video_core: Unify ProgramType and ShaderStage into ShaderType
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				@ -22,6 +22,7 @@ add_library(video_core STATIC
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    engines/maxwell_dma.h
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    engines/shader_bytecode.h
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    engines/shader_header.h
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    engines/shader_type.h
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    gpu.cpp
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    gpu.h
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    gpu_asynch.cpp
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@ -8,19 +8,11 @@
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#include "common/bit_field.h"
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#include "common/common_types.h"
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#include "video_core/engines/shader_bytecode.h"
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#include "video_core/engines/shader_type.h"
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#include "video_core/textures/texture.h"
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namespace Tegra::Engines {
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enum class ShaderType : u32 {
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    Vertex = 0,
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    TesselationControl = 1,
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    TesselationEval = 2,
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    Geometry = 3,
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    Fragment = 4,
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    Compute = 5,
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};
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struct SamplerDescriptor {
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    union {
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        BitField<0, 20, Tegra::Shader::TextureType> texture_type;
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@ -8,6 +8,7 @@
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#include "core/core.h"
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#include "video_core/engines/kepler_compute.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/engines/shader_type.h"
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#include "video_core/memory_manager.h"
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#include "video_core/rasterizer_interface.h"
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#include "video_core/renderer_base.h"
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@ -12,6 +12,7 @@
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#include "common/common_types.h"
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#include "video_core/engines/const_buffer_engine_interface.h"
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#include "video_core/engines/engine_upload.h"
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#include "video_core/engines/shader_type.h"
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#include "video_core/gpu.h"
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#include "video_core/textures/texture.h"
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@ -9,6 +9,7 @@
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#include "core/core_timing.h"
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#include "video_core/debug_utils/debug_utils.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/engines/shader_type.h"
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#include "video_core/memory_manager.h"
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#include "video_core/rasterizer_interface.h"
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#include "video_core/textures/texture.h"
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@ -368,24 +369,24 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
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        StartCBData(method);
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        break;
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    }
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    case MAXWELL3D_REG_INDEX(cb_bind[0].raw_config): {
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        ProcessCBBind(Regs::ShaderStage::Vertex);
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    case MAXWELL3D_REG_INDEX(cb_bind[0]): {
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        ProcessCBBind(0);
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        break;
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    }
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    case MAXWELL3D_REG_INDEX(cb_bind[1].raw_config): {
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        ProcessCBBind(Regs::ShaderStage::TesselationControl);
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    case MAXWELL3D_REG_INDEX(cb_bind[1]): {
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        ProcessCBBind(1);
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        break;
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    }
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    case MAXWELL3D_REG_INDEX(cb_bind[2].raw_config): {
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        ProcessCBBind(Regs::ShaderStage::TesselationEval);
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    case MAXWELL3D_REG_INDEX(cb_bind[2]): {
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        ProcessCBBind(2);
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        break;
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    }
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    case MAXWELL3D_REG_INDEX(cb_bind[3].raw_config): {
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        ProcessCBBind(Regs::ShaderStage::Geometry);
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    case MAXWELL3D_REG_INDEX(cb_bind[3]): {
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        ProcessCBBind(3);
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        break;
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    }
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    case MAXWELL3D_REG_INDEX(cb_bind[4].raw_config): {
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        ProcessCBBind(Regs::ShaderStage::Fragment);
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    case MAXWELL3D_REG_INDEX(cb_bind[4]): {
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        ProcessCBBind(4);
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        break;
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    }
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    case MAXWELL3D_REG_INDEX(draw.vertex_end_gl): {
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@ -687,10 +688,10 @@ void Maxwell3D::DrawArrays() {
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    }
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}
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void Maxwell3D::ProcessCBBind(Regs::ShaderStage stage) {
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void Maxwell3D::ProcessCBBind(std::size_t stage_index) {
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    // Bind the buffer currently in CB_ADDRESS to the specified index in the desired shader stage.
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    auto& shader = state.shader_stages[static_cast<std::size_t>(stage)];
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    auto& bind_data = regs.cb_bind[static_cast<std::size_t>(stage)];
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    auto& shader = state.shader_stages[stage_index];
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    auto& bind_data = regs.cb_bind[stage_index];
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    ASSERT(bind_data.index < Regs::MaxConstBuffers);
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    auto& buffer = shader.const_buffers[bind_data.index];
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@ -757,9 +758,9 @@ Texture::FullTextureInfo Maxwell3D::GetTextureInfo(Texture::TextureHandle tex_ha
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    return Texture::FullTextureInfo{GetTICEntry(tex_handle.tic_id), GetTSCEntry(tex_handle.tsc_id)};
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}
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Texture::FullTextureInfo Maxwell3D::GetStageTexture(Regs::ShaderStage stage,
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                                                    std::size_t offset) const {
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    const auto& shader = state.shader_stages[static_cast<std::size_t>(stage)];
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Texture::FullTextureInfo Maxwell3D::GetStageTexture(ShaderType stage, std::size_t offset) const {
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    const auto stage_index = static_cast<std::size_t>(stage);
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    const auto& shader = state.shader_stages[stage_index];
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    const auto& tex_info_buffer = shader.const_buffers[regs.tex_cb_index];
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    ASSERT(tex_info_buffer.enabled && tex_info_buffer.address != 0);
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@ -18,6 +18,7 @@
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#include "video_core/engines/const_buffer_engine_interface.h"
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#include "video_core/engines/const_buffer_info.h"
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#include "video_core/engines/engine_upload.h"
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#include "video_core/engines/shader_type.h"
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#include "video_core/gpu.h"
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#include "video_core/macro_interpreter.h"
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#include "video_core/textures/texture.h"
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@ -130,14 +131,6 @@ public:
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            Fragment = 5,
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        };
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        enum class ShaderStage : u32 {
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            Vertex = 0,
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            TesselationControl = 1,
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            TesselationEval = 2,
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            Geometry = 3,
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            Fragment = 4,
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        };
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        struct VertexAttribute {
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            enum class Size : u32 {
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                Invalid = 0x0,
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@ -1254,7 +1247,7 @@ public:
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    Texture::FullTextureInfo GetTextureInfo(Texture::TextureHandle tex_handle) const;
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    /// Returns the texture information for a specific texture in a specific shader stage.
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    Texture::FullTextureInfo GetStageTexture(Regs::ShaderStage stage, std::size_t offset) const;
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    Texture::FullTextureInfo GetStageTexture(ShaderType stage, std::size_t offset) const;
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    u32 AccessConstBuffer32(ShaderType stage, u64 const_buffer, u64 offset) const override;
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@ -1376,7 +1369,7 @@ private:
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    void FinishCBData();
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    /// Handles a write to the CB_BIND register.
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    void ProcessCBBind(Regs::ShaderStage stage);
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    void ProcessCBBind(std::size_t stage_index);
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    /// Handles a write to the VERTEX_END_GL register, triggering a draw.
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    void DrawArrays();
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								src/video_core/engines/shader_type.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										20
									
