// Copyright 2018 yuzu emulator team // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include "common/common_types.h" #include "core/arm/arm_interface.h" #include "core/core.h" #include "core/hle/kernel/svc.h" #include "core/hle/result.h" #include "core/memory.h" namespace Kernel { static inline u64 Param(int n) { return Core::CurrentArmInterface().GetReg(n); } /** * HLE a function return from the current ARM userland process * @param res Result to return */ static inline void FuncReturn(u64 res) { Core::CurrentArmInterface().SetReg(0, res); } //////////////////////////////////////////////////////////////////////////////////////////////////// // Function wrappers that return type ResultCode template <ResultCode func(u64)> void SvcWrap() { FuncReturn(func(Param(0)).raw); } template <ResultCode func(u32)> void SvcWrap() { FuncReturn(func(static_cast<u32>(Param(0))).raw); } template <ResultCode func(u32, u32)> void SvcWrap() { FuncReturn(func(static_cast<u32>(Param(0)), static_cast<u32>(Param(1))).raw); } template <ResultCode func(u32*)> void SvcWrap() { u32 param = 0; const u32 retval = func(¶m).raw; Core::CurrentArmInterface().SetReg(1, param); FuncReturn(retval); } template <ResultCode func(u32*, u32)> void SvcWrap() { u32 param_1 = 0; u32 retval = func(¶m_1, static_cast<u32>(Param(1))).raw; Core::CurrentArmInterface().SetReg(1, param_1); FuncReturn(retval); } template <ResultCode func(u32*, u64)> void SvcWrap() { u32 param_1 = 0; u32 retval = func(¶m_1, Param(1)).raw; Core::CurrentArmInterface().SetReg(1, param_1); FuncReturn(retval); } template <ResultCode func(u64, s32)> void SvcWrap() { FuncReturn(func(Param(0), static_cast<s32>(Param(1))).raw); } template <ResultCode func(u64, u32)> void SvcWrap() { FuncReturn(func(Param(0), static_cast<u32>(Param(1))).raw); } template <ResultCode func(u64*, u64)> void SvcWrap() { u64 param_1 = 0; u32 retval = func(¶m_1, Param(1)).raw; Core::CurrentArmInterface().SetReg(1, param_1); FuncReturn(retval); } template <ResultCode func(u64*, u32, u32)> void SvcWrap() { u64 param_1 = 0; u32 retval = func(¶m_1, static_cast<u32>(Param(1)), static_cast<u32>(Param(2))).raw; Core::CurrentArmInterface().SetReg(1, param_1); FuncReturn(retval); } template <ResultCode func(u32, u64)> void SvcWrap() { FuncReturn(func(static_cast<u32>(Param(0)), Param(1)).raw); } template <ResultCode func(u32, u32, u64)> void SvcWrap() { FuncReturn(func(static_cast<u32>(Param(0)), static_cast<u32>(Param(1)), Param(2)).raw); } template <ResultCode func(u32, u32*, u64*)> void SvcWrap() { u32 param_1 = 0; u64 param_2 = 0; ResultCode retval = func(static_cast<u32>(Param(2)), ¶m_1, ¶m_2); Core::CurrentArmInterface().SetReg(1, param_1); Core::CurrentArmInterface().SetReg(2, param_2); FuncReturn(retval.raw); } template <ResultCode func(u64, u64, u32, u32)> void SvcWrap() { FuncReturn( func(Param(0), Param(1), static_cast<u32>(Param(3)), static_cast<u32>(Param(3))).raw); } template <ResultCode func(u32, u64, u32)> void SvcWrap() { FuncReturn(func(static_cast<u32>(Param(0)), Param(1), static_cast<u32>(Param(2))).raw); } template <ResultCode func(u64, u64, u64)> void SvcWrap() { FuncReturn(func(Param(0), Param(1), Param(2)).raw); } template <ResultCode func(u64, u64, u32)> void SvcWrap() { FuncReturn(func(Param(0), Param(1), static_cast<u32>(Param(2))).raw); } template <ResultCode func(u32, u64, u64, u32)> void