Merge pull request #1151 from bunnei/revert-4a2ee191
Revert "Shader: Use the right sampler type in the TEX, TEXS and TLDS …"
This commit is contained in:
		
						commit
						cb8b371570
					
				@ -440,12 +440,13 @@ public:
 | 
			
		||||
        }
 | 
			
		||||
        declarations.AddNewLine();
 | 
			
		||||
 | 
			
		||||
        const auto& samplers = GetSamplers();
 | 
			
		||||
        for (const auto& sampler : samplers) {
 | 
			
		||||
            declarations.AddLine("uniform " + sampler.GetTypeString() + ' ' + sampler.GetName() +
 | 
			
		||||
                                 ';');
 | 
			
		||||
        // Append the sampler2D array for the used textures.
 | 
			
		||||
        size_t num_samplers = GetSamplers().size();
 | 
			
		||||
        if (num_samplers > 0) {
 | 
			
		||||
            declarations.AddLine("uniform sampler2D " + SamplerEntry::GetArrayName(stage) + '[' +
 | 
			
		||||
                                 std::to_string(num_samplers) + "];");
 | 
			
		||||
            declarations.AddNewLine();
 | 
			
		||||
        }
 | 
			
		||||
        declarations.AddNewLine();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// Returns a list of constant buffer declarations
 | 
			
		||||
@ -457,14 +458,13 @@ public:
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// Returns a list of samplers used in the shader
 | 
			
		||||
    const std::vector<SamplerEntry>& GetSamplers() const {
 | 
			
		||||
    std::vector<SamplerEntry> GetSamplers() const {
 | 
			
		||||
        return used_samplers;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// Returns the GLSL sampler used for the input shader sampler, and creates a new one if
 | 
			
		||||
    /// necessary.
 | 
			
		||||
    std::string AccessSampler(const Sampler& sampler, Tegra::Shader::TextureType type,
 | 
			
		||||
                              bool is_array) {
 | 
			
		||||
    std::string AccessSampler(const Sampler& sampler) {
 | 
			
		||||
        size_t offset = static_cast<size_t>(sampler.index.Value());
 | 
			
		||||
 | 
			
		||||
        // If this sampler has already been used, return the existing mapping.
 | 
			
		||||
@ -473,13 +473,12 @@ public:
 | 
			
		||||
                         [&](const SamplerEntry& entry) { return entry.GetOffset() == offset; });
 | 
			
		||||
 | 
			
		||||
        if (itr != used_samplers.end()) {
 | 
			
		||||
            ASSERT(itr->GetType() == type && itr->IsArray() == is_array);
 | 
			
		||||
            return itr->GetName();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Otherwise create a new mapping for this sampler
 | 
			
		||||
        size_t next_index = used_samplers.size();
 | 
			
		||||
        SamplerEntry entry{stage, offset, next_index, type, is_array};
 | 
			
		||||
        SamplerEntry entry{stage, offset, next_index};
 | 
			
		||||
        used_samplers.emplace_back(entry);
 | 
			
		||||
        return entry.GetName();
 | 
			
		||||
    }
 | 
			
		||||
@ -657,8 +656,8 @@ private:
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// Generates code representing a texture sampler.
 | 
			
		||||
    std::string GetSampler(const Sampler& sampler, Tegra::Shader::TextureType type, bool is_array) {
 | 
			
		||||
        return regs.AccessSampler(sampler, type, is_array);
 | 
			
		||||
    std::string GetSampler(const Sampler& sampler) {
 | 
			
		||||
        return regs.AccessSampler(sampler);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@ -1556,39 +1555,10 @@ private:
 | 
			
		||||
                break;
 | 
			
		||||
            }
 | 
			
		||||
            case OpCode::Id::TEX: {
 | 
			
		||||
                ASSERT_MSG(instr.tex.array == 0, "TEX arrays unimplemented");
 | 
			
		||||
                std::string coord{};
 | 
			
		||||
 | 
			
		||||
                switch (instr.tex.texture_type) {
 | 
			
		||||
                case Tegra::Shader::TextureType::Texture2D: {
 | 
			
		||||
                    std::string x = regs.GetRegisterAsFloat(instr.gpr8);
 | 
			
		||||
                    std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
 | 
			
		||||
                    coord = "vec2 coords = vec2(" + x + ", " + y + ");";
 | 
			
		||||
                    break;
 | 
			
		||||
                }
 | 
			
		||||
                case Tegra::Shader::TextureType::Texture3D: {
 | 
			
		||||
                    std::string x = regs.GetRegisterAsFloat(instr.gpr8);
 | 
			
		||||
                    std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
 | 
			
