configure_input: Make None a controller option instead of checkbox
This commit is contained in:
parent
3a6cd5b3c8
commit
e58c951a59
@ -5,6 +5,7 @@
|
|||||||
#include <QSettings>
|
#include <QSettings>
|
||||||
#include "common/file_util.h"
|
#include "common/file_util.h"
|
||||||
#include "core/hle/service/acc/profile_manager.h"
|
#include "core/hle/service/acc/profile_manager.h"
|
||||||
|
#include "core/hle/service/hid/controllers/npad.h"
|
||||||
#include "input_common/main.h"
|
#include "input_common/main.h"
|
||||||
#include "yuzu/configuration/config.h"
|
#include "yuzu/configuration/config.h"
|
||||||
#include "yuzu/ui_settings.h"
|
#include "yuzu/ui_settings.h"
|
||||||
@ -262,7 +263,10 @@ void Config::ReadPlayerValues() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
std::stable_partition(Settings::values.players.begin(), Settings::values.players.end(),
|
std::stable_partition(
|
||||||
|
Settings::values.players.begin(),
|
||||||
|
Settings::values.players.begin() +
|
||||||
|
Service::HID::Controller_NPad::NPadIdToIndex(Service::HID::NPAD_HANDHELD),
|
||||||
[](const auto& player) { return player.connected; });
|
[](const auto& player) { return player.connected; });
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -3,10 +3,6 @@
|
|||||||
// Refer to the license.txt file included.
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
#include "core/core.h"
|
#include "core/core.h"
|
||||||
#include "core/hle/service/am/am.h"
|
|
||||||
#include "core/hle/service/am/applet_ae.h"
|
|
||||||
#include "core/hle/service/am/applet_oe.h"
|
|
||||||
#include "core/hle/service/sm/sm.h"
|
|
||||||
#include "core/settings.h"
|
#include "core/settings.h"
|
||||||
#include "ui_configure_general.h"
|
#include "ui_configure_general.h"
|
||||||
#include "yuzu/configuration/configure_general.h"
|
#include "yuzu/configuration/configure_general.h"
|
||||||
@ -36,7 +32,6 @@ void ConfigureGeneral::setConfiguration() {
|
|||||||
ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing);
|
ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing);
|
||||||
ui->theme_combobox->setCurrentIndex(ui->theme_combobox->findData(UISettings::values.theme));
|
ui->theme_combobox->setCurrentIndex(ui->theme_combobox->findData(UISettings::values.theme));
|
||||||
ui->use_cpu_jit->setChecked(Settings::values.use_cpu_jit);
|
ui->use_cpu_jit->setChecked(Settings::values.use_cpu_jit);
|
||||||
ui->use_docked_mode->setChecked(Settings::values.use_docked_mode);
|
|
||||||
ui->enable_nfc->setChecked(Settings::values.enable_nfc);
|
ui->enable_nfc->setChecked(Settings::values.enable_nfc);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -44,33 +39,6 @@ void ConfigureGeneral::PopulateHotkeyList(const HotkeyRegistry& registry) {
|
|||||||
ui->widget->Populate(registry);
|
ui->widget->Populate(registry);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ConfigureGeneral::OnDockedModeChanged(bool last_state, bool new_state) {
|
|
||||||
if (last_state == new_state) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
Core::System& system{Core::System::GetInstance()};
|
|
||||||
if (!system.IsPoweredOn()) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
Service::SM::ServiceManager& sm = system.ServiceManager();
|
|
||||||
|
|
||||||
// Message queue is shared between these services, we just need to signal an operation
|
|
||||||
// change to one and it will handle both automatically
|
|
||||||
auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE");
|
|
||||||
auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE");
|
|
||||||
bool has_signalled = false;
|
|
||||||
|
|
||||||
if (applet_oe != nullptr) {
|
|
||||||
