gl_shader_decompiler: Fix casts from fp32 to f16
Casts from f32 to f16 zeroes the higher half of the target register.
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				| @ -1469,7 +1469,8 @@ private: | ||||
|     } | ||||
| 
 | ||||
|     Expression HCastFloat(Operation operation) { | ||||
|         return {fmt::format("vec2({})", VisitOperand(operation, 0).AsFloat()), Type::HalfFloat}; | ||||
|         return {fmt::format("vec2({}, 0.0f)", VisitOperand(operation, 0).AsFloat()), | ||||
|                 Type::HalfFloat}; | ||||
|     } | ||||
| 
 | ||||
|     Expression HUnpack(Operation operation) { | ||||
|  | ||||
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