gl_rasterizer: Implement a more accurate fermi 2D copy.
- This is a blit, use the blit registers.
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				@ -21,7 +21,9 @@ void Fermi2D::CallMethod(const GPU::MethodCall& method_call) {
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    regs.reg_array[method_call.method] = method_call.argument;
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    switch (method_call.method) {
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    case FERMI2D_REG_INDEX(trigger): {
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    // Trigger the surface copy on the last register write. This is blit_src_y, but this is 64-bit,
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    // so trigger on the second 32-bit write.
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    case FERMI2D_REG_INDEX(blit_src_y) + 1: {
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        HandleSurfaceCopy();
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        break;
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    }
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@ -32,57 +34,23 @@ void Fermi2D::HandleSurfaceCopy() {
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    LOG_WARNING(HW_GPU, "Requested a surface copy with operation {}",
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                static_cast<u32>(regs.operation));
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    const GPUVAddr source = regs.src.Address();
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    const GPUVAddr dest = regs.dst.Address();
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    // TODO(Subv): Only same-format and same-size copies are allowed for now.
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    ASSERT(regs.src.format == regs.dst.format);
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    ASSERT(regs.src.width * regs.src.height == regs.dst.width * regs.dst.height);
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    // TODO(Subv): Only raw copies are implemented.
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    ASSERT(regs.operation == Regs::Operation::SrcCopy);
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    const auto source_cpu = memory_manager.GpuToCpuAddress(source);
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    const auto dest_cpu = memory_manager.GpuToCpuAddress(dest);
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    ASSERT_MSG(source_cpu, "Invalid source GPU address");
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    ASSERT_MSG(dest_cpu, "Invalid destination GPU address");
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    const u32 src_blit_x1{static_cast<u32>(regs.blit_src_x >> 32)};
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    const u32 src_blit_y1{static_cast<u32>(regs.blit_src_y >> 32)};
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    const u32 src_blit_x2{
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        static_cast<u32>((regs.blit_src_x + (regs.blit_dst_width * regs.blit_du_dx)) >> 32)};
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    const u32 src_blit_y2{
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        static_cast<u32>((regs.blit_src_y + (regs.blit_dst_height * regs.blit_dv_dy)) >> 32)};
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    u32 src_bytes_per_pixel = RenderTargetBytesPerPixel(regs.src.format);
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    u32 dst_bytes_per_pixel = RenderTargetBytesPerPixel(regs.dst.format);
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    const MathUtil::Rectangle<u32> src_rect{src_blit_x1, src_blit_y1, src_blit_x2, src_blit_y2};
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    const MathUtil::Rectangle<u32> dst_rect{regs.blit_dst_x, regs.blit_dst_y,
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                                            regs.blit_dst_x + regs.blit_dst_width,
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                                            regs.blit_dst_y + regs.blit_dst_height};
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    if (!rasterizer.AccelerateSurfaceCopy(regs.src, regs.dst)) {
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        // All copies here update the main memory, so mark all rasterizer states as invalid.
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        Core::System::GetInstance().GPU().Maxwell3D().dirty_flags.OnMemoryWrite();
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        rasterizer.FlushRegion(*source_cpu, src_bytes_per_pixel * regs.src.width * regs.src.height);
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        // We have to invalidate the destination region to evict any outdated surfaces from the
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        // cache. We do this before actually writing the new data because the destination address
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        // might contain a dirty surface that will have to be written back to memory.
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        rasterizer.InvalidateRegion(*dest_cpu,
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                                    dst_bytes_per_pixel * regs.dst.width * regs.dst.height);
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        if (regs.src.linear == regs.dst.linear) {
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            // If the input layout and the output layout are the same, just perform a raw copy.
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            ASSERT(regs.src.BlockHeight() == regs.dst.BlockHeight());
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            Memory::CopyBlock(*dest_cpu, *source_cpu,
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                              src_bytes_per_pixel * regs.dst.width * regs.dst.height);
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            return;
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        }
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        u8* src_buffer = Memory::GetPointer(*source_cpu);
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        u8* dst_buffer = Memory::GetPointer(*dest_cpu);
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        if (!regs.src.linear && regs.dst.linear) {
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            // If the input is tiled and the output is linear, deswizzle the input and copy it over.
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            Texture::CopySwizzledData(regs.src.width, regs.src.height, regs.src.depth,
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                                      src_bytes_per_pixel, dst_bytes_per_pixel, src_buffer,
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                                      dst_buffer, true, regs.src.BlockHeight(),
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                                      regs.src.BlockDepth(), 0);
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        } else {
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            // If the input is linear and the output is tiled, swizzle the input and copy it over.
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            Texture::CopySwizzledData(regs.src.width, regs.src.height, regs.src.depth,
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                                      src_bytes_per_pixel, dst_bytes_per_pixel, dst_buffer,
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                                      src_buffer, false, regs.dst.BlockHeight(),
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                                      regs.dst.BlockDepth(), 0);
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        }
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    if (!rasterizer.AccelerateSurfaceCopy(regs.src, regs.dst, src_rect, dst_rect)) {
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        UNIMPLEMENTED();
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    }
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}
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@ -94,12 +94,22 @@ public:
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                Operation operation;
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                INSERT_PADDING_WORDS(0x9);
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                INSERT_PADDING_WORDS(0x177);
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                // TODO(Subv): This is only a guess.
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                u32 trigger;
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                u32 blit_control;
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                INSERT_PADDING_WORDS(0x1A3);
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                INSERT_PADDING_WORDS(0x8);
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                u32 blit_dst_x;
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                u32 blit_dst_y;
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                u32 blit_dst_width;