								
								src/video_core/engines/shader_type.h
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,20 @@
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common_types.h"
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namespace Tegra::Engines {
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enum class ShaderType : u32 {
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    Vertex = 0,
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    TesselationControl = 1,
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    TesselationEval = 2,
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    Geometry = 3,
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    Fragment = 4,
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    Compute = 5,
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};
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} // namespace Tegra::Engines
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@ -22,6 +22,7 @@
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#include "core/settings.h"
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#include "video_core/engines/kepler_compute.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/engines/shader_type.h"
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#include "video_core/memory_manager.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/renderer_opengl/gl_shader_cache.h"
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@ -60,8 +61,7 @@ Tegra::Texture::FullTextureInfo GetTextureInfo(const Engine& engine, const Entry
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        return engine.GetTextureInfo(tex_handle);
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    }
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    if constexpr (std::is_same_v<Engine, Tegra::Engines::Maxwell3D>) {
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        const auto stage = static_cast<Maxwell::ShaderStage>(shader_type);
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        return engine.GetStageTexture(stage, entry.GetOffset());
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        return engine.GetStageTexture(shader_type, entry.GetOffset());
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    } else {
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        return engine.GetTexture(entry.GetOffset());
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    }
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@ -263,7 +263,7 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
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    for (std::size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
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        const auto& shader_config = gpu.regs.shader_config[index];
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        const Maxwell::ShaderProgram program{static_cast<Maxwell::ShaderProgram>(index)};
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        const auto program{static_cast<Maxwell::ShaderProgram>(index)};
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        // Skip stages that are not enabled
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        if (!gpu.regs.IsShaderConfigEnabled(index)) {
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@ -288,7 +288,7 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
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        Shader shader{shader_cache.GetStageProgram(program)};
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        // Stage indices are 0 - 5
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        const auto stage = static_cast<Maxwell::ShaderStage>(index == 0 ? 0 : index - 1);
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        const std::size_t stage = index == 0 ? 0 : index - 1;
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        SetupDrawConstBuffers(stage, shader);
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        SetupDrawGlobalMemory(stage, shader);
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        SetupDrawTextures(stage, shader, base_bindings);
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@ -856,11 +856,10 @@ bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config,
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    return true;
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}
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void RasterizerOpenGL::SetupDrawConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
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                                             const Shader& shader) {
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void RasterizerOpenGL::SetupDrawConstBuffers(std::size_t stage_index, const Shader& shader) {
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    MICROPROFILE_SCOPE(OpenGL_UBO);
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    const auto& stages = system.GPU().Maxwell3D().state.shader_stages;
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    const auto& shader_stage = stages[static_cast<std::size_t>(stage)];
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    const auto& shader_stage = stages[stage_index];
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    for (const auto& entry : shader->GetShaderEntries().const_buffers) {
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        const auto& buffer = shader_stage.const_buffers[entry.GetIndex()];
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        SetupConstBuffer(buffer, entry);
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@ -899,11 +898,10 @@ void RasterizerOpenGL::SetupConstBuffer(const Tegra::Engines::ConstBufferInfo& b
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    bind_ubo_pushbuffer.Push(cbuf, offset, size);
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}
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void RasterizerOpenGL::SetupDrawGlobalMemory(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
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                                             const Shader& shader) {
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void RasterizerOpenGL::SetupDrawGlobalMemory(std::size_t stage_index, const Shader& shader) {
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    auto& gpu{system.GPU()};
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    auto& memory_manager{gpu.MemoryManager()};
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    const auto cbufs{gpu.Maxwell3D().state.shader_stages[static_cast<std::size_t>(stage)]};
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    const auto cbufs{gpu.Maxwell3D().state.shader_stages[stage_index]};
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    for (const auto& entry : shader->GetShaderEntries().global_memory_entries) {
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        const auto addr{cbufs.const_buffers[entry.GetCbufIndex()].address + entry.GetCbufOffset()};
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        const auto gpu_addr{memory_manager.Read<u64>(addr)};
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@ -932,7 +930,7 @@ void RasterizerOpenGL::SetupGlobalMemory(const GLShader::GlobalMemoryEntry& entr
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    bind_ssbo_pushbuffer.Push(ssbo, buffer_offset, static_cast<GLsizeiptr>(size));
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}
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void RasterizerOpenGL::SetupDrawTextures(Maxwell::ShaderStage stage, const Shader& shader,
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void RasterizerOpenGL::SetupDrawTextures(std::size_t stage_index, const Shader& shader,
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                                         BaseBindings base_bindings) {
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    MICROPROFILE_SCOPE(OpenGL_Texture);
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    const auto& gpu = system.GPU();
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@ -945,7 +943,7 @@ void RasterizerOpenGL::SetupDrawTextures(Maxwell::ShaderStage stage, const Shade
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    const auto num_entries = static_cast<u32>(entries.size());
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    for (u32 bindpoint = 0; bindpoint < num_entries; ++bindpoint) {
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        const auto& entry = entries[bindpoint];
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        const auto shader_type = static_cast<Tegra::Engines::ShaderType>(stage);
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        const auto shader_type = static_cast<Tegra::Engines::ShaderType>(stage_index);
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        const auto texture = GetTextureInfo(maxwell3d, entry, shader_type);
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        SetupTexture(base_bindings.sampler + bindpoint, texture, entry);
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    }
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@ -988,7 +986,7 @@ void RasterizerOpenGL::SetupTexture(u32 binding, const Tegra::Texture::FullTextu
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                       texture.tic.w_source);
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}
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void RasterizerOpenGL::SetupDrawImages(Maxwell::ShaderStage stage, const Shader& shader,
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void RasterizerOpenGL::SetupDrawImages(std::size_t stage_index, const Shader& shader,
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                                       BaseBindings base_bindings) {
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    const auto& maxwell3d = system.GPU().Maxwell3D();
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    const auto& entries = shader->GetShaderEntries().images;
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@ -996,7 +994,7 @@ void RasterizerOpenGL::SetupDrawImages(Maxwell::ShaderStage stage, const Shader&
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    const auto num_entries = static_cast<u32>(entries.size());
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    for (u32 bindpoint = 0; bindpoint < num_entries; ++bindpoint) {
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        const auto& entry = entries[bindpoint];
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        const auto shader_type = static_cast<Tegra::Engines::ShaderType>(stage);
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        const auto shader_type = static_cast<Tegra::Engines::ShaderType>(stage_index);
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        const auto tic = GetTextureInfo(maxwell3d, entry, shader_type).tic;
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        SetupImage(base_bindings.image + bindpoint, tic, entry);
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    }
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@ -83,8 +83,7 @@ private:
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                                   bool using_depth_fb, bool using_stencil_fb);
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    /// Configures the current constbuffers to use for the draw command.
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    void SetupDrawConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
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                               const Shader& shader);
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    void SetupDrawConstBuffers(std::size_t stage_index, const Shader& shader);
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    /// Configures the current constbuffers to use for the kernel invocation.
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    void SetupComputeConstBuffers(const Shader& kernel);
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@ -94,8 +93,7 @@ private:
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                          const GLShader::ConstBufferEntry& entry);
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    /// Configures the current global memory entries to use for the draw command.
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    void SetupDrawGlobalMemory(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
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                               const Shader& shader);
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    void SetupDrawGlobalMemory(std::size_t stage_index, const Shader& shader);
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    /// Configures the current global memory entries to use for the kernel invocation.
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    void SetupComputeGlobalMemory(const Shader& kernel);
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@ -108,7 +106,7 @@ private:
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    void DrawPrelude();
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    /// Configures the current textures to use for the draw command.
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    void SetupDrawTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, const Shader& shader,
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    void SetupDrawTextures(std::size_t stage_index, const Shader& shader,
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                           BaseBindings base_bindings);
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    /// Configures the textures used in a compute shader.
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@ -119,8 +117,7 @@ private:
 | 
			
		||||
                      const GLShader::SamplerEntry& entry);
 | 
			
		||||
 | 
			
		||||
    /// Configures images in a graphics shader.
 | 
			
		||||
    void SetupDrawImages(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, const Shader& shader,
 | 
			
		||||
                         BaseBindings base_bindings);
 | 
			
		||||
    void SetupDrawImages(std::size_t stage_index, const Shader& shader, BaseBindings base_bindings);
 | 
			
		||||
 | 
			
		||||
    /// Configures images in a compute shader.
 | 
			
		||||
    void SetupComputeImages(const Shader& shader);
 | 
			
		||||
 | 
			
		||||
@ -16,6 +16,7 @@
 | 
			
		||||
#include "core/frontend/emu_window.h"
 | 
			
		||||
#include "video_core/engines/kepler_compute.h"
 | 
			
		||||
#include "video_core/engines/maxwell_3d.h"
 | 
			
		||||
#include "video_core/engines/shader_type.h"
 | 
			
		||||
#include "video_core/memory_manager.h"
 | 
			
		||||
#include "video_core/renderer_opengl/gl_rasterizer.h"
 | 
			
		||||
#include "video_core/renderer_opengl/gl_shader_cache.h"
 | 
			
		||||
@ -84,28 +85,26 @@ std::size_t CalculateProgramSize(const GLShader::ProgramCode& program) {
 | 
			
		||||
/// Gets the shader program code from memory for the specified address
 | 
			
		||||
ProgramCode GetShaderCode(Tegra::MemoryManager& memory_manager, const GPUVAddr gpu_addr,
 | 
			
		||||
                          const u8* host_ptr) {
 | 
			
		||||
    ProgramCode program_code(VideoCommon::Shader::MAX_PROGRAM_LENGTH);
 | 
			
		||||
    ProgramCode code(VideoCommon::Shader::MAX_PROGRAM_LENGTH);
 | 
			
		||||
    ASSERT_OR_EXECUTE(host_ptr != nullptr, {
 | 
			
		||||
        std::fill(program_code.begin(), program_code.end(), 0);
 | 
			
		||||
        return program_code;
 | 
			
		||||
        std::fill(code.begin(), code.end(), 0);
 | 
			
		||||
        return code;
 | 
			
		||||
    });
 | 
			
		||||
    memory_manager.ReadBlockUnsafe(gpu_addr, program_code.data(),
 | 
			
		||||
                                   program_code.size() * sizeof(u64));
 | 
			
		||||
    program_code.resize(CalculateProgramSize(program_code));
 | 
			
		||||
    return program_code;
 | 
			
		||||
    memory_manager.ReadBlockUnsafe(gpu_addr, code.data(), code.size() * sizeof(u64));
 | 
			
		||||
    code.resize(CalculateProgramSize(code));
 | 
			
		||||
    return code;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// Gets the shader type from a Maxwell program type
 | 
			
		||||
constexpr GLenum GetShaderType(ProgramType program_type) {
 | 
			
		||||
    switch (program_type) {
 | 
			
		||||
    case ProgramType::VertexA:
 | 
			
		||||
    case ProgramType::VertexB:
 | 
			
		||||
constexpr GLenum GetGLShaderType(ShaderType shader_type) {
 | 
			
		||||
    switch (shader_type) {
 | 
			
		||||
    case ShaderType::Vertex:
 | 
			
		||||
        return GL_VERTEX_SHADER;
 | 
			
		||||
    case ProgramType::Geometry:
 | 
			
		||||
    case ShaderType::Geometry:
 | 
			
		||||
        return GL_GEOMETRY_SHADER;
 | 
			
		||||
    case ProgramType::Fragment:
 | 
			
		||||
    case ShaderType::Fragment:
 | 
			
		||||
        return GL_FRAGMENT_SHADER;
 | 
			
		||||
    case ProgramType::Compute:
 | 
			
		||||
    case ShaderType::Compute:
 | 
			
		||||
        return GL_COMPUTE_SHADER;
 | 
			
		||||
    default:
 | 
			
		||||
        return GL_NONE;
 | 
			
		||||
@ -135,30 +134,11 @@ constexpr std::tuple<const char*, const char*, u32> GetPrimitiveDescription(GLen
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
ProgramType GetProgramType(Maxwell::ShaderProgram program) {
 | 
			
