glsl/glasm: Pass and use scaling parameters in shaders

This commit is contained in:
ReinUsesLisp
2021-11-16 22:11:29 +01:00
committed by Fernando Sahmkow
parent 4a512d6827
commit cfeb161c7e
9 changed files with 51 additions and 28 deletions
@@ -211,7 +211,7 @@ void EmitYDirection(EmitContext& ctx, IR::Inst& inst) {
}
void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst) {
ctx.Add("MOV.F {}.x,program.env[0].x;", inst);
ctx.Add("MOV.F {}.x,scaling[0].y;", inst);
}
void EmitUndefU1(EmitContext& ctx, IR::Inst& inst) {