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astc_decoder.comp
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astc_decoder: Reduce workgroup size
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2021-08-01 01:22:27 -04:00 |
block_linear_unswizzle_2d.comp
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host_shaders: Add block linear upload compute shaders
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2020-12-30 01:39:35 -03:00 |
block_linear_unswizzle_3d.comp
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host_shaders: Add block linear upload compute shaders
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2020-12-30 01:39:35 -03:00 |
CMakeLists.txt
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TextureCache: Add R16G16 to D24S8 converter.
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2021-11-20 00:02:12 +01:00 |
convert_abgr8_to_d24s8.frag
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TextureCache: Assure full conversions on depth/stencil write shaders.
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2021-11-20 06:17:01 +01:00 |
convert_b10g11r11_to_d24s8.frag
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TextureCache: Assure full conversions on depth/stencil write shaders.
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2021-11-20 06:17:01 +01:00 |
convert_d24s8_to_abgr8.frag
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Vulkan: implement D24S8 <-> RGBA8 convertions.
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2021-11-19 03:17:02 +01:00 |
convert_d24s8_to_b10g11r11.frag
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TextureCache: Implement additional D24S8 convertions.
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2021-11-19 06:27:44 +01:00 |
convert_d24s8_to_r16g16.frag
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TextureCache: Implement additional D24S8 convertions.
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2021-11-19 06:27:44 +01:00 |
convert_depth_to_float.frag
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host_shaders: Add shaders to convert between depth and color images
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2020-12-30 01:48:44 -03:00 |
convert_float_to_depth.frag
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host_shaders: Add shaders to convert between depth and color images
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2020-12-30 01:48:44 -03:00 |
convert_r16g16_to_d24s8.frag
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TextureCache: Assure full conversions on depth/stencil write shaders.
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2021-11-20 06:17:01 +01:00 |
fidelityfx_fsr.comp
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Presentation: Only use FP16 in scaling shaders on supported devices in Vulkan
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2021-11-16 22:11:32 +01:00 |
full_screen_triangle.vert
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host_shaders: Add shader to render a full screen triangle
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2020-12-30 01:44:09 -03:00 |
fxaa.frag
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host_shaders: Misc copyright/style changes
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2021-11-16 22:11:33 +01:00 |
fxaa.vert
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host_shaders: Misc copyright/style changes
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2021-11-16 22:11:33 +01:00 |
opengl_copy_bc4.comp
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host_shaders: Add compute shader to copy BC4 as RG32UI to RGBA8
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2020-12-30 01:47:08 -03:00 |
opengl_present_scaleforce.frag
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Presentation: Only use FP16 in scaling shaders on supported devices in Vulkan
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2021-11-16 22:11:32 +01:00 |
opengl_present.frag
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opengl_present.vert
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pitch_unswizzle.comp
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host_shaders: Add pitch linear upload compute shader
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2020-12-30 01:41:42 -03:00 |
present_bicubic.frag
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host_shaders: Misc copyright/style changes
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2021-11-16 22:11:33 +01:00 |
present_gaussian.frag
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HostShader: fix Gaussian filter.
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2021-11-16 22:11:33 +01:00 |
source_shader.h.in
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host_shaders: Modify shader cmake integration to allow for larger shaders
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2021-03-13 12:16:03 -05:00 |
StringShaderHeader.cmake
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host_shaders: Modify shader cmake integration to allow for larger shaders
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2021-03-13 12:16:03 -05:00 |
vulkan_blit_color_float.frag
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host_shaders: Add texture color blit fragment shader
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2020-12-30 02:00:48 -03:00 |
vulkan_blit_depth_stencil.frag
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host_shaders: Add helper to blit depth stencil fragment shader
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2020-12-30 02:02:07 -03:00 |
vulkan_fidelityfx_fsr_easu_fp16.comp
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Presentation: Only use FP16 in scaling shaders on supported devices in Vulkan
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2021-11-16 22:11:32 +01:00 |
vulkan_fidelityfx_fsr_easu_fp32.comp
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Presentation: Only use FP16 in scaling shaders on supported devices in Vulkan
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2021-11-16 22:11:32 +01:00 |
vulkan_fidelityfx_fsr_rcas_fp16.comp
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Presentation: Only use FP16 in scaling shaders on supported devices in Vulkan
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2021-11-16 22:11:32 +01:00 |
vulkan_fidelityfx_fsr_rcas_fp32.comp
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Presentation: Only use FP16 in scaling shaders on supported devices in Vulkan
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2021-11-16 22:11:32 +01:00 |
vulkan_present_scaleforce_fp16.frag
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Presentation: Only use FP16 in scaling shaders on supported devices in Vulkan
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2021-11-16 22:11:32 +01:00 |
vulkan_present_scaleforce_fp32.frag
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Presentation: Only use FP16 in scaling shaders on supported devices in Vulkan
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2021-11-16 22:11:32 +01:00 |
vulkan_present.frag
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host_shaders: Add shaders to present to the swapchain
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2020-12-30 01:59:12 -03:00 |
vulkan_present.vert
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host_shaders: Add shaders to present to the swapchain
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2020-12-30 01:59:12 -03:00 |
vulkan_quad_indexed.comp
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host_shaders: Add Vulkan assembler compute shaders
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2020-12-30 02:03:50 -03:00 |
vulkan_uint8.comp
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video_core: Reimplement the buffer cache
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2021-02-13 02:17:22 -03:00 |