		||||
    switch (program) {
 | 
			
		||||
    case Maxwell::ShaderProgram::VertexA:
 | 
			
		||||
        return ProgramType::VertexA;
 | 
			
		||||
    case Maxwell::ShaderProgram::VertexB:
 | 
			
		||||
        return ProgramType::VertexB;
 | 
			
		||||
    case Maxwell::ShaderProgram::TesselationControl:
 | 
			
		||||
        return ProgramType::TessellationControl;
 | 
			
		||||
    case Maxwell::ShaderProgram::TesselationEval:
 | 
			
		||||
        return ProgramType::TessellationEval;
 | 
			
		||||
    case Maxwell::ShaderProgram::Geometry:
 | 
			
		||||
        return ProgramType::Geometry;
 | 
			
		||||
    case Maxwell::ShaderProgram::Fragment:
 | 
			
		||||
        return ProgramType::Fragment;
 | 
			
		||||
    }
 | 
			
		||||
    UNREACHABLE();
 | 
			
		||||
    return {};
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// Hashes one (or two) program streams
 | 
			
		||||
u64 GetUniqueIdentifier(ProgramType program_type, const ProgramCode& code,
 | 
			
		||||
u64 GetUniqueIdentifier(ShaderType shader_type, bool is_a, const ProgramCode& code,
 | 
			
		||||
                        const ProgramCode& code_b) {
 | 
			
		||||
    u64 unique_identifier = boost::hash_value(code);
 | 
			
		||||
    if (program_type == ProgramType::VertexA) {
 | 
			
		||||
    if (is_a) {
 | 
			
		||||
        // VertexA programs include two programs
 | 
			
		||||
        boost::hash_combine(unique_identifier, boost::hash_value(code_b));
 | 
			
		||||
    }
 | 
			
		||||
@ -166,79 +146,74 @@ u64 GetUniqueIdentifier(ProgramType program_type, const ProgramCode& code,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// Creates an unspecialized program from code streams
 | 
			
		||||
std::string GenerateGLSL(const Device& device, ProgramType program_type, const ShaderIR& ir,
 | 
			
		||||
std::string GenerateGLSL(const Device& device, ShaderType shader_type, const ShaderIR& ir,
 | 
			
		||||
                         const std::optional<ShaderIR>& ir_b) {
 | 
			
		||||
    switch (program_type) {
 | 
			
		||||
    case ProgramType::VertexA:
 | 
			
		||||
    case ProgramType::VertexB:
 | 
			
		||||
    switch (shader_type) {
 | 
			
		||||
    case ShaderType::Vertex:
 | 
			
		||||
        return GLShader::GenerateVertexShader(device, ir, ir_b ? &*ir_b : nullptr);
 | 
			
		||||
    case ProgramType::Geometry:
 | 
			
		||||
    case ShaderType::Geometry:
 | 
			
		||||
        return GLShader::GenerateGeometryShader(device, ir);
 | 
			
		||||
    case ProgramType::Fragment:
 | 
			
		||||
    case ShaderType::Fragment:
 | 
			
		||||
        return GLShader::GenerateFragmentShader(device, ir);
 | 
			
		||||
    case ProgramType::Compute:
 | 
			
		||||
    case ShaderType::Compute:
 | 
			
		||||
        return GLShader::GenerateComputeShader(device, ir);
 | 
			
		||||
    default:
 | 
			
		||||
        UNIMPLEMENTED_MSG("Unimplemented program_type={}", static_cast<u32>(program_type));
 | 
			
		||||
        UNIMPLEMENTED_MSG("Unimplemented shader_type={}", static_cast<u32>(shader_type));
 | 
			
		||||
        return {};
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
constexpr const char* GetProgramTypeName(ProgramType program_type) {
 | 
			
		||||
    switch (program_type) {
 | 
			
		||||
    case ProgramType::VertexA:
 | 
			
		||||
    case ProgramType::VertexB:
 | 
			
		||||
constexpr const char* GetShaderTypeName(ShaderType shader_type) {
 | 
			
		||||
    switch (shader_type) {
 | 
			
		||||
    case ShaderType::Vertex:
 | 
			
		||||
        return "VS";
 | 
			
		||||
    case ProgramType::TessellationControl:
 | 
			
		||||
        return "TCS";
 | 
			
		||||
    case ProgramType::TessellationEval:
 | 
			
		||||
        return "TES";
 | 
			
		||||
    case ProgramType::Geometry:
 | 
			
		||||
    case ShaderType::TesselationControl:
 | 
			
		||||
        return "HS";
 | 
			
		||||
    case ShaderType::TesselationEval:
 | 
			
		||||
        return "DS";
 | 
			
		||||
    case ShaderType::Geometry:
 | 
			
		||||
        return "GS";
 | 
			
		||||
    case ProgramType::Fragment:
 | 
			
		||||
    case ShaderType::Fragment:
 | 
			
		||||
        return "FS";
 | 
			
		||||
    case ProgramType::Compute:
 | 
			
		||||
    case ShaderType::Compute:
 | 
			
		||||
        return "CS";
 | 
			
		||||
    }
 | 
			
		||||
    return "UNK";
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Tegra::Engines::ShaderType GetEnginesShaderType(ProgramType program_type) {
 | 
			
		||||
constexpr ShaderType GetShaderType(Maxwell::ShaderProgram program_type) {
 | 
			
		||||
    switch (program_type) {
 | 
			
		||||
    case ProgramType::VertexA:
 | 
			
		||||
    case ProgramType::VertexB:
 | 
			
		||||
        return Tegra::Engines::ShaderType::Vertex;
 | 
			
		||||
    case ProgramType::TessellationControl:
 | 
			
		||||
        return Tegra::Engines::ShaderType::TesselationControl;
 | 
			
		||||
    case ProgramType::TessellationEval:
 | 
			
		||||
        return Tegra::Engines::ShaderType::TesselationEval;
 | 
			
		||||
    case ProgramType::Geometry:
 | 
			
		||||
        return Tegra::Engines::ShaderType::Geometry;
 | 
			
		||||
    case ProgramType::Fragment:
 | 
			
		||||
        return Tegra::Engines::ShaderType::Fragment;
 | 
			
		||||
    case ProgramType::Compute:
 | 
			
		||||
        return Tegra::Engines::ShaderType::Compute;
 | 
			
		||||
    case Maxwell::ShaderProgram::VertexA:
 | 
			
		||||
    case Maxwell::ShaderProgram::VertexB:
 | 
			
		||||
        return ShaderType::Vertex;
 | 
			
		||||
    case Maxwell::ShaderProgram::TesselationControl:
 | 
			
		||||
        return ShaderType::TesselationControl;
 | 
			
		||||
    case Maxwell::ShaderProgram::TesselationEval:
 | 
			
		||||
        return ShaderType::TesselationEval;
 | 
			
		||||
    case Maxwell::ShaderProgram::Geometry:
 | 
			
		||||
        return ShaderType::Geometry;
 | 
			
		||||
    case Maxwell::ShaderProgram::Fragment:
 | 
			
		||||
        return ShaderType::Fragment;
 | 
			
		||||
    }
 | 
			
		||||
    UNREACHABLE();
 | 
			
		||||
    return {};
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
std::string GetShaderId(u64 unique_identifier, ProgramType program_type) {
 | 
			
		||||
    return fmt::format("{}{:016X}", GetProgramTypeName(program_type), unique_identifier);
 | 
			
		||||
std::string GetShaderId(u64 unique_identifier, ShaderType shader_type) {
 | 
			
		||||
    return fmt::format("{}{:016X}", GetShaderTypeName(shader_type), unique_identifier);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Tegra::Engines::ConstBufferEngineInterface& GetConstBufferEngineInterface(
 | 
			
		||||
    Core::System& system, ProgramType program_type) {
 | 
			
		||||
    if (program_type == ProgramType::Compute) {
 | 
			
		||||
Tegra::Engines::ConstBufferEngineInterface& GetConstBufferEngineInterface(Core::System& system,
 | 
			
		||||
                                                                          ShaderType shader_type) {
 | 
			
		||||
    if (shader_type == ShaderType::Compute) {
 | 
			
		||||
        return system.GPU().KeplerCompute();
 | 
			
		||||
    } else {
 | 
			
		||||
        return system.GPU().Maxwell3D();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
std::unique_ptr<ConstBufferLocker> MakeLocker(Core::System& system, ProgramType program_type) {
 | 
			
		||||
    return std::make_unique<ConstBufferLocker>(GetEnginesShaderType(program_type),
 | 
			
		||||
                                               GetConstBufferEngineInterface(system, program_type));
 | 
			
		||||
std::unique_ptr<ConstBufferLocker> MakeLocker(Core::System& system, ShaderType shader_type) {
 | 
			
		||||
    return std::make_unique<ConstBufferLocker>(shader_type,
 | 
			
		||||
                                               GetConstBufferEngineInterface(system, shader_type));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void FillLocker(ConstBufferLocker& locker, const ShaderDiskCacheUsage& usage) {
 | 
			
		||||
@ -255,18 +230,18 @@ void FillLocker(ConstBufferLocker& locker, const ShaderDiskCacheUsage& usage) {
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
CachedProgram BuildShader(const Device& device, u64 unique_identifier, ProgramType program_type,
 | 
			
		||||
                          const ProgramCode& program_code, const ProgramCode& program_code_b,
 | 
			
		||||
CachedProgram BuildShader(const Device& device, u64 unique_identifier, ShaderType shader_type,
 | 
			
		||||
                          const ProgramCode& code, const ProgramCode& code_b,
 | 
			
		||||
                          ConstBufferLocker& locker, const ProgramVariant& variant,
 | 
			
		||||
                          bool hint_retrievable = false) {
 | 
			
		||||
    LOG_INFO(Render_OpenGL, "called. {}", GetShaderId(unique_identifier, program_type));
 | 
			
