Frontend: Don't call DoneCurrent if the context isnt already current
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				| @ -141,7 +141,7 @@ public: | ||||
|     } | ||||
| 
 | ||||
|     ~OpenGLSharedContext() { | ||||
|         context->doneCurrent(); | ||||
|         DoneCurrent(); | ||||
|     } | ||||
| 
 | ||||
|     void SwapBuffers() override { | ||||
| @ -156,6 +156,9 @@ public: | ||||
|     } | ||||
| 
 | ||||
|     void DoneCurrent() override { | ||||
|         if (!is_current) { | ||||
|             return; | ||||
|         } | ||||
|         context->doneCurrent(); | ||||
|         is_current = false; | ||||
|     } | ||||
|  | ||||
| @ -37,16 +37,24 @@ public: | ||||
|     } | ||||
| 
 | ||||
|     void MakeCurrent() override { | ||||
|         SDL_GL_MakeCurrent(window, context); | ||||
|         if (is_current) { | ||||
|             return; | ||||
|         } | ||||
|         is_current = SDL_GL_MakeCurrent(window, context) == 0; | ||||
|     } | ||||
| 
 | ||||
|     void DoneCurrent() override { | ||||
|         if (!is_current) { | ||||
|             return; | ||||
|         } | ||||
|         SDL_GL_MakeCurrent(window, nullptr); | ||||
|         is_current = false; | ||||
|     } | ||||
| 
 | ||||
| private: | ||||
|     SDL_Window* window; | ||||
|     SDL_GLContext context; | ||||
|     bool is_current = false; | ||||
| }; | ||||
| 
 | ||||
| bool EmuWindow_SDL2_GL::SupportsRequiredGLExtensions() { | ||||
|  | ||||
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