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                u32 blit_dst_height;
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                u64 blit_du_dx;
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                u64 blit_dv_dy;
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                u64 blit_src_x;
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                u64 blit_src_y;
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                INSERT_PADDING_WORDS(0x21);
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            };
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            std::array<u32, NUM_REGS> reg_array;
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        };
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@ -122,7 +132,16 @@ private:
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ASSERT_REG_POSITION(dst, 0x80);
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ASSERT_REG_POSITION(src, 0x8C);
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ASSERT_REG_POSITION(operation, 0xAB);
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ASSERT_REG_POSITION(trigger, 0xB5);
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ASSERT_REG_POSITION(blit_control, 0x223);
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ASSERT_REG_POSITION(blit_dst_x, 0x22c);
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ASSERT_REG_POSITION(blit_dst_y, 0x22d);
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ASSERT_REG_POSITION(blit_dst_width, 0x22e);
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ASSERT_REG_POSITION(blit_dst_height, 0x22f);
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ASSERT_REG_POSITION(blit_du_dx, 0x230);
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ASSERT_REG_POSITION(blit_dv_dy, 0x232);
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ASSERT_REG_POSITION(blit_src_x, 0x234);
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ASSERT_REG_POSITION(blit_src_y, 0x236);
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#undef ASSERT_REG_POSITION
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} // namespace Tegra::Engines
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@ -46,7 +46,9 @@ public:
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    /// Attempt to use a faster method to perform a surface copy
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    virtual bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
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                                       const Tegra::Engines::Fermi2D::Regs::Surface& dst) {
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                                       const Tegra::Engines::Fermi2D::Regs::Surface& dst,
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                                       const MathUtil::Rectangle<u32>& src_rect,
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                                       const MathUtil::Rectangle<u32>& dst_rect) {
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        return false;
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    }
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@ -778,15 +778,11 @@ void RasterizerOpenGL::FlushAndInvalidateRegion(VAddr addr, u64 size) {
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}
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bool RasterizerOpenGL::AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
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                                             const Tegra::Engines::Fermi2D::Regs::Surface& dst) {
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                                             const Tegra::Engines::Fermi2D::Regs::Surface& dst,
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                                             const MathUtil::Rectangle<u32>& src_rect,
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                                             const MathUtil::Rectangle<u32>& dst_rect) {
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    MICROPROFILE_SCOPE(OpenGL_Blits);
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    if (Settings::values.use_accurate_gpu_emulation) {
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        // Skip the accelerated copy and perform a slow but more accurate copy
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        return false;
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    }
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    res_cache.FermiCopySurface(src, dst);
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    res_cache.FermiCopySurface(src, dst, src_rect, dst_rect);
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    return true;
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}
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@ -61,7 +61,9 @@ public:
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    void InvalidateRegion(VAddr addr, u64 size) override;
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    void FlushAndInvalidateRegion(VAddr addr, u64 size) override;
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    bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
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                               const Tegra::Engines::Fermi2D::Regs::Surface& dst) override;
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                               const Tegra::Engines::Fermi2D::Regs::Surface& dst,
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                               const MathUtil::Rectangle<u32>& src_rect,
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                               const MathUtil::Rectangle<u32>& dst_rect) override;
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    bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
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                           u32 pixel_stride) override;
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    bool AccelerateDrawBatch(bool is_indexed) override;
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@ -1021,24 +1021,155 @@ void RasterizerCacheOpenGL::FastLayeredCopySurface(const Surface& src_surface,
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    }
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}
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static bool BlitSurface(const Surface& src_surface, const Surface& dst_surface,
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                        const MathUtil::Rectangle<u32>& src_rect,
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                        const MathUtil::Rectangle<u32>& dst_rect, GLuint read_fb_handle,
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                        GLuint draw_fb_handle, GLenum src_attachment = 0, GLenum dst_attachment = 0,
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                        std::size_t cubemap_face = 0) {
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    const auto& src_params{src_surface->GetSurfaceParams()};
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    const auto& dst_params{dst_surface->GetSurfaceParams()};
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    OpenGLState prev_state{OpenGLState::GetCurState()};
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    SCOPE_EXIT({ prev_state.Apply(); });
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    OpenGLState state;
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    state.draw.read_framebuffer = read_fb_handle;
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    state.draw.draw_framebuffer = draw_fb_handle;
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    state.Apply();
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    u32 buffers{};
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    if (src_params.type == SurfaceType::ColorTexture) {
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        switch (src_params.target) {
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        case SurfaceTarget::Texture2D:
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            glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + src_attachment,
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                                   GL_TEXTURE_2D, src_surface->Texture().handle, 0);
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            glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
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                                   0, 0);
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            break;
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        case SurfaceTarget::TextureCubemap:
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            glFramebufferTexture2D(
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                GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + src_attachment,
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                static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + cubemap_face),
