Merge pull request #2300 from FernandoS27/null-shader
shader_cache: Permit a Null Shader in case of a bad host_ptr.
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				@ -57,3 +57,21 @@ __declspec(noinline, noreturn)
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#define UNIMPLEMENTED_IF(cond) ASSERT_MSG(!(cond), "Unimplemented code!")
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					#define UNIMPLEMENTED_IF(cond) ASSERT_MSG(!(cond), "Unimplemented code!")
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#define UNIMPLEMENTED_IF_MSG(cond, ...) ASSERT_MSG(!(cond), __VA_ARGS__)
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					#define UNIMPLEMENTED_IF_MSG(cond, ...) ASSERT_MSG(!(cond), __VA_ARGS__)
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					// If the assert is ignored, execute _b_
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					#define ASSERT_OR_EXECUTE(_a_, _b_)                                                                \
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					    do {                                                                                           \
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					        ASSERT(_a_);                                                                               \
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					        if (!(_a_)) {                                                                              \
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					            _b_                                                                                    \
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					        }                                                                                          \
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					    } while (0)
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					// If the assert is ignored, execute _b_
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					#define ASSERT_OR_EXECUTE_MSG(_a_, _b_, ...)                                                       \
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					    do {                                                                                           \
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					        ASSERT_MSG(_a_, __VA_ARGS__);                                                              \
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					        if (!(_a_)) {                                                                              \
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					            _b_                                                                                    \
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					        }                                                                                          \
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					    } while (0)
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@ -39,6 +39,10 @@ GPUVAddr GetShaderAddress(Maxwell::ShaderProgram program) {
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/// Gets the shader program code from memory for the specified address
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					/// Gets the shader program code from memory for the specified address
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ProgramCode GetShaderCode(const u8* host_ptr) {
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					ProgramCode GetShaderCode(const u8* host_ptr) {
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    ProgramCode program_code(VideoCommon::Shader::MAX_PROGRAM_LENGTH);
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					    ProgramCode program_code(VideoCommon::Shader::MAX_PROGRAM_LENGTH);
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					    ASSERT_OR_EXECUTE(host_ptr != nullptr, {
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					        std::fill(program_code.begin(), program_code.end(), 0);
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					        return program_code;
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					    });
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    std::memcpy(program_code.data(), host_ptr, program_code.size() * sizeof(u64));
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					    std::memcpy(program_code.data(), host_ptr, program_code.size() * sizeof(u64));
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    return program_code;
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					    return program_code;
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}
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					}
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