		||||
                    std::string z = regs.GetRegisterAsFloat(instr.gpr20);
 | 
			
		||||
                    coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
 | 
			
		||||
                    break;
 | 
			
		||||
                }
 | 
			
		||||
                case Tegra::Shader::TextureType::TextureCube: {
 | 
			
		||||
                    std::string x = regs.GetRegisterAsFloat(instr.gpr8);
 | 
			
		||||
                    std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
 | 
			
		||||
                    std::string z = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2);
 | 
			
		||||
                    ASSERT(instr.gpr20.Value() == Register::ZeroIndex);
 | 
			
		||||
                    coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
 | 
			
		||||
                    break;
 | 
			
		||||
                }
 | 
			
		||||
                default:
 | 
			
		||||
                    LOG_CRITICAL(HW_GPU, "Unhandled texture type {}",
 | 
			
		||||
                                 static_cast<u32>(instr.tex.texture_type.Value()));
 | 
			
		||||
                    UNREACHABLE();
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                const std::string sampler =
 | 
			
		||||
                    GetSampler(instr.sampler, instr.tex.texture_type, instr.tex.array);
 | 
			
		||||
                const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
 | 
			
		||||
                const std::string op_b = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
 | 
			
		||||
                const std::string sampler = GetSampler(instr.sampler);
 | 
			
		||||
                const std::string coord = "vec2 coords = vec2(" + op_a + ", " + op_b + ");";
 | 
			
		||||
                // Add an extra scope and declare the texture coords inside to prevent
 | 
			
		||||
                // overwriting them in case they are used as outputs of the texs instruction.
 | 
			
		||||
                shader.AddLine("{");
 | 
			
		||||
@ -1610,72 +1580,20 @@ private:
 | 
			
		||||
                break;
 | 
			
		||||
            }
 | 
			
		||||
            case OpCode::Id::TEXS: {
 | 
			
		||||
                std::string coord{};
 | 
			
		||||
 | 
			
		||||
                switch (instr.texs.GetTextureType()) {
 | 
			
		||||
                case Tegra::Shader::TextureType::Texture2D: {
 | 
			
		||||
                    if (instr.texs.IsArrayTexture()) {
 | 
			
		||||
                        std::string index = regs.GetRegisterAsInteger(instr.gpr8);
 | 
			
		||||
                        std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
 | 
			
		||||
                        std::string y = regs.GetRegisterAsFloat(instr.gpr20);
 | 
			
		||||
                        coord = "vec3 coords = vec3(" + x + ", " + y + ", " + index + ");";
 | 
			
		||||
                    } else {
 | 
			
		||||
                        std::string x = regs.GetRegisterAsFloat(instr.gpr8);
 | 
			
		||||
                        std::string y = regs.GetRegisterAsFloat(instr.gpr20);
 | 
			
		||||
                        coord = "vec2 coords = vec2(" + x + ", " + y + ");";
 | 
			
		||||
                    }
 | 
			
		||||
                    break;
 | 
			
		||||
                }
 | 
			
		||||
                case Tegra::Shader::TextureType::Texture3D: {
 | 
			
		||||
                    std::string x = regs.GetRegisterAsFloat(instr.gpr8);
 | 
			
		||||
                    std::string y = regs.GetRegisterAsFloat(instr.gpr20);
 | 
			
		||||
                    std::string z = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
 | 
			
		||||
                    coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
 | 
			
		||||
                    break;
 | 
			
		||||
                }
 | 
			
		||||
                case Tegra::Shader::TextureType::TextureCube: {
 | 
			
		||||
                    std::string x = regs.GetRegisterAsFloat(instr.gpr8);
 | 
			
		||||
                    std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
 | 
			
		||||
                    std::string z = regs.GetRegisterAsFloat(instr.gpr20);
 | 
			
		||||
                    coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
 | 
			
		||||
                    break;
 | 
			
		||||
                }
 | 
			
		||||
                default:
 | 
			
		||||
                    LOG_CRITICAL(HW_GPU, "Unhandled texture type {}",
 | 
			
		||||
                                 static_cast<u32>(instr.texs.GetTextureType()));
 | 
			
		||||
                    UNREACHABLE();
 | 
			
		||||
                }
 | 
			
		||||
                const std::string sampler = GetSampler(instr.sampler, instr.texs.GetTextureType(),
 | 
			
