decoder/texture: Eliminate narrowing conversion in GetTldCode()
The assignment was previously truncating a u64 value to a bool.
This commit is contained in:
		
							parent
							
								
									fcd0925ecf
								
							
						
					
					
						commit
						ffc66f089d
					
				| @ -763,7 +763,7 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de | |||||||
| 
 | 
 | ||||||
| Node4 ShaderIR::GetTldCode(Tegra::Shader::Instruction instr) { | Node4 ShaderIR::GetTldCode(Tegra::Shader::Instruction instr) { | ||||||
|     const auto texture_type{instr.tld.texture_type}; |     const auto texture_type{instr.tld.texture_type}; | ||||||
|     const bool is_array{instr.tld.is_array}; |     const bool is_array{instr.tld.is_array != 0}; | ||||||
|     const bool lod_enabled{instr.tld.GetTextureProcessMode() == TextureProcessMode::LL}; |     const bool lod_enabled{instr.tld.GetTextureProcessMode() == TextureProcessMode::LL}; | ||||||
|     const std::size_t coord_count{GetCoordCount(texture_type)}; |     const std::size_t coord_count{GetCoordCount(texture_type)}; | ||||||
| 
 | 
 | ||||||
|  | |||||||
		Loading…
	
		Reference in New Issue
	
	Block a user
	 Lioncash
						Lioncash