.. |
blit_image.cpp
|
video_core: Fix ogl status error when draw_texture
|
2023-03-12 13:33:31 +08:00 |
blit_image.h
|
|
|
gl_buffer_cache_base.cpp
|
Buffer Cache: Fully rework the buffer cache.
|
2023-04-29 00:46:31 +02:00 |
gl_buffer_cache.cpp
|
Merge pull request #10476 from ameerj/gl-memory-maps
|
2023-06-07 14:03:57 -04:00 |
gl_buffer_cache.h
|
OpenGL: Make use of persistent buffer maps in buffer cache downloads
|
2023-05-28 00:38:46 -04:00 |
gl_compute_pipeline.cpp
|
gl_compute_pipeline: Force context flush when loading shader cache
|
2023-01-29 21:32:12 -05:00 |
gl_compute_pipeline.h
|
gl_compute_pipeline: Force context flush when loading shader cache
|
2023-01-29 21:32:12 -05:00 |
gl_device.cpp
|
shader_recompiler: remove barriers in conditional control flow when device lacks support
|
2023-06-10 12:30:39 -04:00 |
gl_device.h
|
shader_recompiler: remove barriers in conditional control flow when device lacks support
|
2023-06-10 12:30:39 -04:00 |
gl_fence_manager.cpp
|
OpenGL: Prefer glClientWaitSync for OGLSync objects
|
2023-03-08 20:29:25 -05:00 |
gl_fence_manager.h
|
Fence Manager: implement async fence management in a sepparate thread.
|
2023-04-23 04:48:50 +02:00 |
gl_fsr.cpp
|
|
|
gl_fsr.h
|
|
|
gl_graphics_pipeline.cpp
|
OpenGL: Prefer glClientWaitSync for OGLSync objects
|
2023-03-08 20:29:25 -05:00 |
gl_graphics_pipeline.h
|
gl_graphics_pipeline: Force context flush when loading shader cache
|
2023-01-29 20:26:49 -05:00 |
gl_query_cache.cpp
|
QueryCache: rework async downloads.
|
2023-04-23 22:04:14 +02:00 |
gl_query_cache.h
|
QueryCache: rework async downloads.
|
2023-04-23 22:04:14 +02:00 |
gl_rasterizer.cpp
|
OpenGL: Make use of persistent buffer maps in buffer cache downloads
|
2023-05-28 00:38:46 -04:00 |
gl_rasterizer.h
|
OpenGL: Make use of persistent buffer maps in buffer cache downloads
|
2023-05-28 00:38:46 -04:00 |
gl_resource_manager.cpp
|
OpenGL: Prefer glClientWaitSync for OGLSync objects
|
2023-03-08 20:29:25 -05:00 |
gl_resource_manager.h
|
OpenGL: Prefer glClientWaitSync for OGLSync objects
|
2023-03-08 20:29:25 -05:00 |
gl_shader_cache.cpp
|
shader_recompiler: remove barriers in conditional control flow when device lacks support
|
2023-06-10 12:30:39 -04:00 |
gl_shader_cache.h
|
gl_compute_pipeline: Force context flush when loading shader cache
|
2023-01-29 21:32:12 -05:00 |
gl_shader_context.h
|
core: frontend: Refactor GraphicsContext to its own module.
|
2023-06-03 00:05:31 -07:00 |
gl_shader_manager.cpp
|
|
|
gl_shader_manager.h
|
|
|
gl_shader_util.cpp
|
|
|
gl_shader_util.h
|
|
|
gl_staging_buffer_pool.cpp
|
gl_staging_buffers: Optimization to reduce fence waiting
|
2023-05-28 00:38:47 -04:00 |
gl_staging_buffer_pool.h
|
gl_staging_buffers: Optimization to reduce fence waiting
|
2023-05-28 00:38:47 -04:00 |
gl_state_tracker.cpp
|
|
|
gl_state_tracker.h
|
|
|
gl_texture_cache_base.cpp
|
|
|
gl_texture_cache.cpp
|
Merge pull request #10476 from ameerj/gl-memory-maps
|
2023-06-07 14:03:57 -04:00 |
gl_texture_cache.h
|
OpenGL: Make use of persistent buffer maps in buffer cache downloads
|
2023-05-28 00:38:46 -04:00 |
maxwell_to_gl.h
|
GPU: implement missing ASTC
|
2023-05-03 11:33:28 -04:00 |
renderer_opengl.cpp
|
|
|
renderer_opengl.h
|
|
|
util_shaders.cpp
|
OpenGL: Make use of persistent buffer maps in buffer cache downloads
|
2023-05-28 00:38:46 -04:00 |
util_shaders.h
|
OpenGL: Make use of persistent buffer maps in buffer cache downloads
|
2023-05-28 00:38:46 -04:00 |