applet_oe->GetMessageQueue()->OperationModeChanged();
|
|
||||||
has_signalled = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (applet_ae != nullptr && !has_signalled) {
|
|
||||||
applet_ae->GetMessageQueue()->OperationModeChanged();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void ConfigureGeneral::applyConfiguration() {
|
void ConfigureGeneral::applyConfiguration() {
|
||||||
UISettings::values.gamedir_deepscan = ui->toggle_deepscan->isChecked();
|
UISettings::values.gamedir_deepscan = ui->toggle_deepscan->isChecked();
|
||||||
UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
|
UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
|
||||||
@ -78,9 +46,5 @@ void ConfigureGeneral::applyConfiguration() {
|
|||||||
ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString();
|
ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString();
|
||||||
|
|
||||||
Settings::values.use_cpu_jit = ui->use_cpu_jit->isChecked();
|
Settings::values.use_cpu_jit = ui->use_cpu_jit->isChecked();
|
||||||
const bool pre_docked_mode = Settings::values.use_docked_mode;
|
|
||||||
Settings::values.use_docked_mode = ui->use_docked_mode->isChecked();
|
|
||||||
OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode);
|
|
||||||
|
|
||||||
Settings::values.enable_nfc = ui->enable_nfc->isChecked();
|
Settings::values.enable_nfc = ui->enable_nfc->isChecked();
|
||||||
}
|
}
|
||||||
|
@ -25,7 +25,6 @@ public:
|
|||||||
|
|
||||||
private:
|
private:
|
||||||
void setConfiguration();
|
void setConfiguration();
|
||||||
void OnDockedModeChanged(bool last_state, bool new_state);
|
|
||||||
|
|
||||||
std::unique_ptr<Ui::ConfigureGeneral> ui;
|
std::unique_ptr<Ui::ConfigureGeneral> ui;
|
||||||
};
|
};
|
||||||
|
@ -7,7 +7,7 @@
|
|||||||
<x>0</x>
|
<x>0</x>
|
||||||
<y>0</y>
|
<y>0</y>
|
||||||
<width>300</width>
|
<width>300</width>
|
||||||
<height>377</height>
|
<height>407</height>
|
||||||
</rect>
|
</rect>
|
||||||
</property>
|
</property>
|
||||||
<property name="windowTitle">
|
<property name="windowTitle">
|
||||||
@ -71,13 +71,6 @@
|
|||||||
<layout class="QHBoxLayout" name="EmulationHorizontalLayout">
|
<layout class="QHBoxLayout" name="EmulationHorizontalLayout">
|
||||||
<item>
|
<item>
|
||||||
<layout class="QVBoxLayout" name="EmulationVerticalLayout">
|
<layout class="QVBoxLayout" name="EmulationVerticalLayout">
|
||||||
<item>
|
|
||||||
<widget class="QCheckBox" name="use_docked_mode">
|
|
||||||
<property name="text">
|
|
||||||
<string>Enable docked mode</string>
|
|
||||||
</property>
|
|
||||||
</widget>
|
|
||||||
</item>
|
|
||||||
<item>
|
<item>
|
||||||
<widget class="QCheckBox" name="enable_nfc">
|
<widget class="QCheckBox" name="enable_nfc">
|
||||||
<property name="text">
|
<property name="text">
|
||||||
|
@ -11,7 +11,11 @@
|
|||||||
#include "common/param_package.h"
|
#include "common/param_package.h"
|
||||||
#include "configuration/configure_touchscreen_advanced.h"
|
#include "configuration/configure_touchscreen_advanced.h"
|
||||||
#include "core/core.h"
|
#include "core/core.h"
|
||||||
|
#include "core/hle/service/am/am.h"
|
||||||
|
#include "core/hle/service/am/applet_ae.h"
|
||||||
|
#include "core/hle/service/am/applet_oe.h"
|
||||||
#include "core/hle/service/hid/controllers/npad.h"
|
#include "core/hle/service/hid/controllers/npad.h"
|
||||||
|
#include "core/hle/service/sm/sm.h"
|
||||||
#include "input_common/main.h"
|
#include "input_common/main.h"
|
||||||
#include "ui_configure_input.h"
|
#include "ui_configure_input.h"
|
||||||
#include "ui_configure_input_player.h"
|
#include "ui_configure_input_player.h"
|
||||||
@ -26,24 +30,19 @@ ConfigureInput::ConfigureInput(QWidget* parent)