		||||
                                                       instr.texs.IsArrayTexture());
 | 
			
		||||
                const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
 | 
			
		||||
                const std::string op_b = regs.GetRegisterAsFloat(instr.gpr20);
 | 
			
		||||
                const std::string sampler = GetSampler(instr.sampler);
 | 
			
		||||
                const std::string coord = "vec2 coords = vec2(" + op_a + ", " + op_b + ");";
 | 
			
		||||
 | 
			
		||||
                const std::string texture = "texture(" + sampler + ", coords)";
 | 
			
		||||
                WriteTexsInstruction(instr, coord, texture);
 | 
			
		||||
                break;
 | 
			
		||||
            }
 | 
			
		||||
            case OpCode::Id::TLDS: {
 | 
			
		||||
                ASSERT(instr.tlds.GetTextureType() == Tegra::Shader::TextureType::Texture2D);
 | 
			
		||||
                ASSERT(instr.tlds.IsArrayTexture() == false);
 | 
			
		||||
                std::string coord{};
 | 
			
		||||
 | 
			
		||||
                switch (instr.tlds.GetTextureType()) {
 | 
			
		||||
                case Tegra::Shader::TextureType::Texture2D: {
 | 
			
		||||
                    if (instr.tlds.IsArrayTexture()) {
 | 
			
		||||
                        LOG_CRITICAL(HW_GPU, "Unhandled 2d array texture");
 | 
			
		||||
                        UNREACHABLE();
 | 
			
		||||
                    } else {
 | 
			
		||||
                        std::string x = regs.GetRegisterAsInteger(instr.gpr8);
 | 
			
		||||
                        std::string y = regs.GetRegisterAsInteger(instr.gpr20);
 | 
			
		||||
                        coord = "ivec2 coords = ivec2(" + x + ", " + y + ");";
 | 
			
		||||
                    }
 | 
			
		||||
                    break;
 | 
			
		||||
                }
 | 
			
		||||
                default:
 | 
			
		||||
                    LOG_CRITICAL(HW_GPU, "Unhandled texture type {}",
 | 
			
		||||
                                 static_cast<u32>(instr.tlds.GetTextureType()));
 | 
			
		||||
                    UNREACHABLE();
 | 
			
		||||
                }
 | 
			
		||||
                const std::string sampler = GetSampler(instr.sampler, instr.tlds.GetTextureType(),
 | 
			
		||||
                                                       instr.tlds.IsArrayTexture());
 | 
			
		||||
                const std::string op_a = regs.GetRegisterAsInteger(instr.gpr8);
 | 
			
		||||
                const std::string op_b = regs.GetRegisterAsInteger(instr.gpr20);
 | 
			
		||||
                const std::string sampler = GetSampler(instr.sampler);
 | 
			
		||||
                const std::string coord = "ivec2 coords = ivec2(" + op_a + ", " + op_b + ");";
 | 
			
		||||
                const std::string texture = "texelFetch(" + sampler + ", coords, 0)";
 | 
			
		||||
                WriteTexsInstruction(instr, coord, texture);
 | 
			
		||||
                break;
 | 
			
		||||
@ -1698,8 +1616,7 @@ private:
 | 
			
		||||
                    UNREACHABLE();
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                const std::string sampler =
 | 
			
		||||
                    GetSampler(instr.sampler, instr.tld4.texture_type, instr.tld4.array);
 | 
			
		||||
                const std::string sampler = GetSampler(instr.sampler);
 | 
			
		||||
                // Add an extra scope and declare the texture coords inside to prevent
 | 
			
		||||
                // overwriting them in case they are used as outputs of the texs instruction.
 | 
			
		||||
                shader.AddLine("{");
 | 
			
		||||
@ -1725,8 +1642,7 @@ private:
 | 
			
		||||
                const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
 | 
			
		||||
                const std::string op_b = regs.GetRegisterAsFloat(instr.gpr20);
 | 
			
		||||
                // TODO(Subv): Figure out how the sampler type is encoded in the TLD4S instruction.
 | 
			
		||||
                const std::string sampler =
 | 
			
		||||
                    GetSampler(instr.sampler, Tegra::Shader::TextureType::Texture2D, false);
 | 
			
		||||
                const std::string sampler = GetSampler(instr.sampler);
 | 
			
		||||
                const std::string coord = "vec2 coords = vec2(" + op_a + ", " + op_b + ");";
 | 
			
		||||
                const std::string texture = "textureGather(" + sampler + ", coords, " +
 | 
			