		||||
    LOG_INFO(Render_OpenGL, "called. {}", GetShaderId(unique_identifier, shader_type));
 | 
			
		||||
 | 
			
		||||
    const bool is_compute = program_type == ProgramType::Compute;
 | 
			
		||||
    const bool is_compute = shader_type == ShaderType::Compute;
 | 
			
		||||
    const u32 main_offset = is_compute ? KERNEL_MAIN_OFFSET : STAGE_MAIN_OFFSET;
 | 
			
		||||
    const ShaderIR ir(program_code, main_offset, COMPILER_SETTINGS, locker);
 | 
			
		||||
    const ShaderIR ir(code, main_offset, COMPILER_SETTINGS, locker);
 | 
			
		||||
    std::optional<ShaderIR> ir_b;
 | 
			
		||||
    if (!program_code_b.empty()) {
 | 
			
		||||
        ir_b.emplace(program_code_b, main_offset, COMPILER_SETTINGS, locker);
 | 
			
		||||
    if (!code_b.empty()) {
 | 
			
		||||
        ir_b.emplace(code_b, main_offset, COMPILER_SETTINGS, locker);
 | 
			
		||||
    }
 | 
			
		||||
    const auto entries = GLShader::GetEntries(ir);
 | 
			
		||||
 | 
			
		||||
@ -274,7 +249,7 @@ CachedProgram BuildShader(const Device& device, u64 unique_identifier, ProgramTy
 | 
			
		||||
#version 430 core
 | 
			
		||||
#extension GL_ARB_separate_shader_objects : enable
 | 
			
		||||
)",
 | 
			
		||||
                                     GetShaderId(unique_identifier, program_type));
 | 
			
		||||
                                     GetShaderId(unique_identifier, shader_type));
 | 
			
		||||
    if (device.HasShaderBallot()) {
 | 
			
		||||
        source += "#extension GL_ARB_shader_ballot : require\n";
 | 
			
		||||
    }
 | 
			
		||||
@ -313,14 +288,14 @@ CachedProgram BuildShader(const Device& device, u64 unique_identifier, ProgramTy
 | 
			
		||||
            fmt::format("#define IMAGE_BINDING_{} {}\n", image.GetIndex(), base_bindings.image++);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (program_type == ProgramType::Geometry) {
 | 
			
		||||
    if (shader_type == ShaderType::Geometry) {
 | 
			
		||||
        const auto [glsl_topology, debug_name, max_vertices] =
 | 
			
		||||
            GetPrimitiveDescription(variant.primitive_mode);
 | 
			
		||||
 | 
			
		||||
        source += fmt::format("layout ({}) in;\n\n", glsl_topology);
 | 
			
		||||
        source += fmt::format("#define MAX_VERTEX_INPUT {}\n", max_vertices);
 | 
			
		||||
    }
 | 
			
		||||
    if (program_type == ProgramType::Compute) {
 | 
			
		||||
    if (shader_type == ShaderType::Compute) {
 | 
			
		||||
        source +=
 | 
			
		||||
            fmt::format("layout (local_size_x = {}, local_size_y = {}, local_size_z = {}) in;\n",
 | 
			
		||||
                        variant.block_x, variant.block_y, variant.block_z);
 | 
			
		||||
@ -337,10 +312,10 @@ CachedProgram BuildShader(const Device& device, u64 unique_identifier, ProgramTy
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    source += '\n';
 | 
			
		||||
    source += GenerateGLSL(device, program_type, ir, ir_b);
 | 
			
		||||
    source += GenerateGLSL(device, shader_type, ir, ir_b);
 | 
			
		||||
 | 
			
		||||
    OGLShader shader;
 | 
			
		||||
    shader.Create(source.c_str(), GetShaderType(program_type));
 | 
			
		||||
    shader.Create(source.c_str(), GetGLShaderType(shader_type));
 | 
			
		||||
 | 
			
		||||
    auto program = std::make_shared<OGLProgram>();
 | 
			
		||||
    program->Create(true, hint_retrievable, shader.handle);
 | 
			
		||||
@ -363,18 +338,16 @@ std::unordered_set<GLenum> GetSupportedFormats() {
 | 
			
		||||
 | 
			
		||||
} // Anonymous namespace
 | 
			
		||||
 | 
			
		||||
CachedShader::CachedShader(const ShaderParameters& params, ProgramType program_type,
 | 
			
		||||
                           GLShader::ShaderEntries entries, ProgramCode program_code,
 | 
			
		||||
                           ProgramCode program_code_b)
 | 
			
		||||
    : RasterizerCacheObject{params.host_ptr}, system{params.system},
 | 
			
		||||
      disk_cache{params.disk_cache}, device{params.device}, cpu_addr{params.cpu_addr},
 | 
			
		||||
      unique_identifier{params.unique_identifier}, program_type{program_type}, entries{entries},
 | 
			
		||||
      program_code{std::move(program_code)}, program_code_b{std::move(program_code_b)} {
 | 
			
		||||
CachedShader::CachedShader(const ShaderParameters& params, ShaderType shader_type,
 | 
			
		||||
                           GLShader::ShaderEntries entries, ProgramCode code, ProgramCode code_b)
 | 
			
		||||
    : RasterizerCacheObject{params.host_ptr}, system{params.system}, disk_cache{params.disk_cache},
 | 
			
		||||
      device{params.device}, cpu_addr{params.cpu_addr}, unique_identifier{params.unique_identifier},
 | 
			
		||||
      shader_type{shader_type}, entries{entries}, code{std::move(code)}, code_b{std::move(code_b)} {
 | 
			
		||||
    if (!params.precompiled_variants) {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
    for (const auto& pair : *params.precompiled_variants) {
 | 
			
		||||
        auto locker = MakeLocker(system, program_type);
 | 
			
		||||
        auto locker = MakeLocker(system, shader_type);
 | 
			
		||||
        const auto& usage = pair->first;
 | 
			
		||||
        FillLocker(*locker, usage);
 | 
			
		||||
 | 
			
		||||
@ -395,38 +368,37 @@ CachedShader::CachedShader(const ShaderParameters& params, ProgramType program_t
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Shader CachedShader::CreateStageFromMemory(const ShaderParameters& params,
 | 
			
		||||
                                           Maxwell::ShaderProgram program_type,
 | 
			
		||||
                                           ProgramCode program_code, ProgramCode program_code_b) {
 | 
			
		||||
    params.disk_cache.SaveRaw(ShaderDiskCacheRaw(
 | 
			
		||||
        params.unique_identifier, GetProgramType(program_type), program_code, program_code_b));
 | 
			
		||||
                                           Maxwell::ShaderProgram program_type, ProgramCode code,
 | 
			
		||||
                                           ProgramCode code_b) {
 | 
			
		||||
    const auto shader_type = GetShaderType(program_type);
 | 
			
		||||
    params.disk_cache.SaveRaw(
 | 
			
		||||
        ShaderDiskCacheRaw(params.unique_identifier, shader_type, code, code_b));
 | 
			
		||||
 | 
			
		||||
    ConstBufferLocker locker(GetEnginesShaderType(GetProgramType(program_type)),
 | 
			
		||||
                             params.system.GPU().Maxwell3D());
 | 
			
		||||
    const ShaderIR ir(program_code, STAGE_MAIN_OFFSET, COMPILER_SETTINGS, locker);
 | 
			
		||||
    ConstBufferLocker locker(shader_type, params.system.GPU().Maxwell3D());
 | 
			
		||||
    const ShaderIR ir(code, STAGE_MAIN_OFFSET, COMPILER_SETTINGS, locker);
 | 
			
		||||
    // TODO(Rodrigo): Handle VertexA shaders
 | 
			
		||||
    // std::optional<ShaderIR> ir_b;
 | 
			
		||||
    // if (!program_code_b.empty()) {
 | 
			
		||||
    //     ir_b.emplace(program_code_b, STAGE_MAIN_OFFSET);
 | 
			
		||||
    // if (!code_b.empty()) {
 | 
			
		||||
    //     ir_b.emplace(code_b, STAGE_MAIN_OFFSET);
 | 
			
		||||
    // }
 | 
			
		||||
    return std::shared_ptr<CachedShader>(
 | 
			
		||||
        new CachedShader(params, GetProgramType(program_type), GLShader::GetEntries(ir),
 | 
			
		||||
                         std::move(program_code), std::move(program_code_b)));
 | 
			
		||||
    return std::shared_ptr<CachedShader>(new CachedShader(
 | 
			
		||||
        params, shader_type, GLShader::GetEntries(ir), std::move(code), std::move(code_b)));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Shader CachedShader::CreateKernelFromMemory(const ShaderParameters& params, ProgramCode code) {
 | 
			
		||||
    params.disk_cache.SaveRaw(
 | 
			
		||||
        ShaderDiskCacheRaw(params.unique_identifier, ProgramType::Compute, code));
 | 
			
		||||
        ShaderDiskCacheRaw(params.unique_identifier, ShaderType::Compute, code));
 | 
			
		||||
 | 
			
		||||
    ConstBufferLocker locker(Tegra::Engines::ShaderType::Compute,
 | 
			
		||||
                             params.system.GPU().KeplerCompute());
 | 
			
		||||
    const ShaderIR ir(code, KERNEL_MAIN_OFFSET, COMPILER_SETTINGS, locker);
 | 
			
		||||
    return std::shared_ptr<CachedShader>(new CachedShader(
 | 
			
		||||
        params, ProgramType::Compute, GLShader::GetEntries(ir), std::move(code), {}));
 | 
			