|
|||||||
: QWidget(parent), ui(std::make_unique<Ui::ConfigureInput>()) {
|
: QWidget(parent), ui(std::make_unique<Ui::ConfigureInput>()) {
|
||||||
ui->setupUi(this);
|
ui->setupUi(this);
|
||||||
|
|
||||||
players_enabled = {
|
players_controller = {
|
||||||
ui->player1_checkbox, ui->player2_checkbox, ui->player3_checkbox, ui->player4_checkbox,
|
|
||||||
ui->player5_checkbox, ui->player6_checkbox, ui->player7_checkbox, ui->player8_checkbox,
|
|
||||||
};
|
|
||||||
|
|
||||||
player_controller = {
|
|
||||||
ui->player1_combobox, ui->player2_combobox, ui->player3_combobox, ui->player4_combobox,
|
ui->player1_combobox, ui->player2_combobox, ui->player3_combobox, ui->player4_combobox,
|
||||||
ui->player5_combobox, ui->player6_combobox, ui->player7_combobox, ui->player8_combobox,
|
ui->player5_combobox, ui->player6_combobox, ui->player7_combobox, ui->player8_combobox,
|
||||||
};
|
};
|
||||||
|
|
||||||
player_configure = {
|
players_configure = {
|
||||||
ui->player1_configure, ui->player2_configure, ui->player3_configure, ui->player4_configure,
|
ui->player1_configure, ui->player2_configure, ui->player3_configure, ui->player4_configure,
|
||||||
ui->player5_configure, ui->player6_configure, ui->player7_configure, ui->player8_configure,
|
ui->player5_configure, ui->player6_configure, ui->player7_configure, ui->player8_configure,
|
||||||
};
|
};
|
||||||
|
|
||||||
for (auto* controller_box : player_controller) {
|
for (auto* controller_box : players_controller) {
|
||||||
controller_box->addItems(
|
controller_box->addItems({"None", "Pro Controller", "Dual Joycons", "Single Right Joycon",
|
||||||
{"Pro Controller", "Dual Joycons", "Single Right Joycon", "Single Left Joycon"});
|
"Single Left Joycon"});
|
||||||
}
|
}
|
||||||
|
|
||||||
this->loadConfiguration();
|
this->loadConfiguration();
|
||||||
@ -52,8 +51,9 @@ ConfigureInput::ConfigureInput(QWidget* parent)
|
|||||||
connect(ui->restore_defaults_button, &QPushButton::pressed, this,
|
connect(ui->restore_defaults_button, &QPushButton::pressed, this,
|
||||||
&ConfigureInput::restoreDefaults);
|
&ConfigureInput::restoreDefaults);
|
||||||
|
|
||||||
for (auto* enabled : players_enabled)
|
for (auto* enabled : players_controller)
|
||||||
connect(enabled, &QCheckBox::stateChanged, this, &ConfigureInput::updateUIEnabled);
|
connect(enabled, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
|
||||||
|
&ConfigureInput::updateUIEnabled);
|
||||||
connect(ui->use_docked_mode, &QCheckBox::stateChanged, this, &ConfigureInput::updateUIEnabled);
|
connect(ui->use_docked_mode, &QCheckBox::stateChanged, this, &ConfigureInput::updateUIEnabled);
|
||||||
connect(ui->handheld_connected, &QCheckBox::stateChanged, this,
|
connect(ui->handheld_connected, &QCheckBox::stateChanged, this,
|
||||||
&ConfigureInput::updateUIEnabled);
|
&ConfigureInput::updateUIEnabled);
|
||||||
@ -63,8 +63,8 @@ ConfigureInput::ConfigureInput(QWidget* parent)
|
|||||||
connect(ui->touchscreen_enabled, &QCheckBox::stateChanged, this,
|
connect(ui->touchscreen_enabled, &QCheckBox::stateChanged, this,
|
||||||
&ConfigureInput::updateUIEnabled);
|
&ConfigureInput::updateUIEnabled);
|
||||||
|
|
||||||
for (std::size_t i = 0; i < player_configure.size(); ++i) {
|
for (std::size_t i = 0; i < players_configure.size(); ++i) {
|
||||||
connect(player_configure[i], &QPushButton::pressed, this,
|
connect(players_configure[i], &QPushButton::pressed, this,
|
||||||
[this, i]() { CallConfigureDialog<ConfigureInputPlayer>(i, false); });
|
[this, i]() { CallConfigureDialog<ConfigureInputPlayer>(i, false); });
