Pica: Initial support for multitexturing.
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				| @ -223,9 +223,21 @@ void GPUCommandListModel::OnPicaTraceFinished(const Pica::DebugUtils::PicaTrace& | ||||
| 
 | ||||
| void GPUCommandListWidget::OnCommandDoubleClicked(const QModelIndex& index) { | ||||
|     const int command_id = list_widget->model()->data(index, GPUCommandListModel::CommandIdRole).toInt(); | ||||
|     if (COMMAND_IN_RANGE(command_id, texture0)) { | ||||
|         auto info = Pica::DebugUtils::TextureInfo::FromPicaRegister(Pica::registers.texture0, | ||||
|                                                                     Pica::registers.texture0_format); | ||||
|     if (COMMAND_IN_RANGE(command_id, texture0) || | ||||
|         COMMAND_IN_RANGE(command_id, texture1) || | ||||
|         COMMAND_IN_RANGE(command_id, texture2)) { | ||||
| 
 | ||||
|         unsigned index; | ||||
|         if (COMMAND_IN_RANGE(command_id, texture0)) { | ||||
|             index = 0; | ||||
|         } else if (COMMAND_IN_RANGE(command_id, texture1)) { | ||||
|             index = 1; | ||||
|         } else { | ||||
|             index = 2; | ||||
|         } | ||||
|         auto config = Pica::registers.GetTextures()[index].config; | ||||
|         auto format = Pica::registers.GetTextures()[index].format; | ||||
|         auto info = Pica::DebugUtils::TextureInfo::FromPicaRegister(config, format); | ||||
| 
 | ||||
|         // TODO: Instead, emit a signal here to be caught by the main window widget.
 | ||||
|         auto main_window = static_cast<QMainWindow*>(parent()); | ||||
| @ -237,10 +249,23 @@ void GPUCommandListWidget::SetCommandInfo(const QModelIndex& index) { | ||||
|     QWidget* new_info_widget; | ||||
| 
 | ||||
|     const int command_id = list_widget->model()->data(index, GPUCommandListModel::CommandIdRole).toInt(); | ||||
|     if (COMMAND_IN_RANGE(command_id, texture0)) { | ||||
|         u8* src = Memory::GetPointer(Pica::registers.texture0.GetPhysicalAddress()); | ||||
|         auto info = Pica::DebugUtils::TextureInfo::FromPicaRegister(Pica::registers.texture0, | ||||
|                                                                     Pica::registers.texture0_format); | ||||
|     if (COMMAND_IN_RANGE(command_id, texture0) || | ||||
|         COMMAND_IN_RANGE(command_id, texture1) || | ||||
|         COMMAND_IN_RANGE(command_id, texture2)) { | ||||
| 
 | ||||
|         unsigned index; | ||||
|         if (COMMAND_IN_RANGE(command_id, texture0)) { | ||||
|             index = 0; | ||||
|         } else if (COMMAND_IN_RANGE(command_id, texture1)) { | ||||
|             index = 1; | ||||
|         } else { | ||||
|             index = 2; | ||||
|         } | ||||
|         auto config = Pica::registers.GetTextures()[index].config; | ||||
|         auto format = Pica::registers.GetTextures()[index].format; | ||||
| 
 | ||||
|         auto info = Pica::DebugUtils::TextureInfo::FromPicaRegister(config, format); | ||||
|         u8* src = Memory::GetPointer(config.GetPhysicalAddress()); | ||||
|         new_info_widget = new TextureInfoWidget(src, info); | ||||
|     } else { | ||||
|         new_info_widget = new QWidget; | ||||
|  | ||||
| @ -155,12 +155,34 @@ struct Regs { | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     BitField< 0, 1, u32> texturing_enable; | ||||
|     union { | ||||
|         BitField< 0, 1, u32> texture0_enable; | ||||
|         BitField< 1, 1, u32> texture1_enable; | ||||
|         BitField< 2, 1, u32> texture2_enable; | ||||
|     }; | ||||
|     TextureConfig texture0; | ||||
|     INSERT_PADDING_WORDS(0x8); | ||||
|     BitField<0, 4, TextureFormat> texture0_format; | ||||
|     INSERT_PADDING_WORDS(0x2); | ||||
