settings: Remove global vibration strength modifier
This will be replaced in favor of per-player vibration strength modifiers.
This commit is contained in:
		
							parent
							
								
									92fa5257c7
								
							
						
					
					
						commit
						d6a41cfc21
					
				| @ -684,9 +684,7 @@ bool Controller_NPad::VibrateControllerAtIndex(std::size_t npad_index, | ||||
|     const auto& button_state = buttons[npad_index]; | ||||
| 
 | ||||
|     return button_state[A - BUTTON_HID_BEGIN]->SetRumblePlay( | ||||
|         vibration_value.amp_low * Settings::values.vibration_strength.GetValue() / 100, | ||||
|         vibration_value.freq_low, | ||||
|         vibration_value.amp_high * Settings::values.vibration_strength.GetValue() / 100, | ||||
|         vibration_value.amp_low, vibration_value.freq_low, vibration_value.amp_high, | ||||
|         vibration_value.freq_high); | ||||
| } | ||||
| 
 | ||||
|  | ||||
| @ -150,7 +150,6 @@ void RestoreGlobalState() { | ||||
|     values.players.SetGlobal(true); | ||||
|     values.use_docked_mode.SetGlobal(true); | ||||
|     values.vibration_enabled.SetGlobal(true); | ||||
|     values.vibration_strength.SetGlobal(true); | ||||
|     values.motion_enabled.SetGlobal(true); | ||||
| } | ||||
| 
 | ||||
|  | ||||
| @ -170,7 +170,6 @@ struct Values { | ||||
|     Setting<bool> use_docked_mode; | ||||
| 
 | ||||
|     Setting<bool> vibration_enabled; | ||||
|     Setting<int> vibration_strength; | ||||
| 
 | ||||
|     Setting<bool> motion_enabled; | ||||
|     std::string motion_device; | ||||
|  | ||||
| @ -266,7 +266,6 @@ void QtControllerSelectorDialog::ApplyConfiguration() { | ||||
|     OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode.GetValue()); | ||||
| 
 | ||||
|     Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked()); | ||||
|     Settings::values.vibration_strength.SetValue(ui->vibrationSpin->value()); | ||||
|     Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked()); | ||||
| } | ||||
| 
 | ||||
| @ -283,7 +282,6 @@ void QtControllerSelectorDialog::LoadConfiguration() { | ||||
|     UpdateDockedState(Settings::values.players.GetValue()[8].connected); | ||||
| 
 | ||||
|     ui->vibrationGroup->setChecked(Settings::values.vibration_enabled.GetValue()); | ||||
|     ui->vibrationSpin->setValue(Settings::values.vibration_strength.GetValue()); | ||||
|     ui->motionGroup->setChecked(Settings::values.motion_enabled.GetValue()); | ||||
| } | ||||
| 
 | ||||
|  | ||||
| @ -493,8 +493,6 @@ void Config::ReadControlValues() { | ||||
|     ReadSettingGlobal(Settings::values.use_docked_mode, QStringLiteral("use_docked_mode"), false); | ||||
|     ReadSettingGlobal(Settings::values.vibration_enabled, QStringLiteral("vibration_enabled"), | ||||
|                       true); | ||||
|     ReadSettingGlobal(Settings::values.vibration_strength, QStringLiteral("vibration_strength"), | ||||
|                       100); | ||||
|     ReadSettingGlobal(Settings::values.motion_enabled, QStringLiteral("motion_enabled"), true); | ||||
| 
 | ||||
|     qt_config->endGroup(); | ||||
| @ -1152,8 +1150,6 @@ void Config::SaveControlValues() { | ||||
|     WriteSettingGlobal(QStringLiteral("use_docked_mode"), Settings::values.use_docked_mode, false); | ||||
|     WriteSettingGlobal(QStringLiteral("vibration_enabled"), Settings::values.vibration_enabled, | ||||
|                        true); | ||||
|     WriteSettingGlobal(QStringLiteral("vibration_strength"), Settings::values.vibration_strength, | ||||
|                        100); | ||||
|     WriteSettingGlobal(QStringLiteral("motion_enabled"), Settings::values.motion_enabled, true); | ||||
|     WriteSetting(QStringLiteral("motion_device"), | ||||
|                  QString::fromStdString(Settings::values.motion_device), | ||||
|  | ||||
| @ -186,7 +186,6 @@ void ConfigureInput::ApplyConfiguration() { | ||||
|     OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode.GetValue()); | ||||
| 
 | ||||
|     Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked()); | ||||
|     Settings::values.vibration_strength.SetValue(ui->vibrationSpin->value()); | ||||
|     Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked()); | ||||
| } | ||||
| 
 | ||||
| @ -207,7 +206,6 @@ void ConfigureInput::LoadConfiguration() { | ||||
|     UpdateDockedState(Settings::values.players.GetValue()[8].connected); | ||||
| 
 | ||||
|     ui->vibrationGroup->setChecked(Settings::values.vibration_enabled.GetValue()); | ||||
|     ui->vibrationSpin->setValue(Settings::values.vibration_strength.GetValue()); | ||||
|     ui->motionGroup->setChecked(Settings::values.motion_enabled.GetValue()); | ||||
| } | ||||
| 
 | ||||
|  | ||||
| @ -290,8 +290,6 @@ void Config::ReadValues() { | ||||
| 
 | ||||
|     Settings::values.vibration_enabled.SetValue( | ||||
|         sdl2_config->GetBoolean("ControlsGeneral", "vibration_enabled", true)); | ||||
|     Settings::values.vibration_strength.SetValue( | ||||
|         sdl2_config->GetInteger("ControlsGeneral", "vibration_strength", 100)); | ||||
|     Settings::values.motion_enabled.SetValue( | ||||
|         sdl2_config->GetBoolean("ControlsGeneral", "motion_enabled", true)); | ||||
|     Settings::values.touchscreen.enabled = | ||||
|  | ||||
| @ -69,9 +69,6 @@ rstick= | ||||
| # 0: Disabled, 1 (default): Enabled | ||||
| vibration_enabled= | ||||
| 
 | ||||
| # Vibration strength percentage (Default: 100) | ||||
| vibration_strength= | ||||
| 
 | ||||
| # for motion input, the following devices are available: | ||||
| #  - "motion_emu" (default) for emulating motion input from mouse input. Required parameters: | ||||
| #      - "update_period": update period in milliseconds (default to 100) | ||||
|  | ||||
| @ -76,7 +76,6 @@ void Config::ReadValues() { | ||||
|     } | ||||
| 
 | ||||
|     Settings::values.vibration_enabled.SetValue(true); | ||||
|     Settings::values.vibration_strength.SetValue(100); | ||||
|     Settings::values.motion_enabled.SetValue(true); | ||||
|     Settings::values.touchscreen.enabled = ""; | ||||
|     Settings::values.touchscreen.device = ""; | ||||
|  | ||||
		Loading…
	
		Reference in New Issue
	
	Block a user
	 Morph
						Morph