filesystem: Implement basic IStorage functionality.
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				@ -97,6 +97,10 @@ add_library(core STATIC
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    hle/service/audio/audio.h
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    hle/service/audio/audout_u.cpp
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    hle/service/audio/audout_u.h
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    hle/service/filesystem/filesystem.cpp
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    hle/service/filesystem/filesystem.h
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    hle/service/filesystem/fsp_srv.cpp
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    hle/service/filesystem/fsp_srv.h
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    hle/service/hid/hid.cpp
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    hle/service/hid/hid.h
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    hle/service/lm/lm.cpp
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										54
									
								
								src/core/hle/service/filesystem/filesystem.cpp
									
									
									
									
									
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								src/core/hle/service/filesystem/filesystem.cpp
									
									
									
									
									
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <boost/container/flat_map.hpp>
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#include "core/file_sys/filesystem.h"
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#include "core/hle/service/filesystem/filesystem.h"
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#include "core/hle/service/filesystem/fsp_srv.h"
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namespace Service {
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namespace FileSystem {
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/**
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 * Map of registered file systems, identified by type. Once an file system is registered here, it
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 * is never removed until UnregisterFileSystems is called.
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 */
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static boost::container::flat_map<Type, std::unique_ptr<FileSys::FileSystemFactory>> filesystem_map;
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ResultCode RegisterFileSystem(std::unique_ptr<FileSys::FileSystemFactory>&& factory, Type type) {
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    auto result = filesystem_map.emplace(type, std::move(factory));
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    bool inserted = result.second;
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    ASSERT_MSG(inserted, "Tried to register more than one system with same id code");
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    auto& filesystem = result.first->second;
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    LOG_DEBUG(Service_FS, "Registered file system %s with id code 0x%08X",
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              filesystem->GetName().c_str(), static_cast<u32>(type));
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    return RESULT_SUCCESS;
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}
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ResultVal<std::unique_ptr<FileSys::FileSystemBackend>> OpenFileSystem(Type type,
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                                                                      FileSys::Path& path) {
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    LOG_TRACE(Service_FS, "Opening FileSystem with type=%d", type);
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    auto itr = filesystem_map.find(type);
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    if (itr == filesystem_map.end()) {
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        // TODO(bunnei): Find a better error code for this
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        return ResultCode(-1);
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    }
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    return itr->second->Open(path);
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}
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void UnregisterFileSystems() {
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    filesystem_map.clear();
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}
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void InstallInterfaces(SM::ServiceManager& service_manager) {
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    UnregisterFileSystems();
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    std::make_shared<FSP_SRV>()->InstallAsService(service_manager);
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}
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} // namespace FileSystem
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} // namespace Service
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								src/core/hle/service/filesystem/filesystem.h
									
									
									
									
									
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								src/core/hle/service/filesystem/filesystem.h
									
									
									
									
									
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include "common/common_types.h"
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#include "core/file_sys/filesystem.h"
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#include "core/hle/result.h"
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#include "core/hle/service/service.h"
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namespace Service {
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namespace FileSystem {
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/// Supported FileSystem types
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enum class Type {
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    RomFS = 1,
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};
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/**
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 * Registers a FileSystem, instances of which can later be opened using its IdCode.
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 * @param factory FileSystem backend interface to use
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 * @param type Type used to access this type of FileSystem
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 */
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ResultCode RegisterFileSystem(std::unique_ptr<FileSys::FileSystemFactory>&& factory, Type type);
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/**
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 * Opens a file system
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 * @param type Type of the file system to open
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 * @param path Path to the file system, used with Binary paths
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 * @return FileSys::FileSystemBackend interface to the file system
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 */
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ResultVal<std::unique_ptr<FileSys::FileSystemBackend>> OpenFileSystem(Type type,
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                                                                      FileSys::Path& path);
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/// Registers all Filesystem services with the specified service manager.
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void InstallInterfaces(SM::ServiceManager& service_manager);
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} // namespace Filesystem
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} // namespace Service
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										132
									
								
								src/core/hle/service/filesystem/fsp_srv.cpp
									
									
									
									
									
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								src/core/hle/service/filesystem/fsp_srv.cpp
									
									
									
									
									