|     TextureConfig texture1; | ||||
|     BitField<0, 4, TextureFormat> texture1_format; | ||||
|     INSERT_PADDING_WORDS(0x2); | ||||
|     TextureConfig texture2; | ||||
|     BitField<0, 4, TextureFormat> texture2_format; | ||||
|     INSERT_PADDING_WORDS(0x21); | ||||
| 
 | ||||
|     INSERT_PADDING_WORDS(0x31); | ||||
|     struct FullTextureConfig { | ||||
|         const bool enabled; | ||||
|         const TextureConfig config; | ||||
|         const TextureFormat format; | ||||
|     }; | ||||
|     const std::array<FullTextureConfig, 3> GetTextures() const { | ||||
|         return {{ | ||||
|                    { static_cast<bool>(texture0_enable), texture0, texture0_format }, | ||||
|                    { static_cast<bool>(texture1_enable), texture1, texture1_format }, | ||||
|                    { static_cast<bool>(texture2_enable), texture2, texture2_format } | ||||
|                }}; | ||||
|     } | ||||
| 
 | ||||
|     // 0xc0-0xff: Texture Combiner (akin to glTexEnv)
 | ||||
|     struct TevStageConfig { | ||||
| @ -556,9 +578,13 @@ struct Regs { | ||||
|         ADD_FIELD(viewport_depth_range); | ||||
|         ADD_FIELD(viewport_depth_far_plane); | ||||
|         ADD_FIELD(viewport_corner); | ||||
|         ADD_FIELD(texturing_enable); | ||||
|         ADD_FIELD(texture0_enable); | ||||
|         ADD_FIELD(texture0); | ||||
|         ADD_FIELD(texture0_format); | ||||
|         ADD_FIELD(texture1); | ||||
|         ADD_FIELD(texture1_format); | ||||
|         ADD_FIELD(texture2); | ||||
|         ADD_FIELD(texture2_format); | ||||
|         ADD_FIELD(tev_stage0); | ||||
|         ADD_FIELD(tev_stage1); | ||||
|         ADD_FIELD(tev_stage2); | ||||
| @ -622,9 +648,13 @@ ASSERT_REG_POSITION(viewport_depth_far_plane, 0x4e); | ||||
| ASSERT_REG_POSITION(vs_output_attributes[0], 0x50); | ||||
| ASSERT_REG_POSITION(vs_output_attributes[1], 0x51); | ||||
| ASSERT_REG_POSITION(viewport_corner, 0x68); | ||||
| ASSERT_REG_POSITION(texturing_enable, 0x80); | ||||
| ASSERT_REG_POSITION(texture0_enable, 0x80); | ||||
| ASSERT_REG_POSITION(texture0, 0x81); | ||||
| ASSERT_REG_POSITION(texture0_format, 0x8e); | ||||
| ASSERT_REG_POSITION(texture1, 0x91); | ||||
| ASSERT_REG_POSITION(texture1_format, 0x96); | ||||
| ASSERT_REG_POSITION(texture2, 0x99); | ||||
| ASSERT_REG_POSITION(texture2_format, 0x9e); | ||||
| ASSERT_REG_POSITION(tev_stage0, 0xc0); | ||||
| ASSERT_REG_POSITION(tev_stage1, 0xc8); | ||||
| ASSERT_REG_POSITION(tev_stage2, 0xd0); | ||||
|  | ||||
| @ -167,10 +167,22 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0, | ||||
|                 (u8)(GetInterpolatedAttribute(v0.color.a(), v1.color.a(), v2.color.a()).ToFloat32() * 255) | ||||
|             }; | ||||
| 
 | ||||
|             Math::Vec4<u8> texture_color{}; | ||||
|             float24 u = GetInterpolatedAttribute(v0.tc0.u(), v1.tc0.u(), v2.tc0.u()); | ||||
|             float24 v = GetInterpolatedAttribute(v0.tc0.v(), v1.tc0.v(), v2.tc0.v()); | ||||
|             if (registers.texturing_enable) { | ||||
|             Math::Vec2<float24> uv[3]; | ||||
|             uv[0].u() = GetInterpolatedAttribute(v0.tc0.u(), v1.tc0.u(), v2.tc0.u()); | ||||
|             uv[0].v() = GetInterpolatedAttribute(v0.tc0.v(), v1.tc0.v(), v2.tc0.v()); | ||||
|             uv[1].u() = GetInterpolatedAttribute(v0.tc1.u(), v1.tc1.u(), v2.tc1.u()); | ||||
|             uv[1].v() = GetInterpolatedAttribute(v0.tc1.v(), v1.tc1.v(), v2.tc1.v()); | ||||
|             uv[2].u() = GetInterpolatedAttribute(v0.tc2.u(), v1.tc2.u(), v2.tc2.u()); | ||||
|             uv[2].v() = GetInterpolatedAttribute(v0.tc2.v(), v1.tc2.v(), v2.tc2.v()); | ||||
| 
 | ||||
|             Math::Vec4<u8> texture_color[3]{}; | ||||