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -79,8 +79,6 @@ ConfigureInput::ConfigureInput(QWidget* parent)
|
|||||||
|
|
||||||
connect(ui->touchscreen_advanced, &QPushButton::pressed, this,
|
connect(ui->touchscreen_advanced, &QPushButton::pressed, this,
|
||||||
[this]() { CallConfigureDialog<ConfigureTouchscreenAdvanced>(); });
|
[this]() { CallConfigureDialog<ConfigureTouchscreenAdvanced>(); });
|
||||||
|
|
||||||
ui->use_docked_mode->setEnabled(!Core::System::GetInstance().IsPoweredOn());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
template <typename Dialog, typename... Args>
|
template <typename Dialog, typename... Args>
|
||||||
@ -94,14 +92,50 @@ void ConfigureInput::CallConfigureDialog(Args&&... args) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void ConfigureInput::applyConfiguration() {
|
void ConfigureInput::OnDockedModeChanged(bool last_state, bool new_state) {
|
||||||
for (std::size_t i = 0; i < players_enabled.size(); ++i) {
|
if (last_state == new_state) {
|
||||||
Settings::values.players[i].connected = players_enabled[i]->isChecked();
|
return;
|
||||||
Settings::values.players[i].type =
|
|
||||||
static_cast<Settings::ControllerType>(player_controller[i]->currentIndex());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Core::System& system{Core::System::GetInstance()};
|
||||||
|
if (!system.IsPoweredOn()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
Service::SM::ServiceManager& sm = system.ServiceManager();
|
||||||
|
|
||||||
|
// Message queue is shared between these services, we just need to signal an operation
|
||||||
|
// change to one and it will handle both automatically
|
||||||
|
auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE");
|
||||||
|
auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE");
|
||||||
|
bool has_signalled = false;
|
||||||
|
|
||||||
|
if (applet_oe != nullptr) {
|
||||||
|
applet_oe->GetMessageQueue()->OperationModeChanged();
|
||||||
|
has_signalled = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (applet_ae != nullptr && !has_signalled) {
|
||||||
|
applet_ae->GetMessageQueue()->OperationModeChanged();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ConfigureInput::applyConfiguration() {
|
||||||
|
for (std::size_t i = 0; i < players_controller.size(); ++i) {
|
||||||
|
const auto controller_type_index = players_controller[i]->currentIndex();
|
||||||
|
|
||||||
|
Settings::values.players[i].connected = controller_type_index != 0;
|
||||||
|
|
||||||
|
if (controller_type_index > 0) {
|
||||||
|
Settings::values.players[i].type =
|
||||||
|
static_cast<Settings::ControllerType>(controller_type_index - 1);
|
||||||
|
} else {
|
||||||
|
Settings::values.players[i].type = Settings::ControllerType::DualJoycon;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const bool pre_docked_mode = Settings::values.use_docked_mode;
|
||||||
Settings::values.use_docked_mode = ui->use_docked_mode->isChecked();
|
Settings::values.use_docked_mode = ui->use_docked_mode->isChecked();
|
||||||
|
OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode);
|
||||||
Settings::values
|
Settings::values
|
||||||
.players[Service::HID::Controller_NPad::NPadIdToIndex(Service::HID::NPAD_HANDHELD)]
|
.players[Service::HID::Controller_NPad::NPadIdToIndex(Service::HID::NPAD_HANDHELD)]
|
||||||
.connected = ui->handheld_connected->isChecked();
|
.connected = ui->handheld_connected->isChecked();
|
||||||
@ -112,18 +146,15 @@ void ConfigureInput::applyConfiguration() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void ConfigureInput::updateUIEnabled() {
|
void ConfigureInput::updateUIEnabled() {
|
||||||
for (std::size_t i = 0; i < players_enabled.size(); ++i) {