		||||
        params, ShaderType::Compute, GLShader::GetEntries(ir), std::move(code), {}));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Shader CachedShader::CreateFromCache(const ShaderParameters& params,
 | 
			
		||||
                                     const UnspecializedShader& unspecialized) {
 | 
			
		||||
    return std::shared_ptr<CachedShader>(new CachedShader(params, unspecialized.program_type,
 | 
			
		||||
    return std::shared_ptr<CachedShader>(new CachedShader(params, unspecialized.type,
 | 
			
		||||
                                                          unspecialized.entries, unspecialized.code,
 | 
			
		||||
                                                          unspecialized.code_b));
 | 
			
		||||
}
 | 
			
		||||
@ -437,7 +409,7 @@ std::tuple<GLuint, BaseBindings> CachedShader::GetHandle(const ProgramVariant& v
 | 
			
		||||
    const auto [entry, is_cache_miss] = curr_locker_variant->programs.try_emplace(variant);
 | 
			
		||||
    auto& program = entry->second;
 | 
			
		||||
    if (is_cache_miss) {
 | 
			
		||||
        program = BuildShader(device, unique_identifier, program_type, program_code, program_code_b,
 | 
			
		||||
        program = BuildShader(device, unique_identifier, shader_type, code, code_b,
 | 
			
		||||
                              *curr_locker_variant->locker, variant);
 | 
			
		||||
        disk_cache.SaveUsage(GetUsage(variant, *curr_locker_variant->locker));
 | 
			
		||||
 | 
			
		||||
@ -469,7 +441,7 @@ bool CachedShader::EnsureValidLockerVariant() {
 | 
			
		||||
    if (!curr_locker_variant) {
 | 
			
		||||
        auto& new_variant = locker_variants.emplace_back();
 | 
			
		||||
        new_variant = std::make_unique<LockerVariant>();
 | 
			
		||||
        new_variant->locker = MakeLocker(system, program_type);
 | 
			
		||||
        new_variant->locker = MakeLocker(system, shader_type);
 | 
			
		||||
        curr_locker_variant = new_variant.get();
 | 
			
		||||
    }
 | 
			
		||||
    return previous_variant == curr_locker_variant;
 | 
			
		||||
@ -537,10 +509,10 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            if (!shader) {
 | 
			
		||||
                auto locker{MakeLocker(system, unspecialized.program_type)};
 | 
			
		||||
                auto locker{MakeLocker(system, unspecialized.type)};
 | 
			
		||||
                FillLocker(*locker, usage);
 | 
			
		||||
 | 
			
		||||
                shader = BuildShader(device, usage.unique_identifier, unspecialized.program_type,
 | 
			
		||||
                shader = BuildShader(device, usage.unique_identifier, unspecialized.type,
 | 
			
		||||
                                     unspecialized.code, unspecialized.code_b, *locker,
 | 
			
		||||
                                     usage.variant, true);
 | 
			
		||||
            }
 | 
			
		||||
@ -645,7 +617,7 @@ bool ShaderCacheOpenGL::GenerateUnspecializedShaders(
 | 
			
		||||
        const auto& raw{raws[i]};
 | 
			
		||||
        const u64 unique_identifier{raw.GetUniqueIdentifier()};
 | 
			
		||||
        const u64 calculated_hash{
 | 
			
		||||
            GetUniqueIdentifier(raw.GetProgramType(), raw.GetProgramCode(), raw.GetProgramCodeB())};
 | 
			
		||||
            GetUniqueIdentifier(raw.GetType(), raw.HasProgramA(), raw.GetCode(), raw.GetCodeB())};
 | 
			
		||||
        if (unique_identifier != calculated_hash) {
 | 
			
		||||
            LOG_ERROR(Render_OpenGL,
 | 
			
		||||
                      "Invalid hash in entry={:016x} (obtained hash={:016x}) - "
 | 
			
		||||
@ -656,9 +628,9 @@ bool ShaderCacheOpenGL::GenerateUnspecializedShaders(
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        const u32 main_offset =
 | 
			
		||||
            raw.GetProgramType() == ProgramType::Compute ? KERNEL_MAIN_OFFSET : STAGE_MAIN_OFFSET;
 | 
			
		||||
        ConstBufferLocker locker(GetEnginesShaderType(raw.GetProgramType()));
 | 
			
		||||
        const ShaderIR ir(raw.GetProgramCode(), main_offset, COMPILER_SETTINGS, locker);
 | 
			
		||||
            raw.GetType() == ShaderType::Compute ? KERNEL_MAIN_OFFSET : STAGE_MAIN_OFFSET;
 | 
			
		||||
        ConstBufferLocker locker(raw.GetType());
 | 
			
		||||
        const ShaderIR ir(raw.GetCode(), main_offset, COMPILER_SETTINGS, locker);
 | 
			
		||||
        // TODO(Rodrigo): Handle VertexA shaders
 | 
			
		||||
        // std::optional<ShaderIR> ir_b;
 | 
			
		||||
        // if (raw.HasProgramA()) {
 | 
			
		||||
@ -667,9 +639,9 @@ bool ShaderCacheOpenGL::GenerateUnspecializedShaders(
 | 
			
		||||
 | 
			
		||||
        UnspecializedShader unspecialized;
 | 
			
		||||
        unspecialized.entries = GLShader::GetEntries(ir);
 | 
			
		||||
        unspecialized.program_type = raw.GetProgramType();
 | 
			
		||||
        unspecialized.code = raw.GetProgramCode();
 | 
			
		||||
        unspecialized.code_b = raw.GetProgramCodeB();
 | 
			
		||||
        unspecialized.type = raw.GetType();
 | 
			
		||||
        unspecialized.code = raw.GetCode();
 | 
			
		||||
        unspecialized.code_b = raw.GetCodeB();
 | 
			
		||||
        unspecialized_shaders.emplace(raw.GetUniqueIdentifier(), unspecialized);
 | 
			
		||||
 | 
			
		||||
        if (callback) {
 | 
			
		||||
@ -702,7 +674,8 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
 | 
			
		||||
        code_b = GetShaderCode(memory_manager, address_b, memory_manager.GetPointer(address_b));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const auto unique_identifier = GetUniqueIdentifier(GetProgramType(program), code, code_b);
 | 
			
		||||
    const auto unique_identifier = GetUniqueIdentifier(
 | 
			
		||||
        GetShaderType(program), program == Maxwell::ShaderProgram::VertexA, code, code_b);
 | 
			
		||||
    const auto precompiled_variants = GetPrecompiledVariants(unique_identifier);
 | 
			
		||||
    const auto cpu_addr{*memory_manager.GpuToCpuAddress(address)};
 | 
			
		||||
    const ShaderParameters params{system,   disk_cache, precompiled_variants, device,
 | 
			
		||||
@ -730,7 +703,7 @@ Shader ShaderCacheOpenGL::GetComputeKernel(GPUVAddr code_addr) {
 | 
			
		||||
 | 
			
		||||
    // No kernel found - create a new one
 | 
			
		||||
    auto code{GetShaderCode(memory_manager, code_addr, host_ptr)};
 | 
			
		||||
    const auto unique_identifier{GetUniqueIdentifier(ProgramType::Compute, code, {})};
 | 
			
		||||
    const auto unique_identifier{GetUniqueIdentifier(ShaderType::Compute, false, code, {})};
 | 
			
		||||
    const auto precompiled_variants = GetPrecompiledVariants(unique_identifier);
 | 
			
		||||
    const auto cpu_addr{*memory_manager.GpuToCpuAddress(code_addr)};
 | 
			
		||||
    const ShaderParameters params{system,   disk_cache, precompiled_variants, device,
 | 
			
		||||
 | 
			
		||||
@ -17,6 +17,7 @@
 | 
			
		||||
#include <glad/glad.h>
 | 
			
		||||
 | 
			
		||||
#include "common/common_types.h"
 | 
			
		||||
#include "video_core/engines/shader_type.h"
 | 
			
		||||
#include "video_core/rasterizer_cache.h"
 | 
			
		||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
 | 
			
		||||
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
 | 
			
		||||
@ -47,7 +48,7 @@ using PrecompiledVariants = std::vector<PrecompiledPrograms::iterator>;
 | 
			
		||||
 | 
			
		||||
struct UnspecializedShader {
 | 
			
		||||
    GLShader::ShaderEntries entries;
 | 
			
		||||
    ProgramType program_type;
 | 
			
		||||
    Tegra::Engines::ShaderType type;
 | 
			
		||||
    ProgramCode code;
 | 
			
		||||
    ProgramCode code_b;
 | 
			
		||||
};
 | 
			
		||||
@ -77,7 +78,7 @@ public:
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    std::size_t GetSizeInBytes() const override {
 | 
			
		||||
        return program_code.size() * sizeof(u64);
 | 
			
		||||
        return code.size() * sizeof(u64);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// Gets the shader entries for the shader
 | 
			
		||||
@ -94,7 +95,7 @@ private:
 | 
			
		||||
        std::unordered_map<ProgramVariant, CachedProgram> programs;
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    explicit CachedShader(const ShaderParameters& params, ProgramType program_type,
 | 
			
		||||
    explicit CachedShader(const ShaderParameters& params, Tegra::Engines::ShaderType shader_type,
 | 
			
		||||
                          GLShader::ShaderEntries entries, ProgramCode program_code,
 | 
			
