gl_state: Get rid of mismatched sign conversions
While we're at it, amend the loop variable type to be the same width as that returned by the .size() call.
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				| @ -181,28 +181,31 @@ void OpenGLState::Apply() const { | ||||
|     } | ||||
| 
 | ||||
|     // Textures
 | ||||
|     for (int i = 0; i < std::size(texture_units); ++i) { | ||||
|         if (texture_units[i].texture_2d != cur_state.texture_units[i].texture_2d) { | ||||
|             glActiveTexture(TextureUnits::MaxwellTexture(i).Enum()); | ||||
|             glBindTexture(GL_TEXTURE_2D, texture_units[i].texture_2d); | ||||
|     for (std::size_t i = 0; i < std::size(texture_units); ++i) { | ||||
|         const auto& texture_unit = texture_units[i]; | ||||
|         const auto& cur_state_texture_unit = cur_state.texture_units[i]; | ||||
| 
 | ||||
|         if (texture_unit.texture_2d != cur_state_texture_unit.texture_2d) { | ||||
|             glActiveTexture(TextureUnits::MaxwellTexture(static_cast<int>(i)).Enum()); | ||||
|             glBindTexture(GL_TEXTURE_2D, texture_unit.texture_2d); | ||||
|         } | ||||
|         if (texture_units[i].sampler != cur_state.texture_units[i].sampler) { | ||||
|             glBindSampler(static_cast<GLuint>(i), texture_units[i].sampler); | ||||
|         if (texture_unit.sampler != cur_state_texture_unit.sampler) { | ||||
|             glBindSampler(static_cast<GLuint>(i), texture_unit.sampler); | ||||
|         } | ||||
|         // Update the texture swizzle
 | ||||
|         if (texture_units[i].swizzle.r != cur_state.texture_units[i].swizzle.r || | ||||
|             texture_units[i].swizzle.g != cur_state.texture_units[i].swizzle.g || | ||||
|             texture_units[i].swizzle.b != cur_state.texture_units[i].swizzle.b || | ||||
|             texture_units[i].swizzle.a != cur_state.texture_units[i].swizzle.a) { | ||||
|             std::array<GLint, 4> mask = {texture_units[i].swizzle.r, texture_units[i].swizzle.g, | ||||
|                                          texture_units[i].swizzle.b, texture_units[i].swizzle.a}; | ||||
|         if (texture_unit.swizzle.r != cur_state_texture_unit.swizzle.r || | ||||
|             texture_unit.swizzle.g != cur_state_texture_unit.swizzle.g || | ||||
|             texture_unit.swizzle.b != cur_state_texture_unit.swizzle.b || | ||||
|             texture_unit.swizzle.a != cur_state_texture_unit.swizzle.a) { | ||||
|             std::array<GLint, 4> mask = {texture_unit.swizzle.r, texture_unit.swizzle.g, | ||||
|                                          texture_unit.swizzle.b, texture_unit.swizzle.a}; | ||||
|             glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, mask.data()); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     // Constbuffers
 | ||||
|     for (u32 stage = 0; stage < draw.const_buffers.size(); ++stage) { | ||||
|         for (u32 buffer_id = 0; buffer_id < draw.const_buffers[stage].size(); ++buffer_id) { | ||||
|     for (std::size_t stage = 0; stage < draw.const_buffers.size(); ++stage) { | ||||
|         for (std::size_t buffer_id = 0; buffer_id < draw.const_buffers[stage].size(); ++buffer_id) { | ||||
|             auto& current = cur_state.draw.const_buffers[stage][buffer_id]; | ||||
|             auto& new_state = draw.const_buffers[stage][buffer_id]; | ||||
|             if (current.enabled != new_state.enabled || current.bindpoint != new_state.bindpoint || | ||||
|  | ||||
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