yuzu: Resolve -Wextra-semi warnings
While we're in the same area, we can ensure GameDir member variables are always initialized to consistent values.
This commit is contained in:
		
							parent
							
								
									db96034ea4
								
							
						
					
					
						commit
						dbb1cbce67
					
				@ -406,7 +406,7 @@ bool GameList::isEmpty() const {
 | 
				
			|||||||
             type == GameListItemType::SysNandDir)) {
 | 
					             type == GameListItemType::SysNandDir)) {
 | 
				
			||||||
            item_model->invisibleRootItem()->removeRow(child->row());
 | 
					            item_model->invisibleRootItem()->removeRow(child->row());
 | 
				
			||||||
            i--;
 | 
					            i--;
 | 
				
			||||||
        };
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
    return !item_model->invisibleRootItem()->hasChildren();
 | 
					    return !item_model->invisibleRootItem()->hasChildren();
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
				
			|||||||
@ -374,7 +374,7 @@ void GameListWorker::run() {
 | 
				
			|||||||
            ScanFileSystem(ScanTarget::PopulateGameList, game_dir.path.toStdString(),
 | 
					            ScanFileSystem(ScanTarget::PopulateGameList, game_dir.path.toStdString(),
 | 
				
			||||||
                           game_dir.deep_scan ? 256 : 0, game_list_dir);
 | 
					                           game_dir.deep_scan ? 256 : 0, game_list_dir);
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
    };
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    emit Finished(watch_list);
 | 
					    emit Finished(watch_list);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
				
			|||||||
@ -29,14 +29,14 @@ extern const Themes themes;
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
struct GameDir {
 | 
					struct GameDir {
 | 
				
			||||||
    QString path;
 | 
					    QString path;
 | 
				
			||||||
    bool deep_scan;
 | 
					    bool deep_scan = false;
 | 
				
			||||||
    bool expanded;
 | 
					    bool expanded = false;
 | 
				
			||||||
    bool operator==(const GameDir& rhs) const {
 | 
					    bool operator==(const GameDir& rhs) const {
 | 
				
			||||||
        return path == rhs.path;
 | 
					        return path == rhs.path;
 | 
				
			||||||
    };
 | 
					    }
 | 
				
			||||||
    bool operator!=(const GameDir& rhs) const {
 | 
					    bool operator!=(const GameDir& rhs) const {
 | 
				
			||||||
        return !operator==(rhs);
 | 
					        return !operator==(rhs);
 | 
				
			||||||
    };
 | 
					    }
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
struct Values {
 | 
					struct Values {
 | 
				
			||||||
 | 
				
			|||||||
		Loading…
	
		Reference in New Issue
	
	Block a user