		||||
                          ProgramCode program_code_b);
 | 
			
		||||
 | 
			
		||||
@ -110,12 +111,12 @@ private:
 | 
			
		||||
    VAddr cpu_addr{};
 | 
			
		||||
 | 
			
		||||
    u64 unique_identifier{};
 | 
			
		||||
    ProgramType program_type{};
 | 
			
		||||
    Tegra::Engines::ShaderType shader_type{};
 | 
			
		||||
 | 
			
		||||
    GLShader::ShaderEntries entries;
 | 
			
		||||
 | 
			
		||||
    ProgramCode program_code;
 | 
			
		||||
    ProgramCode program_code_b;
 | 
			
		||||
    ProgramCode code;
 | 
			
		||||
    ProgramCode code_b;
 | 
			
		||||
 | 
			
		||||
    LockerVariant* curr_locker_variant = nullptr;
 | 
			
		||||
    std::vector<std::unique_ptr<LockerVariant>> locker_variants;
 | 
			
		||||
 | 
			
		||||
@ -16,6 +16,7 @@
 | 
			
		||||
#include "common/common_types.h"
 | 
			
		||||
#include "common/logging/log.h"
 | 
			
		||||
#include "video_core/engines/maxwell_3d.h"
 | 
			
		||||
#include "video_core/engines/shader_type.h"
 | 
			
		||||
#include "video_core/renderer_opengl/gl_device.h"
 | 
			
		||||
#include "video_core/renderer_opengl/gl_rasterizer.h"
 | 
			
		||||
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
 | 
			
		||||
@ -27,6 +28,7 @@ namespace OpenGL::GLShader {
 | 
			
		||||
 | 
			
		||||
namespace {
 | 
			
		||||
 | 
			
		||||
using Tegra::Engines::ShaderType;
 | 
			
		||||
using Tegra::Shader::Attribute;
 | 
			
		||||
using Tegra::Shader::AttributeUse;
 | 
			
		||||
using Tegra::Shader::Header;
 | 
			
		||||
@ -331,8 +333,8 @@ std::string FlowStackTopName(MetaStackClass stack) {
 | 
			
		||||
    return fmt::format("{}_flow_stack_top", GetFlowStackPrefix(stack));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
constexpr bool IsVertexShader(ProgramType stage) {
 | 
			
		||||
    return stage == ProgramType::VertexA || stage == ProgramType::VertexB;
 | 
			
		||||
[[deprecated]] constexpr bool IsVertexShader(ShaderType stage) {
 | 
			
		||||
    return stage == ShaderType::Vertex;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
class ASTDecompiler;
 | 
			
		||||
@ -340,7 +342,7 @@ class ExprDecompiler;
 | 
			
		||||
 | 
			
		||||
class GLSLDecompiler final {
 | 
			
		||||
public:
 | 
			
		||||
    explicit GLSLDecompiler(const Device& device, const ShaderIR& ir, ProgramType stage,
 | 
			
		||||
    explicit GLSLDecompiler(const Device& device, const ShaderIR& ir, ShaderType stage,
 | 
			
		||||
                            std::string suffix)
 | 
			
		||||
        : device{device}, ir{ir}, stage{stage}, suffix{suffix}, header{ir.GetHeader()} {}
 | 
			
		||||
 | 
			
		||||
@ -427,7 +429,7 @@ private:
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void DeclareGeometry() {
 | 
			
		||||
        if (stage != ProgramType::Geometry) {
 | 
			
		||||
        if (stage != ShaderType::Geometry) {
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
@ -510,7 +512,7 @@ private:
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void DeclareLocalMemory() {
 | 
			
		||||
        if (stage == ProgramType::Compute) {
 | 
			
		||||
        if (stage == ShaderType::Compute) {
 | 
			
		||||
            code.AddLine("#ifdef LOCAL_MEMORY_SIZE");
 | 
			
		||||
            code.AddLine("uint {}[LOCAL_MEMORY_SIZE];", GetLocalMemory());
 | 
			
		||||
            code.AddLine("#endif");
 | 
			
		||||
@ -575,12 +577,12 @@ private:
 | 
			
		||||
        const u32 location{GetGenericAttributeIndex(index)};
 | 
			
		||||
 | 
			
		||||
        std::string name{GetInputAttribute(index)};
 | 
			
		||||
        if (stage == ProgramType::Geometry) {
 | 
			
		||||
        if (stage == ShaderType::Geometry) {
 | 
			
		||||
            name = "gs_" + name + "[]";
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        std::string suffix;
 | 
			
		||||
        if (stage == ProgramType::Fragment) {
 | 
			
		||||
        if (stage == ShaderType::Fragment) {
 | 
			
		||||
            const auto input_mode{header.ps.GetAttributeUse(location)};
 | 
			
		||||
            if (skip_unused && input_mode == AttributeUse::Unused) {
 | 
			
		||||
                return;
 | 
			
		||||
@ -592,7 +594,7 @@ private:
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void DeclareOutputAttributes() {
 | 
			
		||||
        if (ir.HasPhysicalAttributes() && stage != ProgramType::Fragment) {
 | 
			
		||||
        if (ir.HasPhysicalAttributes() && stage != ShaderType::Fragment) {
 | 
			
		||||
            for (u32 i = 0; i < GetNumPhysicalVaryings(); ++i) {
 | 
			
		||||
                DeclareOutputAttribute(ToGenericAttribute(i));
 | 
			
		||||
            }
 | 
			
		||||
@ -704,7 +706,7 @@ private:
 | 
			
		||||
                constexpr u32 element_stride = 4;
 | 
			
		||||
                const u32 address{generic_base + index * generic_stride + element * element_stride};
 | 
			
		||||
 | 
			
		||||
                const bool declared = stage != ProgramType::Fragment ||
 | 
			
		||||
                const bool declared = stage != ShaderType::Fragment ||
 | 
			
		||||
                                      header.ps.GetAttributeUse(index) != AttributeUse::Unused;
 | 
			
		||||
                const std::string value =
 | 
			
		||||
                    declared ? ReadAttribute(attribute, element).AsFloat() : "0.0f";
 | 
			
		||||
@ -796,7 +798,7 @@ private:
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (const auto abuf = std::get_if<AbufNode>(&*node)) {
 | 
			
		||||
            UNIMPLEMENTED_IF_MSG(abuf->IsPhysicalBuffer() && stage == ProgramType::Geometry,
 | 
			
		||||
            UNIMPLEMENTED_IF_MSG(abuf->IsPhysicalBuffer() && stage == ShaderType::Geometry,
 | 
			
		||||
                                 "Physical attributes in geometry shaders are not implemented");
 | 
			
		||||
            if (abuf->IsPhysicalBuffer()) {
 | 
			
		||||
                return {fmt::format("ReadPhysicalAttribute({})",
 | 
			
		||||
@ -891,7 +893,7 @@ private:
 | 
			
		||||
 | 
			
		||||
    Expression ReadAttribute(Attribute::Index attribute, u32 element, const Node& buffer = {}) {
 | 
			
		||||
        const auto GeometryPass = [&](std::string_view name) {
 | 
			
		||||
            if (stage == ProgramType::Geometry && buffer) {
 | 
			
		||||
            if (stage == ShaderType::Geometry && buffer) {
 | 
			
		||||
                // TODO(Rodrigo): Guard geometry inputs against out of bound reads. Some games
 | 
			
		||||
                // set an 0x80000000 index for those and the shader fails to build. Find out why
 | 
			
		||||
                // this happens and what's its intent.
 | 
			
		||||
@ -903,11 +905,11 @@ private:
 | 
			
		||||
        switch (attribute) {
 | 
			
		||||
        case Attribute::Index::Position:
 | 
			
		||||
            switch (stage) {
 | 
			
		||||
            case ProgramType::Geometry:
 | 
			
		||||
            case ShaderType::Geometry:
 | 
			
		||||
                return {fmt::format("gl_in[{}].gl_Position{}", Visit(buffer).AsUint(),
 | 
			
		||||
                                    GetSwizzle(element)),
 | 
			
		||||
                        Type::Float};
 | 
			
		||||
            case ProgramType::Fragment:
 | 
			
		||||
            case ShaderType::Fragment:
 | 
			
		||||
                return {element == 3 ? "1.0f" : ("gl_FragCoord"s + GetSwizzle(element)),
 | 
			
		||||
                        Type::Float};
 | 
			
		||||
            default:
 | 
			
		||||
@ -941,7 +943,7 @@ private:
 | 
			
		||||
            return {"0", Type::Int};
 | 
			
		||||
        case Attribute::Index::FrontFacing:
 | 
			
		||||
            // TODO(Subv): Find out what the values are for the other elements.
 | 
			
		||||
            ASSERT(stage == ProgramType::Fragment);
 | 
			
		||||
            ASSERT(stage == ShaderType::Fragment);
 | 
			
		||||
            switch (element) {
 | 
			
		||||
            case 3:
 | 
			
		||||
                return {"(gl_FrontFacing ? -1 : 0)", Type::Int};
 | 
			
		||||
@ -967,7 +969,7 @@ private:
 | 
			
		||||
        // be found in fragment shaders, so we disable precise there. There are vertex shaders that
 | 
			
		||||
        // also fail to build but nobody seems to care about those.
 | 
			
		||||
        // Note: Only bugged drivers will skip precise.
 | 
			
		||||
        const bool disable_precise = device.HasPreciseBug() && stage == ProgramType::Fragment;
 | 
			
		||||
        const bool disable_precise = device.HasPreciseBug() && stage == ShaderType::Fragment;
 | 
			
		||||
 | 
			
		||||
        std::string temporary = code.GenerateTemporary();
 | 
			
		||||
        code.AddLine("{}{} {} = {};", disable_precise ? "" : "precise ", GetTypeString(type),
 | 
			
