yuzu/src/video_core/renderer_opengl
2023-03-12 13:33:31 +08:00
..
blit_image.cpp video_core: Fix ogl status error when draw_texture 2023-03-12 13:33:31 +08:00
blit_image.h video_core: Implement maxwell3d draw texture method 2023-01-05 12:41:28 +08:00
gl_buffer_cache.cpp video_core: Fix SNORM texture buffer emulating error (#9001) 2022-11-04 02:39:42 -04:00
gl_buffer_cache.h Revert "Vulkan, OpenGL: Hook up storage buffer alignment code" 2023-01-07 15:48:50 -05:00
gl_compute_pipeline.cpp gl_compute_pipeline: Force context flush when loading shader cache 2023-01-29 21:32:12 -05:00
gl_compute_pipeline.h gl_compute_pipeline: Force context flush when loading shader cache 2023-01-29 21:32:12 -05:00
gl_device.cpp video_core: Implement opengl/vulkan draw_texture 2023-01-05 12:41:33 +08:00
gl_device.h video_core: Implement opengl/vulkan draw_texture 2023-01-05 12:41:33 +08:00
gl_fence_manager.cpp VideoCore: Refactor fencing system. 2022-10-06 21:00:52 +02:00
gl_fence_manager.h VideoCore: Refactor fencing system. 2022-10-06 21:00:52 +02:00
gl_fsr.cpp video_core/opengl: Add FSR upscaling filter to the OpenGL renderer 2023-01-26 21:43:33 +01:00
gl_fsr.h video_core/opengl: Add FSR upscaling filter to the OpenGL renderer 2023-01-26 21:43:33 +01:00
gl_graphics_pipeline.cpp gl_graphics_pipeline: Force context flush when loading shader cache 2023-01-29 20:26:49 -05:00
gl_graphics_pipeline.h gl_graphics_pipeline: Force context flush when loading shader cache 2023-01-29 20:26:49 -05:00
gl_query_cache.cpp VideoCore: implement channels on gpu caches. 2022-10-06 21:00:51 +02:00
gl_query_cache.h VideoCore: implement channels on gpu caches. 2022-10-06 21:00:51 +02:00
gl_rasterizer.cpp video_core: Fix ogl status error when draw_texture 2023-03-12 13:33:31 +08:00
gl_rasterizer.h Engines: Implement Accelerate DMA Texture. 2023-03-05 12:18:00 +01:00
gl_resource_manager.cpp chore: make yuzu REUSE compliant 2022-07-27 12:53:49 +02:00
gl_resource_manager.h chore: make yuzu REUSE compliant 2022-07-27 12:53:49 +02:00
gl_shader_cache.cpp Merge pull request #9588 from liamwhite/bylaws-reverts 2023-02-19 13:11:57 -05:00
gl_shader_cache.h gl_compute_pipeline: Force context flush when loading shader cache 2023-01-29 21:32:12 -05:00
gl_shader_context.h general: Convert source file copyright comments over to SPDX 2022-04-23 05:55:32 -04:00
gl_shader_manager.cpp video_core: Implement opengl/vulkan draw_texture 2023-01-05 12:41:33 +08:00
gl_shader_manager.h video_core: Implement opengl/vulkan draw_texture 2023-01-05 12:41:33 +08:00
gl_shader_util.cpp renderer_opengl: delete shader source after linking 2022-07-30 13:21:26 -04:00
gl_shader_util.h chore: make yuzu REUSE compliant 2022-07-27 12:53:49 +02:00
gl_state_tracker.cpp ir/texture_pass: Use host_info instead of querying Settings::values (#9176) 2022-11-11 03:32:53 +01:00
gl_state_tracker.h state_tracker: workaround channel setup for homebrew 2022-10-06 21:00:54 +02:00
gl_stream_buffer.cpp general: Convert source file copyright comments over to SPDX 2022-04-23 05:55:32 -04:00
gl_stream_buffer.h general: Convert source file copyright comments over to SPDX 2022-04-23 05:55:32 -04:00
gl_texture_cache_base.cpp general: Convert source file copyright comments over to SPDX 2022-04-23 05:55:32 -04:00
gl_texture_cache.cpp Check all swizzle components for red, not just [0], pass float border color rather than int 2023-03-04 02:33:50 +00:00
gl_texture_cache.h texture_cache: OpenGL: Implement MSAA uploads and copies 2023-02-11 15:43:07 -05:00
maxwell_to_gl.h GPU: Implement additional render target formats. 2022-11-24 20:35:44 +01:00
renderer_opengl.cpp video_core/opengl: Add FSR upscaling filter to the OpenGL renderer 2023-01-26 21:43:33 +01:00
renderer_opengl.h video_core/opengl: Add FSR upscaling filter to the OpenGL renderer 2023-01-26 21:43:33 +01:00
util_shaders.cpp texture_cache: OpenGL: Implement MSAA uploads and copies 2023-02-11 15:43:07 -05:00
util_shaders.h texture_cache: OpenGL: Implement MSAA uploads and copies 2023-02-11 15:43:07 -05:00