FileUtil
{
// FileSystem tree node/
struct FSTEntry
{
bool isDirectory;
u64 size; // file length or number of entries from children
std::string physicalName; // name on disk
std::string virtualName; // name in FST names table
std::vector<FSTEntry> children;
};
// Returns true if file filename exists
bool Exists(const std::string &filename);
// Returns true if filename is a directory
bool IsDirectory(const std::string &filename);
// Returns the size of filename (64bit)
u64 GetSize(const std::string &filename);
// Overloaded GetSize, accepts file descriptor
u64 GetSize(const int fd);
// Overloaded GetSize, accepts FILE*
u64 GetSize(FILE *f);
// Returns true if successful, or path already exists.
bool CreateDir(const std::string &filename);
// Creates the full path of fullPath returns true on success
bool CreateFullPath(const std::string &fullPath);
// Deletes a given filename, return true on success
// Doesn't supports deleting a directory
bool Delete(const std::string &filename);
// Deletes a directory filename, returns true on success
bool DeleteDir(const std::string &filename);
// renames file srcFilename to destFilename, returns true on success
bool Rename(const std::string &srcFilename, const std::string &destFilename);
// copies file srcFilename to destFilename, returns true on success
bool Copy(const std::string &srcFilename, const std::string &destFilename);
// creates an empty file filename, returns true on success
bool CreateEmptyFile(const std::string &filename);
// Scans the directory tree gets, starting from _Directory and adds the
// results into parentEntry. Returns the number of files+directories found
u32 ScanDirectoryTree(const std::string &directory, FSTEntry& parentEntry);
// deletes the given directory and anything under it. Returns true on success.
bool DeleteDirRecursively(const std::string &directory);
// Returns the current directory
std::string GetCurrentDir();
// Create directory and copy contents (does not overwrite existing files)
void CopyDir(const std::string &source_path, const std::string &dest_path);
// Set the current directory to given directory
bool SetCurrentDir(const std::string &directory);
// Returns a pointer to a string with a Citra data dir in the user's home
// directory. To be used in "multi-user" mode (that is, installed).
const std::string& GetUserPath(const unsigned int DirIDX, const std::string &newPath="");
// probably doesn't belong here
//std::string GetThemeDir(const std::string& theme_name);
// Returns the path to where the sys file are
std::string GetSysDirectory();
#ifdef __APPLE__
std::string GetBundleDirectory();
#endif
#ifdef _WIN32
std::string &GetExeDirectory();
#endif
size_t WriteStringToFile(bool text_file, const std::string &str, const char *filename);
size_t ReadFileToString(bool text_file, const char *filename, std::string &str);
/**
* Splits the filename into 8.3 format
* Loosely implemented following https://en.wikipedia.org/wiki/8.3_filename
* @param filename The normal filename to use
* @param short_name A 9-char array in which the short name will be written
* @param extension A 4-char array in which the extension will be written
*/
void SplitFilename83(const std::string& filename, std::array<char, 9>& short_name,
std::array<char, 4>& extension);
// simple wrapper for cstdlib file functions to
// hopefully will make error checking easier
// and make forgetting an fclose() harder
class IOFile : public NonCopyable
{
public:
IOFile();
IOFile(std::FILE* file);
IOFile(const std::string& filename, const char openmode[]);
~IOFile();
IOFile(IOFile&& other);
IOFile& operator=(IOFile&& other);
void Swap(IOFile& other);
bool Open(const std::string& filename, const char openmode[]);
bool Close();
template <typename T>
size_t ReadArray(T* data, size_t length)
{
if (!IsOpen()) {
m_good = false;
return -1;
}
size_t items_read = std::fread(data, sizeof(T), length, m_file);
if (items_read != length)
m_good = false;
return items_read;
}
template <typename T>
size_t WriteArray(const T* data, size_t length)
{
if (!IsOpen()) {
m_good = false;
return -1;
}
size_t items_written = std::fwrite(data, sizeof(T), length, m_file);
if (items_written != length)
m_good = false;
return items_written;
}
size_t ReadBytes(void* data, size_t length)
{
return ReadArray(reinterpret_cast<char*>(data), length);
}
size_t WriteBytes(const void* data, size_t length)
{
return WriteArray(reinterpret_cast<const char*>(data), length);
}
bool IsOpen() { return nullptr != m_file; }
// m_good is set to false when a read, write or other function fails
bool IsGood() { return m_good; }
operator void*() { return m_good ? m_file : nullptr; }
std::FILE* ReleaseHandle();
std::FILE* GetHandle() { return m_file; }
void SetHandle(std::FILE* file);
bool Seek(s64 off, int origin);
u64 Tell();
u64 GetSize();
bool Resize(u64 size);
bool Flush();
// clear error state
void Clear() { m_good = true; std::clearerr(m_file); }
std::FILE* m_file;
bool m_good;
private:
IOFile(IOFile&);
IOFile& operator=(IOFile& other);
};
} // namespace
// To deal with Windows being dumb at unicode:
template <typename T>
void OpenFStream(T& fstream, const std::string& filename, std::ios_base::openmode openmode)
{
#ifdef _WIN32
fstream.open(Common::UTF8ToTStr(filename).c_str(), openmode);
#else
fstream.open(filename.c_str(), openmode);
#endif
}