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                src_surface->Texture().handle, 0);
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            glFramebufferTexture2D(
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                GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
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                static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + cubemap_face), 0, 0);
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            break;
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        case SurfaceTarget::Texture2DArray:
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            glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + src_attachment,
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                                      src_surface->Texture().handle, 0, 0);
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            glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, 0, 0, 0);
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            break;
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        case SurfaceTarget::Texture3D:
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            glFramebufferTexture3D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + src_attachment,
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                                   SurfaceTargetToGL(src_params.target),
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                                   src_surface->Texture().handle, 0, 0);
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            glFramebufferTexture3D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
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                                   SurfaceTargetToGL(src_params.target), 0, 0, 0);
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            break;
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        default:
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            glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + src_attachment,
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                                   GL_TEXTURE_2D, src_surface->Texture().handle, 0);
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            glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
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                                   0, 0);
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            break;
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        }
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        switch (dst_params.target) {
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        case SurfaceTarget::Texture2D:
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            glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + dst_attachment,
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                                   GL_TEXTURE_2D, dst_surface->Texture().handle, 0);
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            glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
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                                   0, 0);
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            break;
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        case SurfaceTarget::TextureCubemap:
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            glFramebufferTexture2D(
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                GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + dst_attachment,
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                static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + cubemap_face),
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                dst_surface->Texture().handle, 0);
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            glFramebufferTexture2D(
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                GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
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                static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + cubemap_face), 0, 0);
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            break;
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        case SurfaceTarget::Texture2DArray:
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            glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + dst_attachment,
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                                      dst_surface->Texture().handle, 0, 0);
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            glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, 0, 0, 0);
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            break;
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        case SurfaceTarget::Texture3D:
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            glFramebufferTexture3D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + dst_attachment,
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                                   SurfaceTargetToGL(dst_params.target),
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                                   dst_surface->Texture().handle, 0, 0);
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            glFramebufferTexture3D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
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                                   SurfaceTargetToGL(dst_params.target), 0, 0, 0);
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            break;
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        default:
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            glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + dst_attachment,
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                                   GL_TEXTURE_2D, dst_surface->Texture().handle, 0);
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            glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
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                                   0, 0);
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            break;
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        }
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        buffers = GL_COLOR_BUFFER_BIT;
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    } else if (src_params.type == SurfaceType::Depth) {
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        glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + src_attachment,
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                               GL_TEXTURE_2D, 0, 0);
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        glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D,
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                               src_surface->Texture().handle, 0);
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        glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
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        glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + dst_attachment,
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                               GL_TEXTURE_2D, 0, 0);
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        glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D,
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                               dst_surface->Texture().handle, 0);
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        glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
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        buffers = GL_DEPTH_BUFFER_BIT;
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    } else if (src_params.type == SurfaceType::DepthStencil) {
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        glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + src_attachment,
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                               GL_TEXTURE_2D, 0, 0);
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        glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
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                               src_surface->Texture().handle, 0);
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        glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + dst_attachment,
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                               GL_TEXTURE_2D, 0, 0);
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        glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
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                               dst_surface->Texture().handle, 0);
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        buffers = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
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    }
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    glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom, dst_rect.left,
 | 
			
