Pass GPU page table by reference
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@ -1616,7 +1616,8 @@ void TextureCache<P>::ForEachImageInRegionGPU(size_t as_id, GPUVAddr gpu_addr, s
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return;
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return;
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}
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}
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auto& gpu_page_table = gpu_page_table_storage[*storage_id];
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auto& gpu_page_table = gpu_page_table_storage[*storage_id];
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ForEachGPUPage(gpu_addr, size, [this, gpu_page_table, &images, gpu_addr, size, func](u64 page) {
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ForEachGPUPage(gpu_addr, size,
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[this, &gpu_page_table, &images, gpu_addr, size, func](u64 page) {
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const auto it = gpu_page_table.find(page);
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const auto it = gpu_page_table.find(page);
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if (it == gpu_page_table.end()) {
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if (it == gpu_page_table.end()) {
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if constexpr (BOOL_BREAK) {
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if constexpr (BOOL_BREAK) {
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