|             for (int i = 0; i < 3; ++i) { | ||||
|                 auto texture = registers.GetTextures()[i]; | ||||
|                 if (!texture.enabled) | ||||
|                     continue; | ||||
| 
 | ||||
|                 _dbg_assert_(GPU, 0 != texture.config.address); | ||||
| 
 | ||||
|                 // Images are split into 8x8 tiles. Each tile is composed of four 4x4 subtiles each
 | ||||
|                 // of which is composed of four 2x2 subtiles each of which is composed of four texels.
 | ||||
|                 // Each structure is embedded into the next-bigger one in a diagonal pattern, e.g.
 | ||||
| @ -189,14 +201,11 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0, | ||||
|                 // 02 03 06 07 18 19 22 23
 | ||||
|                 // 00 01 04 05 16 17 20 21
 | ||||
| 
 | ||||
|                 // TODO: This is currently hardcoded for RGB8
 | ||||
|                 u32* texture_data = (u32*)Memory::GetPointer(registers.texture0.GetPhysicalAddress()); | ||||
| 
 | ||||
|                 // TODO(neobrain): Not sure if this swizzling pattern is used for all textures.
 | ||||
|                 // To be flexible in case different but similar patterns are used, we keep this
 | ||||
|                 // somewhat inefficient code around for now.
 | ||||
|                 int s = (int)(u * float24::FromFloat32(static_cast<float>(registers.texture0.width))).ToFloat32(); | ||||
|                 int t = (int)(v * float24::FromFloat32(static_cast<float>(registers.texture0.height))).ToFloat32(); | ||||
|                 int s = (int)(uv[i].u() * float24::FromFloat32(static_cast<float>(texture.config.width))).ToFloat32(); | ||||
|                 int t = (int)(uv[i].v() * float24::FromFloat32(static_cast<float>(texture.config.height))).ToFloat32(); | ||||
|                 int texel_index_within_tile = 0; | ||||
|                 for (int block_size_index = 0; block_size_index < 3; ++block_size_index) { | ||||
|                     int sub_tile_width = 1 << block_size_index; | ||||
| @ -213,14 +222,17 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0, | ||||
|                 int coarse_s = (s / block_width) * block_width; | ||||
|                 int coarse_t = (t / block_height) * block_height; | ||||
| 
 | ||||
|                 const int row_stride = registers.texture0.width * 3; | ||||
|                 u8* source_ptr = (u8*)texture_data + coarse_s * block_height * 3 + coarse_t * row_stride + texel_index_within_tile * 3; | ||||
|                 texture_color.r() = source_ptr[2]; | ||||
|                 texture_color.g() = source_ptr[1]; | ||||
|                 texture_color.b() = source_ptr[0]; | ||||
|                 texture_color.a() = 0xFF; | ||||
|                 // TODO: This is currently hardcoded for RGB8
 | ||||
|                 u32* texture_data = (u32*)Memory::GetPointer(texture.config.GetPhysicalAddress()); | ||||
| 
 | ||||
|                 DebugUtils::DumpTexture(registers.texture0, (u8*)texture_data); | ||||
|                 const int row_stride = texture.config.width * 3; | ||||
|                 u8* source_ptr = (u8*)texture_data + coarse_s * block_height * 3 + coarse_t * row_stride + texel_index_within_tile * 3; | ||||
|                 texture_color[i].r() = source_ptr[2]; | ||||
|                 texture_color[i].g() = source_ptr[1]; | ||||
|                 texture_color[i].b() = source_ptr[0]; | ||||
|                 texture_color[i].a() = 0xFF; | ||||
| 
 | ||||
|                 DebugUtils::DumpTexture(texture.config, (u8*)texture_data); | ||||
|             } | ||||
| 
 | ||||
|             // Texture environment - consists of 6 stages of color and alpha combining.
