fixed_pipeline_state: Remove unnecessary check for front faces flip
The check to flip faces when viewports are negative were a left over from the old OpenGL code. This is not required on Vulkan where we have negative viewports.
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@ -71,8 +71,7 @@ void FixedPipelineState::Rasterizer::Fill(const Maxwell& regs) noexcept {
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const u32 topology_index = static_cast<u32>(regs.draw.topology.Value());
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const u32 topology_index = static_cast<u32>(regs.draw.topology.Value());
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u32 packed_front_face = PackFrontFace(regs.front_face);
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u32 packed_front_face = PackFrontFace(regs.front_face);
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if (regs.screen_y_control.triangle_rast_flip != 0 &&
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if (regs.screen_y_control.triangle_rast_flip != 0) {
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regs.viewport_transform[0].scale_y > 0.0f) {
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// Flip front face
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// Flip front face
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packed_front_face = 1 - packed_front_face;
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packed_front_face = 1 - packed_front_face;
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}
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}
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