Logo
Explore Help
Sign In
H3cJP/yuzu
Watch 1
Star 0
Fork 0
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
185fc03c3cb79a1ee1b65b0907749f75de34b45b
yuzu/src/shader_recompiler
T
History
Fernando Sahmkow 185fc03c3c Shader decompiler: do constant propgation before texture pass.
2022-03-13 21:49:40 +01:00
..
backend
emit_spirv, vk_compute_pass: Resolve VS2022 compiler errors
2022-03-12 02:54:33 -05:00
frontend
Shader decompiler: do constant propgation before texture pass.
2022-03-13 21:49:40 +01:00
ir_opt
Shader decompiler: Fix storage tracking in deko3d.
2022-03-13 17:41:16 +01:00
CMakeLists.txt
shader_recompiler: Rename backend emit_context files
2021-12-05 16:33:44 -05:00
environment.h
ShaderDecompiler: Add a debug option to dump the game's shaders.
2022-01-04 02:39:00 +01:00
exception.h
logging/log.h: move enum class formatter to a separate file ...
2022-01-09 17:35:33 -07:00
host_translate_info.h
structured_control_flow: Conditionally invoke demote reorder pass
2021-08-30 11:46:24 -04:00
object_pool.h
general: Update style to clang-format-12
2021-09-24 15:52:05 -04:00
profile.h
glsl: Add boolean reference workaround
2021-12-29 19:03:50 -05:00
program_header.h
shader: Rework varyings and implement passthrough geometry shaders
2021-07-22 21:51:39 -04:00
runtime_info.h
shader: Properly scale image reads and add GL SPIR-V support
2021-11-16 22:11:29 +01:00
shader_info.h
spirv: Implement rescaling patching
2021-11-16 22:11:28 +01:00
stage.h
shader: Unify shader stage types
2021-07-22 21:51:39 -04:00
varying_state.h
Implement convert legacy to generic
2021-11-19 22:53:58 +08:00
Powered by Gitea Version: 1.27.1 Page: 107ms Template: 2ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API