thread: Support core change on ResumeFromWait and improve ChangeCore.
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@ -154,6 +154,18 @@ void Thread::CancelWakeupTimer() {
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CoreTiming::UnscheduleEvent(ThreadWakeupEventType, callback_handle);
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CoreTiming::UnscheduleEvent(ThreadWakeupEventType, callback_handle);
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}
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}
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static boost::optional<s32> GetNextProcessorId(u64 mask) {
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for (s32 index = 0; index < Core::NUM_CPU_CORES; ++index) {
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if (mask & (1ULL << index)) {
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if (!Core::System().GetInstance().Scheduler(index)->GetCurrentThread()) {
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// Core is enabled and not running any threads, use this one
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return index;
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}
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}
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}
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return {};
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}
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void Thread::ResumeFromWait() {
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void Thread::ResumeFromWait() {
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ASSERT_MSG(wait_objects.empty(), "Thread is waking up while waiting for objects");
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ASSERT_MSG(wait_objects.empty(), "Thread is waking up while waiting for objects");
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@ -188,7 +200,36 @@ void Thread::ResumeFromWait() {
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wakeup_callback = nullptr;
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wakeup_callback = nullptr;
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status = THREADSTATUS_READY;
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status = THREADSTATUS_READY;
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scheduler->ScheduleThread(this, current_priority);
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boost::optional<s32> new_processor_id = GetNextProcessorId(mask);
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if (!new_processor_id) {
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new_processor_id = processor_id;
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}
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if (ideal_core != -1 &&
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Core::System().GetInstance().Scheduler(ideal_core)->GetCurrentThread() == nullptr) {
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new_processor_id = ideal_core;
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}
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ASSERT(*new_processor_id < 4);
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// Add thread to new core's scheduler
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auto& next_scheduler = Core::System().GetInstance().Scheduler(*new_processor_id);
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if (*new_processor_id != processor_id) {
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// Remove thread from previous core's scheduler
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scheduler->RemoveThread(this);
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next_scheduler->AddThread(this, current_priority);
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}
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processor_id = *new_processor_id;
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// If the thread was ready, unschedule from the previous core and schedule on the new core
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scheduler->UnscheduleThread(this, current_priority);
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next_scheduler->ScheduleThread(this, current_priority);
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// Change thread's scheduler
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scheduler = next_scheduler;
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Core::System::GetInstance().CpuCore(processor_id).PrepareReschedule();
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Core::System::GetInstance().CpuCore(processor_id).PrepareReschedule();
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}
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}
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@ -267,7 +308,7 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point,
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thread->last_running_ticks = CoreTiming::GetTicks();
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thread->last_running_ticks = CoreTiming::GetTicks();
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thread->processor_id = processor_id;
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thread->processor_id = processor_id;
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thread->ideal_core = processor_id;
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thread->ideal_core = processor_id;
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thread->mask = 1 << processor_id;
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thread->mask = 1ULL << processor_id;
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thread->wait_objects.clear();
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thread->wait_objects.clear();
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thread->mutex_wait_address = 0;
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thread->mutex_wait_address = 0;
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thread->condvar_wait_address = 0;
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thread->condvar_wait_address = 0;
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@ -417,55 +458,45 @@ void Thread::UpdatePriority() {
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lock_owner->UpdatePriority();
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lock_owner->UpdatePriority();
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}
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}
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static s32 GetNextProcessorId(u64 mask) {
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s32 processor_id{};
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for (s32 index = 0; index < Core::NUM_CPU_CORES; ++index) {
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if (mask & (1ULL << index)) {
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if (!Core::System().GetInstance().Scheduler(index)->GetCurrentThread()) {
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// Core is enabled and not running any threads, use this one
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return index;
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}
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// Core is enabled, but running a thread, less ideal
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processor_id = index;
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}
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}
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return processor_id;
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}
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void Thread::ChangeCore(u32 core, u64 mask) {
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void Thread::ChangeCore(u32 core, u64 mask) {
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const s32 new_processor_id{GetNextProcessorId(mask)};
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ASSERT(ideal_core == core); // We're not doing anything with this yet, so assert the expected
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ASSERT(new_processor_id < Core::NUM_CPU_CORES);
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if (new_processor_id == processor_id) {
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// Already running on ideal core, nothing to do here
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return;
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}
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ASSERT(status != THREADSTATUS_RUNNING); // Unsupported
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processor_id = new_processor_id;
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ideal_core = core;
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ideal_core = core;
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mask = mask;
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mask = mask;
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// Add thread to new core's scheduler
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if (status != THREADSTATUS_READY) {
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auto& next_scheduler = Core::System().GetInstance().Scheduler(new_processor_id);
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return;
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next_scheduler->AddThread(this, current_priority);
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if (status == THREADSTATUS_READY) {
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// If the thread was ready, unschedule from the previous core and schedule on the new core
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scheduler->UnscheduleThread(this, current_priority);
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next_scheduler->ScheduleThread(this, current_priority);
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}
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}
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// Remove thread from previous core's scheduler
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boost::optional<s32> new_processor_id{GetNextProcessorId(mask)};
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scheduler->RemoveThread(this);
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if (!new_processor_id) {
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new_processor_id = processor_id;
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}
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if (ideal_core != -1 &&
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Core::System().GetInstance().Scheduler(ideal_core)->GetCurrentThread() == nullptr) {
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new_processor_id = ideal_core;
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}
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ASSERT(new_processor_id < 4);
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// Add thread to new core's scheduler
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auto& next_scheduler = Core::System().GetInstance().Scheduler(*new_processor_id);
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if (*new_processor_id != processor_id) {
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// Remove thread from previous core's scheduler
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scheduler->RemoveThread(this);
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next_scheduler->AddThread(this, current_priority);
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}
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processor_id = *new_processor_id;
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// If the thread was ready, unschedule from the previous core and schedule on the new core
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scheduler->UnscheduleThread(this, current_priority);
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next_scheduler->ScheduleThread(this, current_priority);
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// Change thread's scheduler
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// Change thread's scheduler
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scheduler = next_scheduler;
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scheduler = next_scheduler;
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Core::System::GetInstance().CpuCore(processor_id).PrepareReschedule();
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////////
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