		||||
@ -1233,7 +1235,7 @@ private:
 | 
			
		||||
                fmt::format("{}[{} >> 2]", GetLocalMemory(), Visit(lmem->GetAddress()).AsUint()),
 | 
			
		||||
                Type::Uint};
 | 
			
		||||
        } else if (const auto smem = std::get_if<SmemNode>(&*dest)) {
 | 
			
		||||
            ASSERT(stage == ProgramType::Compute);
 | 
			
		||||
            ASSERT(stage == ShaderType::Compute);
 | 
			
		||||
            target = {fmt::format("smem[{} >> 2]", Visit(smem->GetAddress()).AsUint()), Type::Uint};
 | 
			
		||||
        } else if (const auto gmem = std::get_if<GmemNode>(&*dest)) {
 | 
			
		||||
            const std::string real = Visit(gmem->GetRealAddress()).AsUint();
 | 
			
		||||
@ -1801,7 +1803,7 @@ private:
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void PreExit() {
 | 
			
		||||
        if (stage != ProgramType::Fragment) {
 | 
			
		||||
        if (stage != ShaderType::Fragment) {
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
        const auto& used_registers = ir.GetRegisters();
 | 
			
		||||
@ -1854,14 +1856,14 @@ private:
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    Expression EmitVertex(Operation operation) {
 | 
			
		||||
        ASSERT_MSG(stage == ProgramType::Geometry,
 | 
			
		||||
        ASSERT_MSG(stage == ShaderType::Geometry,
 | 
			
		||||
                   "EmitVertex is expected to be used in a geometry shader.");
 | 
			
		||||
        code.AddLine("EmitVertex();");
 | 
			
		||||
        return {};
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    Expression EndPrimitive(Operation operation) {
 | 
			
		||||
        ASSERT_MSG(stage == ProgramType::Geometry,
 | 
			
		||||
        ASSERT_MSG(stage == ShaderType::Geometry,
 | 
			
		||||
                   "EndPrimitive is expected to be used in a geometry shader.");
 | 
			
		||||
        code.AddLine("EndPrimitive();");
 | 
			
		||||
        return {};
 | 
			
		||||
@ -2192,7 +2194,7 @@ private:
 | 
			
		||||
 | 
			
		||||
    const Device& device;
 | 
			
		||||
    const ShaderIR& ir;
 | 
			
		||||
    const ProgramType stage;
 | 
			
		||||
    const ShaderType stage;
 | 
			
		||||
    const std::string suffix;
 | 
			
		||||
    const Header header;
 | 
			
		||||
 | 
			
		||||
@ -2447,7 +2449,7 @@ const float fswzadd_modifiers_b[] = float[4](-1.0f, -1.0f,  1.0f, -1.0f );
 | 
			
		||||
)";
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
std::string Decompile(const Device& device, const ShaderIR& ir, ProgramType stage,
 | 
			
		||||
std::string Decompile(const Device& device, const ShaderIR& ir, ShaderType stage,
 | 
			
		||||
                      const std::string& suffix) {
 | 
			
		||||
    GLSLDecompiler decompiler(device, ir, stage, suffix);
 | 
			
		||||
    decompiler.Decompile();
 | 
			
		||||
 | 
			
		||||
@ -10,6 +10,7 @@
 | 
			
		||||
#include <vector>
 | 
			
		||||
#include "common/common_types.h"
 | 
			
		||||
#include "video_core/engines/maxwell_3d.h"
 | 
			
		||||
#include "video_core/engines/shader_type.h"
 | 
			
		||||
#include "video_core/shader/shader_ir.h"
 | 
			
		||||
 | 
			
		||||
namespace VideoCommon::Shader {
 | 
			
		||||
@ -17,20 +18,8 @@ class ShaderIR;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
namespace OpenGL {
 | 
			
		||||
 | 
			
		||||
class Device;
 | 
			
		||||
 | 
			
		||||
enum class ProgramType : u32 {
 | 
			
		||||
    VertexA = 0,
 | 
			
		||||
    VertexB = 1,
 | 
			
		||||
    TessellationControl = 2,
 | 
			
		||||
    TessellationEval = 3,
 | 
			
		||||
    Geometry = 4,
 | 
			
		||||
    Fragment = 5,
 | 
			
		||||
    Compute = 6
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
} // namespace OpenGL
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
namespace OpenGL::GLShader {
 | 
			
		||||
 | 
			
		||||
@ -94,6 +83,6 @@ ShaderEntries GetEntries(const VideoCommon::Shader::ShaderIR& ir);
 | 
			
		||||
std::string GetCommonDeclarations();
 | 
			
		||||
 | 
			
		||||
std::string Decompile(const Device& device, const VideoCommon::Shader::ShaderIR& ir,
 | 
			
		||||
                      ProgramType stage, const std::string& suffix);
 | 
			
		||||
                      Tegra::Engines::ShaderType stage, const std::string& suffix);
 | 
			
		||||
 | 
			
		||||
} // namespace OpenGL::GLShader
 | 
			
		||||
 | 
			
		||||
@ -3,6 +3,7 @@
 | 
			
		||||
// Refer to the license.txt file included.
 | 
			
		||||
 | 
			
		||||
#include <cstring>
 | 
			
		||||
 | 
			
		||||
#include <fmt/format.h>
 | 
			
		||||
 | 
			
		||||
#include "common/assert.h"
 | 
			
		||||
@ -12,16 +13,16 @@
 | 
			
		||||
#include "common/logging/log.h"
 | 
			
		||||
#include "common/scm_rev.h"
 | 
			
		||||
#include "common/zstd_compression.h"
 | 
			
		||||
 | 
			
		||||
#include "core/core.h"
 | 
			
		||||
#include "core/hle/kernel/process.h"
 | 
			
		||||
#include "core/settings.h"
 | 
			
		||||
 | 
			
		||||
#include "video_core/engines/shader_type.h"
 | 
			
		||||
#include "video_core/renderer_opengl/gl_shader_cache.h"
 | 
			
		||||
#include "video_core/renderer_opengl/gl_shader_disk_cache.h"
 | 
			
		||||
 | 
			
		||||
namespace OpenGL {
 | 
			
		||||
 | 
			
		||||
using Tegra::Engines::ShaderType;
 | 
			
		||||
using VideoCommon::Shader::BindlessSamplerMap;
 | 
			
		||||
using VideoCommon::Shader::BoundSamplerMap;
 | 
			
		||||
using VideoCommon::Shader::KeyMap;
 | 
			
		||||
@ -67,10 +68,10 @@ ShaderCacheVersionHash GetShaderCacheVersionHash() {
 | 
			
		||||
 | 
			
		||||
} // Anonymous namespace
 | 
			
		||||
 | 
			
		||||
ShaderDiskCacheRaw::ShaderDiskCacheRaw(u64 unique_identifier, ProgramType program_type,
 | 
			
		||||
                                       ProgramCode program_code, ProgramCode program_code_b)
 | 
			
		||||
    : unique_identifier{unique_identifier}, program_type{program_type},
 | 
			
		||||
      program_code{std::move(program_code)}, program_code_b{std::move(program_code_b)} {}
 | 
			
		||||
ShaderDiskCacheRaw::ShaderDiskCacheRaw(u64 unique_identifier, ShaderType type, ProgramCode code,
 | 
			
		||||
                                       ProgramCode code_b)
 | 
			
		||||
    : unique_identifier{unique_identifier}, type{type}, code{std::move(code)}, code_b{std::move(
 | 
			
		||||
                                                                                   code_b)} {}
 | 
			
		||||
 | 
			
		||||
ShaderDiskCacheRaw::ShaderDiskCacheRaw() = default;
 | 
			
		||||
 | 
			
		||||
@ -78,42 +79,39 @@ ShaderDiskCacheRaw::~ShaderDiskCacheRaw() = default;
 | 
			
		||||
 | 
			
		||||
bool ShaderDiskCacheRaw::Load(FileUtil::IOFile& file) {
 | 
			
		||||
    if (file.ReadBytes(&unique_identifier, sizeof(u64)) != sizeof(u64) ||
 | 
			
		||||
        file.ReadBytes(&program_type, sizeof(u32)) != sizeof(u32)) {
 | 
			
		||||
        file.ReadBytes(&type, sizeof(u32)) != sizeof(u32)) {
 | 
			
		||||
        return false;
 | 
			
		||||
    }
 | 
			
		||||
    u32 program_code_size{};
 | 
			
		||||
    u32 program_code_size_b{};
 | 
			
		||||
    if (file.ReadBytes(&program_code_size, sizeof(u32)) != sizeof(u32) ||
 | 
			
		||||
        file.ReadBytes(&program_code_size_b, sizeof(u32)) != sizeof(u32)) {
 | 
			
		||||
    u32 code_size{};
 | 
			
		||||
    u32 code_size_b{};
 | 
			
		||||
    if (file.ReadBytes(&code_size, sizeof(u32)) != sizeof(u32) ||
 | 
			
		||||
        file.ReadBytes(&code_size_b, sizeof(u32)) != sizeof(u32)) {
 | 
			
		||||
        return false;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    program_code.resize(program_code_size);
 | 
			
		||||
    program_code_b.resize(program_code_size_b);
 | 
			
		||||
    code.resize(code_size);
 | 
			
		||||
    code_b.resize(code_size_b);
 | 
			
		||||
 | 
			
		||||
    if (file.ReadArray(program_code.data(), program_code_size) != program_code_size)
 | 
			
		||||
    if (file.ReadArray(code.data(), code_size) != code_size)
 | 
			
		||||
        return false;
 | 
			
		||||
 | 
			
		||||
    if (HasProgramA() &&
 | 
			
		||||
        file.ReadArray(program_code_b.data(), program_code_size_b) != program_code_size_b) {
 | 
			
