yuzu/src/video_core/renderer_opengl
2016-04-22 10:48:00 -04:00
..
gl_rasterizer_cache.cpp HWRasterizer: Texture forwarding 2016-04-21 17:27:56 -04:00
gl_rasterizer_cache.h HWRasterizer: Texture forwarding 2016-04-21 17:27:56 -04:00
gl_rasterizer.cpp HWRasterizer: sync specular uniform for new shaders 2016-04-22 10:48:00 -04:00
gl_rasterizer.h HWRasterizer: Texture forwarding 2016-04-21 17:27:56 -04:00
gl_resource_manager.h renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups. 2015-10-21 21:53:14 -04:00
gl_shader_gen.cpp OpenGL: Implement color combiner Operation::Dot3_RGB 2016-04-10 15:31:24 +02:00
gl_shader_gen.h gl_rasterizer: Use MMH3 hash for shader cache hey. 2015-10-21 21:58:59 -04:00
gl_shader_util.cpp gl_shader_gen: Use explicit locations for vertex shader attributes. 2015-10-21 22:29:56 -04:00
gl_shader_util.h renderer_opengl: Implement diffuse component of HW fragment lighting. 2016-02-05 17:17:29 -05:00
gl_state.cpp HWRasterizer: Texture forwarding 2016-04-21 17:27:56 -04:00
gl_state.h HWRasterizer: Texture forwarding 2016-04-21 17:27:56 -04:00
pica_to_gl.h Avoid warnings by casting to size_t for ARRAY_SIZE() comparisons 2016-04-01 02:14:43 +02:00
renderer_opengl.cpp HWRasterizer: Texture forwarding 2016-04-21 17:27:56 -04:00
renderer_opengl.h HWRasterizer: Texture forwarding 2016-04-21 17:27:56 -04:00