gl_shader_decompiler: Roll back to GLSL core 430
RenderDoc won't build shaders if we use GLSL compatibility.
This commit is contained in:
		
							parent
							
								
									978172530e
								
							
						
					
					
						commit
						e612242977
					
				@ -478,7 +478,7 @@ private:
 | 
			
		||||
    void DecompileAST();
 | 
			
		||||
 | 
			
		||||
    void DeclareHeader() {
 | 
			
		||||
        code.AddLine("#version 450 compatibility");
 | 
			
		||||
        code.AddLine("#version 430 core");
 | 
			
		||||
        code.AddLine("#extension GL_ARB_separate_shader_objects : enable");
 | 
			
		||||
        if (device.HasShaderBallot()) {
 | 
			
		||||
            code.AddLine("#extension GL_ARB_shader_ballot : require");
 | 
			
		||||
 | 
			
		||||
		Loading…
	
		Reference in New Issue
	
	Block a user