		||||
                      dst_rect.top, dst_rect.right, dst_rect.bottom, buffers,
 | 
			
		||||
                      buffers == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST);
 | 
			
		||||
 | 
			
		||||
    return true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerCacheOpenGL::FermiCopySurface(
 | 
			
		||||
    const Tegra::Engines::Fermi2D::Regs::Surface& src_config,
 | 
			
		||||
    const Tegra::Engines::Fermi2D::Regs::Surface& dst_config) {
 | 
			
		||||
    const Tegra::Engines::Fermi2D::Regs::Surface& dst_config,
 | 
			
		||||
    const MathUtil::Rectangle<u32>& src_rect, const MathUtil::Rectangle<u32>& dst_rect) {
 | 
			
		||||
 | 
			
		||||
    const auto& src_params = SurfaceParams::CreateForFermiCopySurface(src_config);
 | 
			
		||||
    const auto& dst_params = SurfaceParams::CreateForFermiCopySurface(dst_config);
 | 
			
		||||
 | 
			
		||||
    ASSERT(src_params.width == dst_params.width);
 | 
			
		||||
    ASSERT(src_params.height == dst_params.height);
 | 
			
		||||
    ASSERT(src_params.pixel_format == dst_params.pixel_format);
 | 
			
		||||
    ASSERT(src_params.block_height == dst_params.block_height);
 | 
			
		||||
    ASSERT(src_params.is_tiled == dst_params.is_tiled);
 | 
			
		||||
    ASSERT(src_params.depth == dst_params.depth);
 | 
			
		||||
    ASSERT(src_params.depth == 1); // Currently, FastCopySurface only works with 2D surfaces
 | 
			
		||||
    ASSERT(src_params.target == dst_params.target);
 | 
			
		||||
    ASSERT(src_params.rt.index == dst_params.rt.index);
 | 
			
		||||
 | 
			
		||||
    FastCopySurface(GetSurface(src_params, true), GetSurface(dst_params, false));
 | 
			
		||||
    auto src_surface = GetSurface(src_params, true);
 | 
			
		||||
    auto dst_surface = GetSurface(dst_params, true);
 | 
			
		||||
 | 
			
		||||
    BlitSurface(src_surface, dst_surface, src_rect, dst_rect, read_framebuffer.handle,
 | 
			
		||||
                draw_framebuffer.handle);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerCacheOpenGL::AccurateCopySurface(const Surface& src_surface,
 | 
			
		||||
 | 
			
		||||
@ -421,7 +421,9 @@ public:
 | 
			
		||||
 | 
			
		||||
    /// Copies the contents of one surface to another
 | 
			
		||||
    void FermiCopySurface(const Tegra::Engines::Fermi2D::Regs::Surface& src_config,
 | 
			
		||||
                          const Tegra::Engines::Fermi2D::Regs::Surface& dst_config);
 | 
			
		||||
                          const Tegra::Engines::Fermi2D::Regs::Surface& dst_config,
 | 
			
		||||
                          const MathUtil::Rectangle<u32>& src_rect,
 | 
			
		||||
                          const MathUtil::Rectangle<u32>& dst_rect);
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    void LoadSurface(const Surface& surface);
 | 
			
		||||
 | 
			
		||||
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		Reference in New Issue
	
	Block a user