		||||
                                            std::to_string(instr.tld4s.component) + ')';
 | 
			
		||||
 | 
			
		||||
@ -11,7 +11,6 @@
 | 
			
		||||
#include <vector>
 | 
			
		||||
#include "common/common_types.h"
 | 
			
		||||
#include "common/hash.h"
 | 
			
		||||
#include "video_core/engines/shader_bytecode.h"
 | 
			
		||||
 | 
			
		||||
namespace GLShader {
 | 
			
		||||
 | 
			
		||||
@ -73,9 +72,8 @@ class SamplerEntry {
 | 
			
		||||
    using Maxwell = Tegra::Engines::Maxwell3D::Regs;
 | 
			
		||||
 | 
			
		||||
public:
 | 
			
		||||
    SamplerEntry(Maxwell::ShaderStage stage, size_t offset, size_t index,
 | 
			
		||||
                 Tegra::Shader::TextureType type, bool is_array)
 | 
			
		||||
        : offset(offset), stage(stage), sampler_index(index), type(type), is_array(is_array) {}
 | 
			
		||||
    SamplerEntry(Maxwell::ShaderStage stage, size_t offset, size_t index)
 | 
			
		||||
        : offset(offset), stage(stage), sampler_index(index) {}
 | 
			
		||||
 | 
			
		||||
    size_t GetOffset() const {
 | 
			
		||||
        return offset;
 | 
			
		||||
@ -90,41 +88,8 @@ public:
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    std::string GetName() const {
 | 
			
		||||
        return std::string(TextureSamplerNames[static_cast<size_t>(stage)]) + '_' +
 | 
			
		||||
               std::to_string(sampler_index);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    std::string GetTypeString() const {
 | 
			
		||||
        using Tegra::Shader::TextureType;
 | 
			
		||||
        std::string glsl_type;
 | 
			
		||||
 | 
			
		||||
        switch (type) {
 | 
			
		||||
        case TextureType::Texture1D:
 | 
			
		||||
            glsl_type = "sampler1D";
 | 
			
		||||
            break;
 | 
			
		||||
        case TextureType::Texture2D:
 | 
			
		||||
            glsl_type = "sampler2D";
 | 
			
		||||
            break;
 | 
			
		||||
        case TextureType::Texture3D:
 | 
			
		||||
            glsl_type = "sampler3D";
 | 
			
		||||
            break;
 | 
			
		||||
        case TextureType::TextureCube:
 | 
			
		||||
            glsl_type = "samplerCube";
 | 
			
		||||
            break;
 | 
			
		||||
        default:
 | 
			
		||||
            UNIMPLEMENTED();
 | 
			
		||||
        }
 | 
			
		||||
        if (is_array)
 | 
			
		||||
            glsl_type += "Array";
 | 
			
		||||
        return glsl_type;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    Tegra::Shader::TextureType GetType() const {
 | 
			
		||||
        return type;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    bool IsArray() const {
 | 
			
		||||
        return is_array;
 | 
			
		||||
        return std::string(TextureSamplerNames[static_cast<size_t>(stage)]) + '[' +
 | 
			
		||||
               std::to_string(sampler_index) + ']';
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    static std::string GetArrayName(Maxwell::ShaderStage stage) {
 | 
			
		||||
@ -135,14 +100,11 @@ private:
 | 
			
		||||
    static constexpr std::array<const char*, Maxwell::MaxShaderStage> TextureSamplerNames = {
 | 
			
		||||
        "tex_vs", "tex_tessc", "tex_tesse", "tex_gs", "tex_fs",
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    /// Offset in TSC memory from which to read the sampler object, as specified by the sampling
 | 
			
		||||
    /// instruction.
 | 
			
		||||
    size_t offset;
 | 
			
		||||
    Maxwell::ShaderStage stage;      ///< Shader stage where this sampler was used.
 | 
			
		||||
    size_t sampler_index;            ///< Value used to index into the generated GLSL sampler array.
 | 
			
		||||
    Tegra::Shader::TextureType type; ///< The type used to sample this texture (Texture2D, etc)
 | 
			
		||||
    bool is_array; ///< Whether the texture is being sampled as an array texture or not.
 | 
			
		||||
    Maxwell::ShaderStage stage; ///< Shader stage where this sampler was used.
 | 
			
		||||
    size_t sampler_index;       ///< Value used to index into the generated GLSL sampler array.
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
struct ShaderEntries {
 | 
			
		||||
 | 
			
		||||
		Loading…
	
		Reference in New Issue
	
	Block a user