yuzu/src
ReinUsesLisp 5ad62e7bfc buffer_cache: Heuristically decide to skip cache on uniform buffers
Some games benefit from skipping caches (Pokémon Sword), and others
don't (Animal Crossing: New Horizons). Add an heuristic to decide this
at runtime.

The cache hit ratio has to be ~98% or better to not skip the cache.
There are 16 frames of buffer.
2021-03-02 02:44:19 -03:00
..
audio_core revert to std::sin and std::cos 2021-02-12 18:48:10 -08:00
common Merge pull request #5984 from jbeich/gcc-freebsd 2021-02-27 14:15:00 -07:00
core Merge pull request #6007 from bunnei/ldn-error 2021-02-28 13:34:20 -08:00
input_common Revert "Port citra-emu/citra#5123: "SDL: Disable hidapi drivers due to compatibility problems with certain controllers"" 2021-02-18 11:16:14 -05:00
tests common/cityhash: Use common types 2021-02-18 00:45:17 -03:00
video_core buffer_cache: Heuristically decide to skip cache on uniform buffers 2021-03-02 02:44:19 -03:00
web_service
yuzu Merge pull request #4298 from FearlessTobi/remove-cache-setting 2021-02-15 20:31:16 -08:00
yuzu_cmd Merge pull request #4298 from FearlessTobi/remove-cache-setting 2021-02-15 20:31:16 -08:00
.clang-format
CMakeLists.txt cmake: Enforce -Warray-bounds and -Wmissing-field-initializers globally 2021-01-24 17:31:29 -03:00