Commit Graph
134 Commits
Author SHA1 Message Date
ReinUsesLispandameerj 61cd7dd301 shader: Add logging 2021-07-22 21:51:35 -04:00
lat9nqandameerj 373f75d944 shader: Add shader loop safety check settings
Also add a setting for enable Nsight Aftermath.
2021-07-22 21:51:35 -04:00
ReinUsesLispandameerj 8f3043c3cf Revert "glasm: Skip phi moves on undefined instructions"
Causes regressions on Bowser's Fury.
2021-07-22 21:51:33 -04:00
ReinUsesLispandameerj 586c785366 glasm: Skip phi moves on undefined instructions 2021-07-22 21:51:33 -04:00
ReinUsesLispandameerj a49532c8eb video_core,shader: Clang-format fixes 2021-07-22 21:51:33 -04:00
ReinUsesLispandameerj 9bb3e008c9 shader: Read branch conditions from an instruction
Fixes the identity removal pass.
2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj ec6fc5fe78 glasm: Implement TEX and TEXS instructions
Remove lod clamp from texture instructions with lod, as this is not
needed (nor supported).
2021-07-22 21:51:31 -04:00
lat9nqandameerj f7a2340205 shader_recompiler: GCC fixes
Fixes members of unnamed union not being accessible, and one function
without a declaration.
2021-07-22 21:51:31 -04:00
ReinUsesLispandameerj 776ab3ea12 shader: Use a non-trivial dummy to construct ASL node union 2021-07-22 21:51:31 -04:00
ReinUsesLispandameerj bf5e48ffe4 glasm: Initial implementation of phi nodes on GLASM 2021-07-22 21:51:31 -04:00
ReinUsesLispandameerj d54d7de40e glasm: Rework control flow introducing a syntax list
This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow.
2021-07-22 21:51:31 -04:00
ReinUsesLispandameerj 3b6a632237 shader: Add floating-point rounding to I2F 2021-07-22 21:51:31 -04:00
ReinUsesLispandameerj 6fd190d1ae glasm: Implement basic GLASM instructions 2021-07-22 21:51:30 -04:00
ReinUsesLispandameerj b10cf64c48 glasm: Add GLASM backend infrastructure 2021-07-22 21:51:30 -04:00
ameerj 7ecc6de56a shader: Implement Int32 SUATOM/SURED 2021-07-22 21:51:30 -04:00
ReinUsesLispandameerj d621e96d0d shader: Initial OpenGL implementation 2021-07-22 21:51:30 -04:00
FernandoS27andameerj b541f5e5e3 shader: Implement VertexA stage 2021-07-22 21:51:29 -04:00
ReinUsesLispandameerj aece958c2b shader: Add missing UndoUse case for GetSparseFromOp 2021-07-22 21:51:29 -04:00
ReinUsesLispandameerj 21e3382830 shader: Simplify code in opcodes.h to fix Intellisense
Avoid using std::array to fix Intellisense not properly compiling this
code and disabling itself on all files that include it.

While we are at it, change the code to use u8 instead of size_t for the
number of instructions in an opcode.
2021-07-22 21:51:29 -04:00
ReinUsesLispandameerj d10cf55353 shader: Implement indexed textures 2021-07-22 21:51:28 -04:00
ReinUsesLispandameerj c8f9772d65 shader: Fix gcc warnings 2021-07-22 21:51:28 -04:00
ReinUsesLispandameerj 75dee55486 shader: Inline common Value getters 2021-07-22 21:51:28 -04:00
ReinUsesLispandameerj 23182fa59c shader: Intrusively store in a block if it's sealed or not 2021-07-22 21:51:28 -04:00
ReinUsesLispandameerj f66851e376 shader: Use memset to reset instruction arguments 2021-07-22 21:51:28 -04:00
ReinUsesLispandameerj c84bbd9e44 shader: Inline common Value functions into the header 2021-07-22 21:51:28 -04:00
ReinUsesLispandameerj 050e81500c shader: Move microinstruction header to the value header 2021-07-22 21:51:28 -04:00
ReinUsesLispandameerj 4209828646 shader: Intrusively store register values in block for SSA pass 2021-07-22 21:51:28 -04:00
ReinUsesLispandameerj 6944cabb89 shader: Inline common Opcode and Inst functions 2021-07-22 21:51:28 -04:00
ReinUsesLispandameerj 4bbe530337 shader: Inline common IR::Block methods 2021-07-22 21:51:28 -04:00
ReinUsesLispandameerj 24cc298660 shader: Use a small_vector for phi blocks 2021-07-22 21:51:28 -04:00
ReinUsesLispandameerj 79c2e43fcd shader: Calculate number of arguments in an opcode at compile time 2021-07-22 21:51:28 -04:00
FernandoS27andameerj 080857b60e shader: Add coarse derivatives 2021-07-22 21:51:28 -04:00
FernandoS27andameerj 04c459fc8d shader: Implement fine derivates constant propagation 2021-07-22 21:51:28 -04:00
FernandoS27andameerj f18a6dd1bd shader: Implement SR_Y_DIRECTION 2021-07-22 21:51:28 -04:00
ReinUsesLispandameerj 50f8007172 shader: Fix Phi node types 2021-07-22 21:51:28 -04:00
ReinUsesLispandameerj 0a0818c025 shader: Fix memory barriers 2021-07-22 21:51:28 -04:00
ReinUsesLispandameerj 80940b1706 shader: Implement SampleMask 2021-07-22 21:51:28 -04:00
ReinUsesLispandameerj 95815a3883 shader: Implement PIXLD.MY_INDEX 2021-07-22 21:51:28 -04:00
ReinUsesLispandameerj 183855e396 shader: Implement tessellation shaders, polygon mode and invocation id 2021-07-22 21:51:27 -04:00
ReinUsesLispandameerj b126987c59 shader: Implement transform feedbacks and define file format 2021-07-22 21:51:27 -04:00
ReinUsesLispandameerj f263760c5a shader: Implement geometry shaders 2021-07-22 21:51:27 -04:00
ReinUsesLispandameerj a6cef71cc0 shader: Implement OUT 2021-07-22 21:51:27 -04:00
ReinUsesLispandameerj 5c61e860e4 shader: Implement SR_THREAD_KILL 2021-07-22 21:51:27 -04:00
ameerj 3db2b3effa shader: Implement ATOM/S and RED 2021-07-22 21:51:27 -04:00
ReinUsesLispandameerj 9280cd649a shader: Move LaneId to the warp emission file and fix AMD 2021-07-22 21:51:27 -04:00
ReinUsesLispandameerj d404b871d5 shader: Mark ImageWrite with side effects 2021-07-22 21:51:27 -04:00
ReinUsesLispandameerj 7cb2ab3585 shader: Implement SULD and SUST 2021-07-22 21:51:26 -04:00
lat9nqandameerj 5bfcafa0a2 shader: Address feedback + clang format 2021-07-22 21:51:26 -04:00
0bb85f6a75 shader_recompiler,video_core: Cleanup some GCC and Clang errors
Mostly fixing unused *, implicit conversion, braced scalar init,
fpermissive, and some others.

Some Clang errors likely remain in video_core, and std::ranges is still
a pertinent issue in shader_recompiler

shader_recompiler: cmake: Force bracket depth to 1024 on Clang
Increases the maximum fold expression depth

thread_worker: Include condition_variable

Don't use list initializers in control flow

Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
2021-07-22 21:51:26 -04:00
FernandoS27andameerj dcaf0e9150 shader: Address feedback 2021-07-22 21:51:26 -04:00