gl_shader_decompiler: Don't redeclare gl_VertexID and gl_InstanceID
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				| @ -639,14 +639,6 @@ private: | ||||
|             code.AddLine("float gl_PointSize;"); | ||||
|         } | ||||
| 
 | ||||
|         if (ir.UsesInstanceId()) { | ||||
|             code.AddLine("int gl_InstanceID;"); | ||||
|         } | ||||
| 
 | ||||
|         if (ir.UsesVertexId()) { | ||||
|             code.AddLine("int gl_VertexID;"); | ||||
|         } | ||||
| 
 | ||||
|         if (ir.UsesLegacyVaryings()) { | ||||
|             code.AddLine("vec4 gl_TexCoord[8];"); | ||||
|             code.AddLine("vec4 gl_FrontColor;"); | ||||
|  | ||||
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