shader_ir: Unify blocks in decompiled shaders.

This commit is contained in:
Fernando Sahmkow
2019-07-09 08:14:39 -04:00
committed by FernandoS27
parent 926b80102f
commit d5533b440c
7 changed files with 86 additions and 59 deletions
+6 -6
View File
@@ -148,12 +148,12 @@ enum class OperationCode {
ImageStore, /// (MetaImage, float[N] coords) -> void
Branch, /// (uint branch_target) -> void
BranchIndirect,/// (uint branch_target) -> void
PushFlowStack, /// (uint branch_target) -> void
PopFlowStack, /// () -> void
Exit, /// () -> void
Discard, /// () -> void
Branch, /// (uint branch_target) -> void
BranchIndirect, /// (uint branch_target) -> void
PushFlowStack, /// (uint branch_target) -> void
PopFlowStack, /// () -> void
Exit, /// () -> void
Discard, /// () -> void
EmitVertex, /// () -> void
EndPrimitive, /// () -> void