ReinUsesLisp
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17063d16a3
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shader: Implement TXQ and fix FragDepth
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2021-07-22 21:51:24 -04:00 |
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ReinUsesLisp
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d9c5bd9509
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shader: Refactor PTP and other minor changes
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2021-07-22 21:51:24 -04:00 |
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FernandoS27
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b5db38f50e
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shader: Add IR opcode for ImageFetch
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2021-07-22 21:51:24 -04:00 |
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FernandoS27
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742d11c2ad
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shader: Implement TLD4.PTP
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2021-07-22 21:51:24 -04:00 |
|
FernandoS27
|
981eb6f43b
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shader: Fix Array Indices in TEX/TLD4
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2021-07-22 21:51:24 -04:00 |
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FernandoS27
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f5672777c8
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shader: Implement FragDepth
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2021-07-22 21:51:24 -04:00 |
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FernandoS27
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fda0835300
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shader: Implement TLD4S.
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2021-07-22 21:51:24 -04:00 |
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FernandoS27
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c7c518e280
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shader: Implement TLD4 and TLD4_B
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2021-07-22 21:51:24 -04:00 |
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ameerj
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32c5483beb
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shader: Implement SHFL
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2021-07-22 21:51:24 -04:00 |
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ReinUsesLisp
|
49e87ea8ab
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shader: Track first bindless argument instead of the instruction itself
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2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
d3dad6b632
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shader: Properly insert Prologue instruction
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2021-07-22 21:51:24 -04:00 |
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ReinUsesLisp
|
83a283fa86
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shader: Minor style nits
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2021-07-22 21:51:24 -04:00 |
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FernandoS27
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8cb9443cb9
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shader: Fix F2I
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2021-07-22 21:51:24 -04:00 |
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ReinUsesLisp
|
68a9505d8a
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shader: Implement NDC [-1, 1], attribute types and default varying initialization
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2021-07-22 21:51:24 -04:00 |
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ReinUsesLisp
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1d2db78398
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shader: Fix use-after-free bug in object_pool
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2021-07-22 21:51:24 -04:00 |
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ameerj
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3d07cef009
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shader: Implement VOTE
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2021-07-22 21:51:24 -04:00 |
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ReinUsesLisp
|
a8d8fd40f7
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shader: Fix TEX mask
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2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
c63cf4fa2e
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vk_pipeline_cache: Add pipeline cache
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2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
2be5c7eff4
|
shader: Fold interpolation multiplications
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2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
96b7ced6ec
|
shader: Better but still partial interpolation support
|
2021-07-22 21:51:24 -04:00 |
|
ameerj
|
e4e1cc11b8
|
shader: Implement DMNMX, DSET, DSETP
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2021-07-22 21:51:24 -04:00 |
|
FernandoS27
|
56be556eee
|
shader: Implement FADD32I
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2021-07-22 21:51:24 -04:00 |
|
FernandoS27
|
a62f04efab
|
shader: Implement F2F
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2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
8b3b9c3371
|
shader: Add missing fp64 usage flags
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2021-07-22 21:51:24 -04:00 |
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ameerj
|
c858b8ba97
|
shader: Implement DMUL and DFMA
Also add a missing const on DADD
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2021-07-22 21:51:24 -04:00 |
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ameerj
|
112b8f00f0
|
shader: Add FP64 register load/store helpers
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2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
a77e764726
|
shader: Add support for fp16 comparisons and misc fixes
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2021-07-22 21:51:24 -04:00 |
|
FernandoS27
|
27fb97377e
|
shader: Fix floating point comparison for FP16
|
2021-07-22 21:51:23 -04:00 |
|
FernandoS27
|
e10d9c1b8e
|
shader: Implement HSETP2
|
2021-07-22 21:51:23 -04:00 |
|
FernandoS27
|
9e213fd861
|
shader: Implement HSET2
|
2021-07-22 21:51:23 -04:00 |
|
FernandoS27
|
ed6cd3c94a
|
shader: Implement HMUL2
|
2021-07-22 21:51:23 -04:00 |
|
FernandoS27
|
28dff6a629
|
shader: Implement HFMA2
|
2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
76c8a962ac
|
spirv: Implement VertexId and InstanceId, refactor code
|
2021-07-22 21:51:23 -04:00 |
|
FernandoS27
|
e802512d8e
|
shader: Refactor half floating instructions
|
2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
f91859efd2
|
shader: Implement I2F
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2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
c97d03efb9
|
shader: Implement ISCADD (imm)
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2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
eeb1efa2d2
|
shader: Implement LOP32I
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2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
260743f371
|
shader: Add partial rasterizer integration
|
2021-07-22 21:51:23 -04:00 |
|
ameerj
|
72990df7ba
|
shader: Implement DADD
|
2021-07-22 21:51:23 -04:00 |
|
ameerj
|
3b7fd3ad0f
|
shader: Implement CSET and CSETP
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2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
32b6c63485
|
shader: Reorder phi nodes when redefined as undefined opcodes
|
2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
8dd0acfaeb
|
shader: Fix instruction transitions in and out of Phi
|
2021-07-22 21:51:23 -04:00 |
|
ameerj
|
fa2f6e38f4
|
shader: Implement FSET and FSETP
Also fix oversight with adding SignedZeroInfNanPreserve execution mode.
|
2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
17a82b56d7
|
shader: Implement TEXS
|
2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
71f96fa636
|
shader: Implement CAL inlining function calls
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2021-07-22 21:51:23 -04:00 |
|
ameerj
|
b9f7bf4472
|
spirv: Add SignedZeroInfNanPreserve logic
|
2021-07-22 21:51:23 -04:00 |
|
ameerj
|
8d470c2e63
|
shader: Implement FMNMX
And add a const in FCMP
|
2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
2d422b2498
|
shader: Fix rebase issue
|
2021-07-22 21:51:23 -04:00 |
|
ameerj
|
ba8c1d2eb4
|
shader: Implement FCMP
still need to configure some settings for NV denorm flush and intel NaN
|
2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
3a63fa0477
|
shader: Partial implementation of LDC
|
2021-07-22 21:51:23 -04:00 |
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