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/logging/log.h"
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#include "core/core.h"
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#include "core/file_sys/filesystem.h"
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#include "core/file_sys/storage.h"
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#include "core/hle/ipc_helpers.h"
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#include "core/hle/kernel/client_port.h"
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#include "core/hle/kernel/client_session.h"
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#include "core/hle/service/filesystem/filesystem.h"
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#include "core/hle/service/filesystem/fsp_srv.h"
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namespace Service {
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namespace FileSystem {
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class IStorage final : public ServiceFramework<IStorage> {
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public:
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    IStorage(std::unique_ptr<FileSys::StorageBackend>&& backend)
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        : ServiceFramework("IStorage"), backend(std::move(backend)) {
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        static const FunctionInfo functions[] = {
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            {0, &IStorage::Read, "Read"},       {1, &IStorage::Write, "Write"},
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            {2, &IStorage::Flush, "Flush"},     {3, &IStorage::SetSize, "SetSize"},
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            {4, &IStorage::GetSize, "GetSize"},
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        };
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        RegisterHandlers(functions);
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    }
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private:
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    std::unique_ptr<FileSys::StorageBackend> backend;
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    void Read(Kernel::HLERequestContext& ctx) {
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        IPC::RequestParser rp{ctx};
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        u64 offset = rp.Pop<u64>();
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        u64 length = rp.Pop<u64>();
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        LOG_DEBUG(Service, "called, offset=0x%llx, length=0x%llx", offset, length);
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        auto descriptor = ctx.BufferDescriptorB()[0];
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        std::vector<u8> output(length);
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        ResultVal<size_t> res = backend->Read(offset, length, output.data());
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        if (res.Failed()) {
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            IPC::RequestBuilder rb{ctx, 2};
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            rb.Push(res.Code());
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        }
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        Memory::WriteBlock(descriptor.Address(), output.data(), descriptor.Size());
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        IPC::RequestBuilder rb{ctx, 2};
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        rb.Push(RESULT_SUCCESS);
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    }
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    void Write(Kernel::HLERequestContext& ctx) {
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        IPC::RequestBuilder rb{ctx, 2};
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        rb.Push(RESULT_SUCCESS);
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        LOG_WARNING(Service, "(STUBBED) called");
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    }
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    void Flush(Kernel::HLERequestContext& ctx) {
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        IPC::RequestBuilder rb{ctx, 2};
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        rb.Push(RESULT_SUCCESS);
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        LOG_WARNING(Service, "(STUBBED) called");
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    }
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    void SetSize(Kernel::HLERequestContext& ctx) {
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        IPC::RequestBuilder rb{ctx, 2};
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        rb.Push(RESULT_SUCCESS);
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        LOG_WARNING(Service, "(STUBBED) called");
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    }
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    void GetSize(Kernel::HLERequestContext& ctx) {
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        IPC::RequestBuilder rb{ctx, 2};
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        rb.Push(RESULT_SUCCESS);
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        LOG_WARNING(Service, "(STUBBED) called");
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    }
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};
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FSP_SRV::FSP_SRV() : ServiceFramework("fsp-srv") {
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    static const FunctionInfo functions[] = {
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        {1, &FSP_SRV::Initalize, "Initalize"},
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        {200, &FSP_SRV::OpenDataStorageByCurrentProcess, "OpenDataStorageByCurrentProcess"},
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        {203, &FSP_SRV::OpenRomStorage, "OpenRomStorage"},
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        {1005, &FSP_SRV::GetGlobalAccessLogMode, "GetGlobalAccessLogMode"},
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    };
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    RegisterHandlers(functions);
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}
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void FSP_SRV::Initalize(Kernel::HLERequestContext& ctx) {
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    IPC::RequestBuilder rb{ctx, 2};
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    rb.Push(RESULT_SUCCESS);
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    LOG_WARNING(Service, "(STUBBED) called");
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}
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void FSP_SRV::GetGlobalAccessLogMode(Kernel::HLERequestContext& ctx) {
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    IPC::RequestBuilder rb{ctx, 4};
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    rb.Push(RESULT_SUCCESS);
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    rb.Push<u32>(5);
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    LOG_WARNING(Service, "(STUBBED) called");
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}
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void FSP_SRV::OpenDataStorageByCurrentProcess(Kernel::HLERequestContext& ctx) {
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    FileSys::Path path;
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    auto filesystem = OpenFileSystem(Type::RomFS, path);
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    if (filesystem.Failed()) {
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        IPC::RequestBuilder rb{ctx, 2};
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        rb.Push(filesystem.Code());
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        return;
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    }
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    auto storage = filesystem.Unwrap()->OpenFile({}, {});
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    if (storage.Failed()) {
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        IPC::RequestBuilder rb{ctx, 2};
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        rb.Push(storage.Code());
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        return;
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    }
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    // TODO: What if already opened?
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    IPC::RequestBuilder rb{ctx, 2, 0, 0, 1};
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    rb.Push(RESULT_SUCCESS);
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    rb.PushIpcInterface<IStorage>(std::move(storage.Unwrap()));
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    LOG_WARNING(Service, "(STUBBED) called");
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}
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void FSP_SRV::OpenRomStorage(Kernel::HLERequestContext& ctx) {
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    OpenDataStorageByCurrentProcess(ctx);
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}
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} // namespace Filesystem
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} // namespace Service
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										25
									
								
								src/core/hle/service/filesystem/fsp_srv.h
									
									
									
									
									
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								src/core/hle/service/filesystem/fsp_srv.h
									
									
									
									
									
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "core/hle/service/service.h"
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namespace Service {
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namespace FileSystem {
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class FSP_SRV final : public ServiceFramework<FSP_SRV> {
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public:
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    FSP_SRV();
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    ~FSP_SRV() = default;
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private:
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    void Initalize(Kernel::HLERequestContext& ctx);
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    void GetGlobalAccessLogMode(Kernel::HLERequestContext& ctx);
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    void OpenDataStorageByCurrentProcess(Kernel::HLERequestContext& ctx);
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    void OpenRomStorage(Kernel::HLERequestContext& ctx);
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};
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} // namespace Filesystem
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} // namespace Service
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@ -19,6 +19,7 @@
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#include "core/hle/service/aoc/aoc_u.h"
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#include "core/hle/service/apm/apm.h"
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#include "core/hle/service/audio/audio.h"
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#include "core/hle/service/filesystem/filesystem.h"
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#include "core/hle/service/hid/hid.h"
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#include "core/hle/service/lm/lm.h"
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#include "core/hle/service/nvdrv/nvdrv.h"
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@ -172,6 +173,7 @@ void Init() {
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    AOC::InstallInterfaces(*SM::g_service_manager);
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    APM::InstallInterfaces(*SM::g_service_manager);
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    Audio::InstallInterfaces(*SM::g_service_manager);
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    FileSystem::InstallInterfaces(*SM::g_service_manager);
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    HID::InstallInterfaces(*SM::g_service_manager);
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    LM::InstallInterfaces(*SM::g_service_manager);
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    Nvidia::InstallInterfaces(*SM::g_service_manager);
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