Commit Graph
72 Commits
Author SHA1 Message Date
FernandoS27andameerj 1d51803169 shader: Implement indexed attributes 2021-07-22 21:51:26 -04:00
ReinUsesLispandameerj 417fb5d385 shader: Move recursive SSA rewrite to the heap 2021-07-22 21:51:26 -04:00
ReinUsesLispandameerj da6cf2632c shader: Add subgroup masks 2021-07-22 21:51:26 -04:00
ReinUsesLispandameerj 85795de99f shader: Abstract breadth searches and use the abstraction 2021-07-22 21:51:26 -04:00
ReinUsesLispandameerj 3f594dd86b shader: Reimplement GetCbufU64 as GetCbufU32x2
It may generate better code on some compilers and it's easier to handle.
2021-07-22 21:51:26 -04:00
ReinUsesLispandameerj 9a342f5605 shader: Rework global memory tracking to use breadth-first search 2021-07-22 21:51:26 -04:00
FernandoS27andameerj ed6a1b1a3d shader: Address feedback 2021-07-22 21:51:26 -04:00
FernandoS27andameerj baec84247f shader: Address Feedback 2021-07-22 21:51:26 -04:00
FernandoS27andameerj 45d547af11 shader: Implement SR_LaneId 2021-07-22 21:51:26 -04:00
FernandoS27andameerj ecb30c9072 shader: Improve VOTE.VTG stub 2021-07-22 21:51:25 -04:00
FernandoS27andameerj 12f5f32098 shader: Mark SSBOs as written when they are 2021-07-22 21:51:25 -04:00
FernandoS27andameerj d819ba4489 shader: Implement ViewportIndex 2021-07-22 21:51:25 -04:00
FernandoS27andameerj bee8188799 shader: Fold composite extract 2021-07-22 21:51:25 -04:00
FernandoS27andameerj c3bace756f shader: Fold comparisons and Pack/Unpack16 2021-07-22 21:51:25 -04:00
ReinUsesLispandameerj 5f22cd89e2 shader: Fix constant propagation to use reverse post order 2021-07-22 21:51:25 -04:00
FernandoS27andameerj 0c4cf3b9eb shader: Implement ClipDistance 2021-07-22 21:51:25 -04:00
FernandoS27andameerj d5bfc63088 shader: Implement ImageGradient 2021-07-22 21:51:25 -04:00
FernandoS27andameerj 613b48c4a2 shader,spirv: Implement ImageQueryLod. 2021-07-22 21:51:25 -04:00
FernandoS27andameerj dc1a9a3bed shader: Implement TLD 2021-07-22 21:51:25 -04:00
FernandoS27andameerj 9d7422d967 shader: Add PointCoord attribute 2021-07-22 21:51:25 -04:00
ameerj b7589fe115 shader: Add PointSize attribute 2021-07-22 21:51:25 -04:00
ameerj 6c51f49632 shader: Implement FSWZADD 2021-07-22 21:51:25 -04:00
FernandoS27andameerj 34aba9627a shader: Implement BRX 2021-07-22 21:51:25 -04:00
ReinUsesLispandameerj e860870dd2 shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available 2021-07-22 21:51:25 -04:00
ReinUsesLispandameerj dbd882ddeb shader: Better interpolation and disabled attributes support 2021-07-22 21:51:24 -04:00
ReinUsesLispandameerj f0031babeb shader: Implement front face 2021-07-22 21:51:24 -04:00
ReinUsesLispandameerj 17063d16a3 shader: Implement TXQ and fix FragDepth 2021-07-22 21:51:24 -04:00
ReinUsesLispandameerj d9c5bd9509 shader: Refactor PTP and other minor changes 2021-07-22 21:51:24 -04:00
FernandoS27andameerj b5db38f50e shader: Add IR opcode for ImageFetch 2021-07-22 21:51:24 -04:00
FernandoS27andameerj 742d11c2ad shader: Implement TLD4.PTP 2021-07-22 21:51:24 -04:00
FernandoS27andameerj c7c518e280 shader: Implement TLD4 and TLD4_B 2021-07-22 21:51:24 -04:00
ameerj 32c5483beb shader: Implement SHFL 2021-07-22 21:51:24 -04:00
ReinUsesLispandameerj 49e87ea8ab shader: Track first bindless argument instead of the instruction itself 2021-07-22 21:51:24 -04:00
FernandoS27andameerj 8cb9443cb9 shader: Fix F2I 2021-07-22 21:51:24 -04:00
ameerj 3d07cef009 shader: Implement VOTE 2021-07-22 21:51:24 -04:00
ReinUsesLispandameerj 2be5c7eff4 shader: Fold interpolation multiplications 2021-07-22 21:51:24 -04:00
ameerj e4e1cc11b8 shader: Implement DMNMX, DSET, DSETP 2021-07-22 21:51:24 -04:00
FernandoS27andameerj a62f04efab shader: Implement F2F 2021-07-22 21:51:24 -04:00
ReinUsesLispandameerj 8b3b9c3371 shader: Add missing fp64 usage flags 2021-07-22 21:51:24 -04:00
ReinUsesLispandameerj a77e764726 shader: Add support for fp16 comparisons and misc fixes 2021-07-22 21:51:24 -04:00
FernandoS27andameerj 27fb97377e shader: Fix floating point comparison for FP16 2021-07-22 21:51:23 -04:00
ReinUsesLispandameerj 76c8a962ac spirv: Implement VertexId and InstanceId, refactor code 2021-07-22 21:51:23 -04:00
ReinUsesLispandameerj f91859efd2 shader: Implement I2F 2021-07-22 21:51:23 -04:00
ReinUsesLispandameerj 260743f371 shader: Add partial rasterizer integration 2021-07-22 21:51:23 -04:00
ReinUsesLispandameerj 32b6c63485 shader: Reorder phi nodes when redefined as undefined opcodes 2021-07-22 21:51:23 -04:00
ReinUsesLispandameerj 71f96fa636 shader: Implement CAL inlining function calls 2021-07-22 21:51:23 -04:00
ameerj ba8c1d2eb4 shader: Implement FCMP
still need to configure some settings for NV denorm flush and intel NaN
2021-07-22 21:51:23 -04:00
ReinUsesLispandameerj 3a63fa0477 shader: Partial implementation of LDC 2021-07-22 21:51:23 -04:00
ReinUsesLispandameerj ab46371247 shader: Initial support for textures and TEX 2021-07-22 21:51:23 -04:00
ReinUsesLispandameerj 4006929c98 shader: Implement HADD2 2021-07-22 21:51:23 -04:00