 | ||||
| @ -243,7 +255,13 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0, | ||||
|                         return primary_color.rgb(); | ||||
| 
 | ||||
|                     case Source::Texture0: | ||||
|                         return texture_color.rgb(); | ||||
|                         return texture_color[0].rgb(); | ||||
| 
 | ||||
|                     case Source::Texture1: | ||||
|                         return texture_color[1].rgb(); | ||||
| 
 | ||||
|                     case Source::Texture2: | ||||
|                         return texture_color[2].rgb(); | ||||
| 
 | ||||
|                     case Source::Constant: | ||||
|                         return {tev_stage.const_r, tev_stage.const_g, tev_stage.const_b}; | ||||
| @ -263,7 +281,13 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0, | ||||
|                         return primary_color.a(); | ||||
| 
 | ||||
|                     case Source::Texture0: | ||||
|                         return texture_color.a(); | ||||
|                         return texture_color[0].a(); | ||||
| 
 | ||||
|                     case Source::Texture1: | ||||
|                         return texture_color[1].a(); | ||||
| 
 | ||||
|                     case Source::Texture2: | ||||
|                         return texture_color[2].a(); | ||||
| 
 | ||||
|                     case Source::Constant: | ||||
|                         return tev_stage.const_a; | ||||
|  | ||||
| @ -27,15 +27,18 @@ struct OutputVertex { | ||||
|     Math::Vec4<float24> dummy; // quaternions (not implemented, yet)
 | ||||
|     Math::Vec4<float24> color; | ||||
|     Math::Vec2<float24> tc0; | ||||
|     Math::Vec2<float24> tc1; | ||||
|     float24 pad[6]; | ||||
|     Math::Vec2<float24> tc2; | ||||
| 
 | ||||
|     // Padding for optimal alignment
 | ||||
|     float24 pad[14]; | ||||
|     float24 pad2[4]; | ||||
| 
 | ||||
|     // Attributes used to store intermediate results
 | ||||
| 
 | ||||
|     // position after perspective divide
 | ||||
|     Math::Vec3<float24> screenpos; | ||||
|     float24 pad2; | ||||
|     float24 pad3; | ||||
| 
 | ||||
|     // Linear interpolation
 | ||||
|     // factor: 0=this, 1=vtx
 | ||||
| @ -44,6 +47,8 @@ struct OutputVertex { | ||||
| 
 | ||||
|         // TODO: Should perform perspective correct interpolation here...
 | ||||
|         tc0 = tc0 * factor + vtx.tc0 * (float24::FromFloat32(1) - factor); | ||||
|         tc1 = tc1 * factor + vtx.tc1 * (float24::FromFloat32(1) - factor); | ||||
|         tc2 = tc2 * factor + vtx.tc2 * (float24::FromFloat32(1) - factor); | ||||
| 
 | ||||
|         screenpos = screenpos * factor + vtx.screenpos * (float24::FromFloat32(1) - factor); | ||||
| 
 | ||||
|  | ||||
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	 Tony Wasserka
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