|
bool hit_disabled = false;
|
||||||
const auto enabled = players_enabled[i]->checkState() == Qt::Checked;
|
for (auto* player : players_controller) {
|
||||||
|
player->setDisabled(hit_disabled);
|
||||||
player_controller[i]->setEnabled(enabled);
|
if (!hit_disabled && player->currentIndex() == 0)
|
||||||
player_configure[i]->setEnabled(enabled);
|
hit_disabled = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool hit_disabled = false;
|
for (std::size_t i = 0; i < players_controller.size(); ++i) {
|
||||||
for (auto* player : players_enabled) {
|
players_configure[i]->setEnabled(players_controller[i]->currentIndex() != 0);
|
||||||
player->setDisabled(hit_disabled);
|
|
||||||
if (!player->isChecked())
|
|
||||||
hit_disabled = true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
ui->handheld_connected->setEnabled(!ui->use_docked_mode->isChecked());
|
ui->handheld_connected->setEnabled(!ui->use_docked_mode->isChecked());
|
||||||
@ -135,12 +166,16 @@ void ConfigureInput::updateUIEnabled() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void ConfigureInput::loadConfiguration() {
|
void ConfigureInput::loadConfiguration() {
|
||||||
std::stable_partition(Settings::values.players.begin(), Settings::values.players.end(),
|
std::stable_partition(
|
||||||
|
Settings::values.players.begin(),
|
||||||
|
Settings::values.players.begin() +
|
||||||
|
Service::HID::Controller_NPad::NPadIdToIndex(Service::HID::NPAD_HANDHELD),
|
||||||
[](const auto& player) { return player.connected; });
|
[](const auto& player) { return player.connected; });
|
||||||
|
|
||||||
for (std::size_t i = 0; i < players_enabled.size(); ++i) {
|
for (std::size_t i = 0; i < players_controller.size(); ++i) {
|
||||||
players_enabled[i]->setChecked(Settings::values.players[i].connected);
|
const auto connected = Settings::values.players[i].connected;
|
||||||
player_controller[i]->setCurrentIndex(static_cast<u8>(Settings::values.players[i].type));
|
players_controller[i]->setCurrentIndex(
|
||||||
|
connected ? static_cast<u8>(Settings::values.players[i].type) + 1 : 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
ui->use_docked_mode->setChecked(Settings::values.use_docked_mode);
|
ui->use_docked_mode->setChecked(Settings::values.use_docked_mode);
|
||||||
@ -157,12 +192,10 @@ void ConfigureInput::loadConfiguration() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void ConfigureInput::restoreDefaults() {
|
void ConfigureInput::restoreDefaults() {
|
||||||
players_enabled[0]->setCheckState(Qt::Checked);
|
players_controller[0]->setCurrentIndex(2);
|
||||||
player_controller[0]->setCurrentIndex(1);
|
|
||||||
|
|
||||||
for (std::size_t i = 1; i < players_enabled.size(); ++i) {
|
for (std::size_t i = 1; i < players_controller.size(); ++i) {
|
||||||
players_enabled[i]->setCheckState(Qt::Unchecked);
|
players_controller[i]->setCurrentIndex(0);
|
||||||
player_controller[i]->setCurrentIndex(0);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
ui->use_docked_mode->setCheckState(Qt::Unchecked);
|
ui->use_docked_mode->setCheckState(Qt::Unchecked);
|
||||||
|
@ -43,6 +43,8 @@ private:
|
|||||||
template <typename Dialog, typename... Args>
|
template <typename Dialog, typename... Args>
|
||||||
void CallConfigureDialog(Args&&... args);
|
void CallConfigureDialog(Args&&... args);
|
||||||
|
|
||||||
|
void OnDockedModeChanged(bool last_state, bool new_state);
|
||||||
|
|
||||||
/// Load configuration settings.
|
/// Load configuration settings.
|
||||||
void loadConfiguration();
|
void loadConfiguration();
|
||||||
/// Restore all buttons to their default values.
|
/// Restore all buttons to their default values.