SvcWrap() { FuncReturn( func(static_cast<u32>(Param(0)), Param(1), Param(2), static_cast<u32>(Param(3))).raw); } template <ResultCode func(u32, u64, u64)> void SvcWrap() { FuncReturn(func(static_cast<u32>(Param(0)), Param(1), Param(2)).raw); } template <ResultCode func(u32*, u64, u64, s64)> void SvcWrap() { u32 param_1 = 0; ResultCode retval = func(¶m_1, Param(1), static_cast<u32>(Param(2)), static_cast<s64>(Param(3))); Core::CurrentArmInterface().SetReg(1, param_1); FuncReturn(retval.raw); } template <ResultCode func(u64, u64, u32, s64)> void SvcWrap() { FuncReturn( func(Param(0), Param(1), static_cast<u32>(Param(2)), static_cast<s64>(Param(3))).raw); } template <ResultCode func(u64*, u64, u64, u64)> void SvcWrap() { u64 param_1 = 0; u32 retval = func(¶m_1, Param(1), Param(2), Param(3)).raw; Core::CurrentArmInterface().SetReg(1, param_1); FuncReturn(retval); } template <ResultCode func(u32*, u64, u64, u64, u32, s32)> void SvcWrap() { u32 param_1 = 0; u32 retval = func(¶m_1, Param(1), Param(2), Param(3), static_cast<u32>(Param(4)), static_cast<s32>(Param(5))) .raw; Core::CurrentArmInterface().SetReg(1, param_1); FuncReturn(retval); } template <ResultCode func(MemoryInfo*, PageInfo*, u64)> void SvcWrap() { MemoryInfo memory_info = {}; PageInfo page_info = {}; u32 retval = func(&memory_info, &page_info, Param(2)).raw; Memory::Write64(Param(0), memory_info.base_address); Memory::Write64(Param(0) + 8, memory_info.size); Memory::Write32(Param(0) + 16, memory_info.type); Memory::Write32(Param(0) + 20, memory_info.attributes); Memory::Write32(Param(0) + 24, memory_info.permission); FuncReturn(retval); } template <ResultCode func(u32*, u64, u64, u32)> void SvcWrap() { u32 param_1 = 0; u32 retval = func(¶m_1, Param(1), Param(2), static_cast<u32>(Param(3))).raw; Core::CurrentArmInterface().SetReg(1, param_1); FuncReturn(retval); } template <ResultCode func(Handle*, u64, u32, u32)> void SvcWrap() { u32 param_1 = 0; u32 retval = func(¶m_1, Param(1), static_cast<u32>(Param(2)), static_cast<u32>(Param(3))).raw; Core::CurrentArmInterface().SetReg(1, param_1); FuncReturn(retval); } template <ResultCode func(u64, u32, s32, s64)> void SvcWrap() { FuncReturn(func(Param(0), static_cast<u32>(Param(1)), static_cast<s32>(Param(2)), static_cast<s64>(Param(3))) .raw); } template <ResultCode func(u64, u32, s32, s32)> void SvcWrap() { FuncReturn(func(Param(0), static_cast<u32>(Param(1)), static_cast<s32>(Param(2)), static_cast<s32>(Param(3))) .raw); } //////////////////////////////////////////////////////////////////////////////////////////////////// // Function wrappers that return type u32 template <u32 func()> void SvcWrap() { FuncReturn(func()); } //////////////////////////////////////////////////////////////////////////////////////////////////// // Function wrappers that return type u64 template <u64 func()> void SvcWrap() { FuncReturn(func()); } //////////////////////////////////////////////////////////////////////////////////////////////////// /// Function wrappers that return type void template <void func()> void SvcWrap() { func(); } template <void func(s64)> void SvcWrap() { func(static_cast<s64>(Param(0))); } template <void func(u64, u64 len)> void SvcWrap() { func(Param(0), Param(1)); } template <void func(u64, u64, u64)> void SvcWrap() { func(Param(0), Param(1), Param(2)); } template <void func(u32, u64, u64)> void SvcWrap() { func(static_cast<u32>(Param(0)), Param(1), Param(2)); } } // namespace Kernel