Implemented glColorMask
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b1cb0a3f2c
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d42275f11c
@ -652,6 +652,10 @@ void RasterizerOpenGL::SyncDepthTest() {
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const auto& regs = Pica::g_state.regs;
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const auto& regs = Pica::g_state.regs;
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state.depth.test_enabled = (regs.output_merger.depth_test_enable == 1);
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state.depth.test_enabled = (regs.output_merger.depth_test_enable == 1);
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state.depth.test_func = PicaToGL::CompareFunc(regs.output_merger.depth_test_func);
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state.depth.test_func = PicaToGL::CompareFunc(regs.output_merger.depth_test_func);
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state.color_mask.red_enabled = regs.output_merger.red_enable;
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state.color_mask.green_enabled = regs.output_merger.green_enable;
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state.color_mask.blue_enabled = regs.output_merger.blue_enable;
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state.color_mask.alpha_enabled = regs.output_merger.alpha_enable;
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state.depth.write_mask = regs.output_merger.depth_write_enable ? GL_TRUE : GL_FALSE;
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state.depth.write_mask = regs.output_merger.depth_write_enable ? GL_TRUE : GL_FALSE;
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}
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}
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@ -16,6 +16,11 @@ OpenGLState::OpenGLState() {
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depth.test_func = GL_LESS;
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depth.test_func = GL_LESS;
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depth.write_mask = GL_TRUE;
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depth.write_mask = GL_TRUE;
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color_mask.red_enabled = GL_TRUE;
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color_mask.green_enabled = GL_TRUE;
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color_mask.blue_enabled = GL_TRUE;
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color_mask.alpha_enabled = GL_TRUE;
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stencil.test_enabled = false;
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stencil.test_enabled = false;
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stencil.test_func = GL_ALWAYS;
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stencil.test_func = GL_ALWAYS;
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stencil.test_ref = 0;
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stencil.test_ref = 0;
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@ -77,6 +82,14 @@ void OpenGLState::Apply() {
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glDepthMask(depth.write_mask);
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glDepthMask(depth.write_mask);
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}
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}
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// Color mask
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if (color_mask.red_enabled != cur_state.color_mask.red_enabled ||
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color_mask.green_enabled != cur_state.color_mask.green_enabled ||
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color_mask.blue_enabled != cur_state.color_mask.blue_enabled ||
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color_mask.alpha_enabled != cur_state.color_mask.alpha_enabled) {
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glColorMask(color_mask.red_enabled, color_mask.green_enabled, color_mask.blue_enabled, color_mask.alpha_enabled);
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}
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// Stencil test
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// Stencil test
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if (stencil.test_enabled != cur_state.stencil.test_enabled) {
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if (stencil.test_enabled != cur_state.stencil.test_enabled) {
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if (stencil.test_enabled) {
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if (stencil.test_enabled) {
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@ -19,6 +19,13 @@ public:
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GLboolean write_mask; // GL_DEPTH_WRITEMASK
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GLboolean write_mask; // GL_DEPTH_WRITEMASK
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} depth;
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} depth;
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struct {
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GLboolean red_enabled;
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GLboolean green_enabled;
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GLboolean blue_enabled;
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GLboolean alpha_enabled;
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} color_mask; // GL_COLOR_WRITEMASK
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struct {
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struct {
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bool test_enabled; // GL_STENCIL_TEST
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bool test_enabled; // GL_STENCIL_TEST
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GLenum test_func; // GL_STENCIL_FUNC
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GLenum test_func; // GL_STENCIL_FUNC
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