|
||||||
@ -50,7 +52,6 @@ private:
|
|||||||
|
|
||||||
std::unique_ptr<Ui::ConfigureInput> ui;
|
std::unique_ptr<Ui::ConfigureInput> ui;
|
||||||
|
|
||||||
std::array<QCheckBox*, 8> players_enabled;
|
std::array<QComboBox*, 8> players_controller;
|
||||||
std::array<QComboBox*, 8> player_controller;
|
std::array<QPushButton*, 8> players_configure;
|
||||||
std::array<QPushButton*, 8> player_configure;
|
|
||||||
};
|
};
|
||||||
|
@ -7,7 +7,7 @@
|
|||||||
<x>0</x>
|
<x>0</x>
|
||||||
<y>0</y>
|
<y>0</y>
|
||||||
<width>473</width>
|
<width>473</width>
|
||||||
<height>677</height>
|
<height>685</height>
|
||||||
</rect>
|
</rect>
|
||||||
</property>
|
</property>
|
||||||
<property name="windowTitle">
|
<property name="windowTitle">
|
||||||
@ -49,62 +49,6 @@
|
|||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
<item row="1" column="1">
|
|
||||||
<widget class="QCheckBox" name="player1_checkbox">
|
|
||||||
<property name="text">
|
|
||||||
<string>Player 1</string>
|
|
||||||
</property>
|
|
||||||
</widget>
|
|
||||||
</item>
|
|
||||||
<item row="7" column="1">
|
|
||||||
<widget class="QCheckBox" name="player7_checkbox">
|
|
||||||
<property name="text">
|
|
||||||
<string>Player 7</string>
|
|
||||||
</property>
|
|
||||||
</widget>
|
|
||||||
</item>
|
|
||||||
<item row="4" column="1">
|
|
||||||
<widget class="QCheckBox" name="player4_checkbox">
|
|
||||||
<property name="text">
|
|
||||||
<string>Player 4</string>
|
|
||||||
</property>
|
|
||||||
</widget>
|
|
||||||
</item>
|
|
||||||
<item row="5" column="1">
|
|
||||||
<widget class="QCheckBox" name="player5_checkbox">
|
|
||||||
<property name="text">
|
|
||||||
<string>Player 5</string>
|
|
||||||
</property>
|
|
||||||
</widget>
|
|
||||||
</item>
|
|
||||||
<item row="6" column="1">
|
|
||||||
<widget class="QCheckBox" name="player6_checkbox">
|
|
||||||
<property name="text">
|
|
||||||
<string>Player 6</string>
|
|
||||||
</property>
|
|
||||||
</widget>
|
|
||||||
</item>
|
|
||||||
<item row="8" column="1">
|
|
||||||
<widget class="QCheckBox" name="player8_checkbox">
|
|
||||||
<property name="text">
|
|
||||||
<string>Player 8</string>
|
|
||||||
</property>
|
|
||||||
</widget>
|
|
||||||
</item>
|
|
||||||
<item row="3" column="1">
|
|
||||||
<widget class="QCheckBox" name="player3_checkbox">
|
|
||||||
<property name="text">
|
|
||||||
<string>Player 3</string>
|
|
||||||
</property>
|
|
||||||
</widget>
|
|
||||||
</item>
|
|
||||||
<item row="2" column="1">
|
|
||||||
<widget class="QCheckBox" name="player2_checkbox">
|
|
||||||
<property name="text">
|
|
||||||
<string>Player 2</string>
|
|
||||||
</property>
|
|
||||||
</widget>
|
|
||||||
</item>
|
|
||||||
<item row="2" column="2">
|
<item row="2" column="2">
|
||||||
<widget class="QComboBox" name="player2_combobox">
|
<widget class="QComboBox" name="player2_combobox">
|
||||||
<property name="minimumSize">
|
<property name="minimumSize">
|
||||||
@ -250,13 +194,65 @@
|
|||||||
</property>
|
</property>
|
||||||
</spacer>
|
</spacer>
|
||||||
</item>
|
</item>
|
||||||
<item row="0" column="1">
|
<item row="1" column="1">
|
||||||
<widget class="QLabel" name="label_2">
|
<widget class="QLabel" name="label_3">
|
||||||
<property name="text">
|
<property name="minimumSize">
|
||||||
<string>Enabled</string>
|
<size>
|
||||||
|
<width>55</width>
|
||||||
|
<height>0</height>
|
||||||
|
</size>
|
||||||
</property>
|
</property>
|
||||||
<property name="alignment">
|
<property name="text">
|
||||||
<set>Qt::AlignCenter</set>
|
<string>Player 1</string>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item row="2" column="1">
