gl_rasterizer_cache: Use CHAR_BIT for bpp conversions instead of 8.
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				@ -82,7 +82,7 @@ static u16 GetResolutionScaleFactor() {
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template <bool morton_to_gl, PixelFormat format>
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void MortonCopy(u32 stride, u32 block_height, u32 height, u8* gl_buffer, Tegra::GPUVAddr base,
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                Tegra::GPUVAddr start, Tegra::GPUVAddr end) {
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    constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / 8;
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    constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / CHAR_BIT;
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    constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(format);
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    const auto& gpu = Core::System::GetInstance().GPU();
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@ -358,9 +358,9 @@ bool CachedSurface::CanFill(const SurfaceParams& dest_surface,
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        boost::icl::last_next(fill_interval) <= end && // dest_surface is within our fill range
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        dest_surface.FromInterval(fill_interval).GetInterval() ==
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            fill_interval) { // make sure interval is a rectangle in dest surface
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        if (fill_size * 8 != dest_surface.GetFormatBpp()) {
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        if (fill_size * CHAR_BIT != dest_surface.GetFormatBpp()) {
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            // Check if bits repeat for our fill_size
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            const u32 dest_bytes_per_pixel = std::max(dest_surface.GetFormatBpp() / 8, 1u);
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            const u32 dest_bytes_per_pixel = std::max(dest_surface.GetFormatBpp() / CHAR_BIT, 1u);
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            std::vector<u8> fill_test(fill_size * dest_bytes_per_pixel);
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            for (u32 i = 0; i < dest_bytes_per_pixel; ++i)
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@ -374,7 +374,7 @@ struct CachedSurface : SurfaceParams {
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        if (format == PixelFormat::Invalid)
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            return 0;
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        return SurfaceParams::GetFormatBpp(format) / 8;
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        return SurfaceParams::GetFormatBpp(format) / CHAR_BIT;
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    }
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    std::unique_ptr<u8[]> gl_buffer;
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