Hardware testing revealed that SSY and PBK push to a different stack,
allowing code like this:
SSY label1;
PBK label2;
SYNC;
label1: PBK;
label2: EXIT;
|
||
|---|---|---|
| .. | ||
| decode | ||
| decode.cpp | ||
| node_helper.cpp | ||
| node_helper.h | ||
| node.h | ||
| shader_ir.cpp | ||
| shader_ir.h | ||
| track.cpp | ||