|
||||||
|
<widget class="QLabel" name="label_4">
|
||||||
|
<property name="text">
|
||||||
|
<string>Player 2</string>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item row="3" column="1">
|
||||||
|
<widget class="QLabel" name="label_5">
|
||||||
|
<property name="text">
|
||||||
|
<string>Player 3</string>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item row="4" column="1">
|
||||||
|
<widget class="QLabel" name="label_6">
|
||||||
|
<property name="text">
|
||||||
|
<string>Player 4</string>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item row="5" column="1">
|
||||||
|
<widget class="QLabel" name="label_7">
|
||||||
|
<property name="text">
|
||||||
|
<string>Player 5</string>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item row="6" column="1">
|
||||||
|
<widget class="QLabel" name="label_8">
|
||||||
|
<property name="text">
|
||||||
|
<string>Player 6</string>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item row="7" column="1">
|
||||||
|
<widget class="QLabel" name="label_9">
|
||||||
|
<property name="text">
|
||||||
|
<string>Player 7</string>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item row="8" column="1">
|
||||||
|
<widget class="QLabel" name="label_10">
|
||||||
|
<property name="text">
|
||||||
|
<string>Player 8</string>
|
||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
|
@ -325,6 +325,8 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, u8 player_index, boo
|
|||||||
ui->buttonHome->setEnabled(false);
|
ui->buttonHome->setEnabled(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
ConfigureInputPlayer::~ConfigureInputPlayer() = default;
|
||||||
|
|
||||||
void ConfigureInputPlayer::applyConfiguration() {
|
void ConfigureInputPlayer::applyConfiguration() {
|
||||||
auto& buttons =
|
auto& buttons =
|
||||||
debug ? Settings::values.debug_pad_buttons : Settings::values.players[player_index].buttons;
|
debug ? Settings::values.debug_pad_buttons : Settings::values.players[player_index].buttons;
|
||||||
|
@ -30,6 +30,7 @@ class ConfigureInputPlayer : public QDialog {
|
|||||||
|
|
||||||
public:
|
public:
|
||||||
explicit ConfigureInputPlayer(QWidget* parent, u8 player_index, bool debug = false);
|
explicit ConfigureInputPlayer(QWidget* parent, u8 player_index, bool debug = false);
|
||||||
|
~ConfigureInputPlayer() override;
|
||||||
|
|
||||||
/// Save all button configurations to settings file
|
/// Save all button configurations to settings file
|
||||||
void applyConfiguration();
|
void applyConfiguration();
|
||||||
|
@ -112,6 +112,8 @@ ConfigureMouseAdvanced::ConfigureMouseAdvanced(QWidget* parent)
|
|||||||
resize(0, 0);
|
resize(0, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
ConfigureMouseAdvanced::~ConfigureMouseAdvanced() = default;
|
||||||
|
|
||||||
void ConfigureMouseAdvanced::applyConfiguration() {
|
void ConfigureMouseAdvanced::applyConfiguration() {
|
||||||
std::transform(buttons_param.begin(), buttons_param.end(),
|
std::transform(buttons_param.begin(), buttons_param.end(),
|
||||||
Settings::values.mouse_buttons.begin(),
|
Settings::values.mouse_buttons.begin(),
|
||||||
|
@ -23,6 +23,7 @@ class ConfigureMouseAdvanced : public QDialog {
|
|||||||
|
|
||||||
public:
|
public:
|
||||||
explicit ConfigureMouseAdvanced(QWidget* parent);
|
explicit ConfigureMouseAdvanced(QWidget* parent);
|
||||||
|
~ConfigureMouseAdvanced() override;
|
||||||
|
|
||||||
void applyConfiguration();
|
void applyConfiguration();
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user