yuzu/src/video_core
ReinUsesLisp 39ab33ee1c shader/half_set: Implement HSET2_IMM
Add HSET2_IMM. Due to the complexity of the encoding avoid using
BitField unions and read the relevant bits from the code itself.
This is less error prone.
2020-06-22 20:51:18 -03:00
..
buffer_cache buffer_cache: Eliminate local variable shadowing 2020-06-19 21:55:02 -04:00
engines shader/half_set: Implement HSET2_IMM 2020-06-22 20:51:18 -03:00
macro Merge pull request #4122 from lioncash/hide 2020-06-21 22:38:04 -04:00
renderer_opengl gl_arb_decompiler: Avoid several string copies 2020-06-19 23:09:16 -04:00
renderer_vulkan Merge pull request #4126 from lioncash/noexcept 2020-06-21 22:36:14 -04:00
shader shader/half_set: Implement HSET2_IMM 2020-06-22 20:51:18 -03:00
texture_cache texture_cache: Port original code management for 2D vs 3D textures 2020-06-08 05:02:22 -03:00
textures Clang Format and Documentation. 2020-04-28 14:02:51 -04:00
CMakeLists.txt Merge pull request #4041 from ReinUsesLisp/arb-decomp 2020-06-16 14:56:23 -04:00
dirty_flags.cpp
dirty_flags.h
dma_pusher.cpp DmaPusher: Remove dead code in step 2020-05-16 12:42:27 +10:00
dma_pusher.h DmaPusher: Remove dead code in step 2020-05-16 12:42:27 +10:00
fence_manager.h fixed_pipeline_state: explicitly use template keyword after 1f345ebe3a 2020-05-01 23:38:23 +00:00
gpu_asynch.cpp OpenGL: Implement Fencing backend. 2020-04-22 11:36:10 -04:00
gpu_asynch.h OpenGL: Implement Fencing backend. 2020-04-22 11:36:10 -04:00
gpu_synch.cpp GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr 2020-04-06 09:21:46 -04:00
gpu_synch.h GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr 2020-04-06 09:21:46 -04:00
gpu_thread.cpp Async GPU: Correct flushing behavior to be similar to old async GPU behavior. 2020-04-22 11:36:26 -04:00
gpu_thread.h GPU: Implement Flush Requests for Async mode. 2020-04-22 11:36:17 -04:00
gpu.cpp Update src/video_core/gpu.cpp 2020-05-05 15:39:44 -04:00
gpu.h texture: Implement R8G8UI 2020-04-30 13:19:36 -04:00
guest_driver.cpp
guest_driver.h
memory_manager.cpp memory_manager: Eliminate variable shadowing 2020-06-19 22:02:58 -04:00
memory_manager.h memory_manager: Eliminate variable shadowing 2020-06-19 22:02:58 -04:00
morton.cpp texture: Implement R8G8UI 2020-04-30 13:19:36 -04:00
morton.h
query_cache.h Rename PAGE_SHIFT to PAGE_BITS 2020-06-18 15:47:43 +01:00
rasterizer_accelerated.cpp core: memory: Move to Core::Memory namespace. 2020-04-17 00:59:28 -04:00
rasterizer_accelerated.h core: memory: Move to Core::Memory namespace. 2020-04-17 00:59:28 -04:00
rasterizer_interface.h {maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers 2020-04-28 02:18:12 -03:00
renderer_base.cpp
renderer_base.h
sampler_cache.cpp
sampler_cache.h
shader_cache.h Rename PAGE_SHIFT to PAGE_BITS 2020-06-18 15:47:43 +01:00
surface.cpp texture: Implement R8G8UI 2020-04-30 13:19:36 -04:00
surface.h texture: Implement R8G8UI 2020-04-30 13:19:36 -04:00
video_core.cpp
video_core.h