		||||
    if (HasProgramA() && file.ReadArray(code_b.data(), code_size_b) != code_size_b) {
 | 
			
		||||
        return false;
 | 
			
		||||
    }
 | 
			
		||||
    return true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool ShaderDiskCacheRaw::Save(FileUtil::IOFile& file) const {
 | 
			
		||||
    if (file.WriteObject(unique_identifier) != 1 ||
 | 
			
		||||
        file.WriteObject(static_cast<u32>(program_type)) != 1 ||
 | 
			
		||||
        file.WriteObject(static_cast<u32>(program_code.size())) != 1 ||
 | 
			
		||||
        file.WriteObject(static_cast<u32>(program_code_b.size())) != 1) {
 | 
			
		||||
    if (file.WriteObject(unique_identifier) != 1 || file.WriteObject(static_cast<u32>(type)) != 1 ||
 | 
			
		||||
        file.WriteObject(static_cast<u32>(code.size())) != 1 ||
 | 
			
		||||
        file.WriteObject(static_cast<u32>(code_b.size())) != 1) {
 | 
			
		||||
        return false;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (file.WriteArray(program_code.data(), program_code.size()) != program_code.size())
 | 
			
		||||
    if (file.WriteArray(code.data(), code.size()) != code.size())
 | 
			
		||||
        return false;
 | 
			
		||||
 | 
			
		||||
    if (HasProgramA() &&
 | 
			
		||||
        file.WriteArray(program_code_b.data(), program_code_b.size()) != program_code_b.size()) {
 | 
			
		||||
    if (HasProgramA() && file.WriteArray(code_b.data(), code_b.size()) != code_b.size()) {
 | 
			
		||||
        return false;
 | 
			
		||||
    }
 | 
			
		||||
    return true;
 | 
			
		||||
 | 
			
		||||
@ -18,6 +18,7 @@
 | 
			
		||||
#include "common/assert.h"
 | 
			
		||||
#include "common/common_types.h"
 | 
			
		||||
#include "core/file_sys/vfs_vector.h"
 | 
			
		||||
#include "video_core/engines/shader_type.h"
 | 
			
		||||
#include "video_core/renderer_opengl/gl_shader_gen.h"
 | 
			
		||||
#include "video_core/shader/const_buffer_locker.h"
 | 
			
		||||
 | 
			
		||||
@ -154,8 +155,8 @@ namespace OpenGL {
 | 
			
		||||
/// Describes a shader how it's used by the guest GPU
 | 
			
		||||
class ShaderDiskCacheRaw {
 | 
			
		||||
public:
 | 
			
		||||
    explicit ShaderDiskCacheRaw(u64 unique_identifier, ProgramType program_type,
 | 
			
		||||
                                ProgramCode program_code, ProgramCode program_code_b = {});
 | 
			
		||||
    explicit ShaderDiskCacheRaw(u64 unique_identifier, Tegra::Engines::ShaderType type,
 | 
			
		||||
                                ProgramCode code, ProgramCode code_b = {});
 | 
			
		||||
    ShaderDiskCacheRaw();
 | 
			
		||||
    ~ShaderDiskCacheRaw();
 | 
			
		||||
 | 
			
		||||
@ -168,27 +169,26 @@ public:
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    bool HasProgramA() const {
 | 
			
		||||
        return program_type == ProgramType::VertexA;
 | 
			
		||||
        return !code.empty() && !code_b.empty();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    ProgramType GetProgramType() const {
 | 
			
		||||
        return program_type;
 | 
			
		||||
    Tegra::Engines::ShaderType GetType() const {
 | 
			
		||||
        return type;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const ProgramCode& GetProgramCode() const {
 | 
			
		||||
        return program_code;
 | 
			
		||||
    const ProgramCode& GetCode() const {
 | 
			
		||||
        return code;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const ProgramCode& GetProgramCodeB() const {
 | 
			
		||||
        return program_code_b;
 | 
			
		||||
    const ProgramCode& GetCodeB() const {
 | 
			
		||||
        return code_b;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    u64 unique_identifier{};
 | 
			
		||||
    ProgramType program_type{};
 | 
			
		||||
 | 
			
		||||
    ProgramCode program_code;
 | 
			
		||||
    ProgramCode program_code_b;
 | 
			
		||||
    Tegra::Engines::ShaderType type{};
 | 
			
		||||
    ProgramCode code;
 | 
			
		||||
    ProgramCode code_b;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
/// Contains an OpenGL dumped binary program
 | 
			
		||||
 | 
			
		||||
@ -4,6 +4,7 @@
 | 
			
		||||
 | 
			
		||||
#include <fmt/format.h>
 | 
			
		||||
#include "video_core/engines/maxwell_3d.h"
 | 
			
		||||
#include "video_core/engines/shader_type.h"
 | 
			
		||||
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
 | 
			
		||||
#include "video_core/renderer_opengl/gl_shader_gen.h"
 | 
			
		||||
#include "video_core/shader/shader_ir.h"
 | 
			
		||||
@ -11,6 +12,7 @@
 | 
			
		||||
namespace OpenGL::GLShader {
 | 
			
		||||
 | 
			
		||||
using Tegra::Engines::Maxwell3D;
 | 
			
		||||
using Tegra::Engines::ShaderType;
 | 
			
		||||
using VideoCommon::Shader::CompileDepth;
 | 
			
		||||
using VideoCommon::Shader::CompilerSettings;
 | 
			
		||||
using VideoCommon::Shader::ProgramCode;
 | 
			
		||||
@ -24,10 +26,9 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform vs_config {
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
)";
 | 
			
		||||
    const auto stage = ir_b ? ProgramType::VertexA : ProgramType::VertexB;
 | 
			
		||||
    out += Decompile(device, ir, stage, "vertex");
 | 
			
		||||
    out += Decompile(device, ir, ShaderType::Vertex, "vertex");
 | 
			
		||||
    if (ir_b) {
 | 
			
		||||
        out += Decompile(device, *ir_b, ProgramType::VertexB, "vertex_b");
 | 
			
		||||
        out += Decompile(device, *ir_b, ShaderType::Vertex, "vertex_b");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    out += R"(
 | 
			
		||||
@ -49,7 +50,7 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform gs_config {
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
)";
 | 
			
		||||
    out += Decompile(device, ir, ProgramType::Geometry, "geometry");
 | 
			
		||||
    out += Decompile(device, ir, ShaderType::Geometry, "geometry");
 | 
			
		||||
 | 
			
		||||
    out += R"(
 | 
			
		||||
void main() {
 | 
			
		||||
@ -76,7 +77,7 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform fs_config {
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
)";
 | 
			
		||||
    out += Decompile(device, ir, ProgramType::Fragment, "fragment");
 | 
			
		||||
    out += Decompile(device, ir, ShaderType::Fragment, "fragment");
 | 
			
		||||
 | 
			
		||||
    out += R"(
 | 
			
		||||
void main() {
 | 
			
		||||
@ -88,7 +89,7 @@ void main() {
 | 
			
		||||
 | 
			
		||||
std::string GenerateComputeShader(const Device& device, const ShaderIR& ir) {
 | 
			
		||||
    std::string out = GetCommonDeclarations();
 | 
			
		||||
    out += Decompile(device, ir, ProgramType::Compute, "compute");
 | 
			
		||||
    out += Decompile(device, ir, ShaderType::Compute, "compute");
 | 
			
		||||
    out += R"(
 | 
			
		||||
void main() {
 | 
			
		||||
    execute_compute();
 | 
			
		||||
 | 
			
		||||
@ -13,6 +13,8 @@
 | 
			
		||||
 | 
			
		||||
namespace Vulkan::MaxwellToVK {
 | 
			
		||||
 | 
			
		||||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
 | 
			
		||||
 | 
			
		||||
namespace Sampler {
 | 
			
		||||
 | 
			
		||||
vk::Filter Filter(Tegra::Texture::TextureFilter filter) {
 | 
			
		||||
@ -196,17 +198,17 @@ std::pair<vk::Format, bool> SurfaceFormat(const VKDevice& device, FormatType for
 | 
			
		||||
    return {device.GetSupportedFormat(tuple.format, usage, format_type), tuple.attachable};
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
vk::ShaderStageFlagBits ShaderStage(Maxwell::ShaderStage stage) {
 | 
			
		||||
vk::ShaderStageFlagBits ShaderStage(Tegra::Engines::ShaderType stage) {
 | 
			
		||||
    switch (stage) {
 | 
			
		||||
    case Maxwell::ShaderStage::Vertex:
 | 
			
		||||
    case Tegra::Engines::ShaderType::Vertex:
 | 
			
		||||
        return vk::ShaderStageFlagBits::eVertex;
 | 
			
		||||
    case Maxwell::ShaderStage::TesselationControl:
 | 
			
		||||
    case Tegra::Engines::ShaderType::TesselationControl:
 | 
			
		||||
        return vk::ShaderStageFlagBits::eTessellationControl;
 | 
			
		||||
    case Maxwell::ShaderStage::TesselationEval:
 | 
			
		||||
    case Tegra::Engines::ShaderType::TesselationEval:
 | 
			
		||||
        return vk::ShaderStageFlagBits::eTessellationEvaluation;
 | 
			
		||||
    case Maxwell::ShaderStage::Geometry:
 | 
			
		||||
    case Tegra::Engines::ShaderType::Geometry:
 | 
			
		||||
        return vk::ShaderStageFlagBits::eGeometry;
 | 
			
		||||
    case Maxwell::ShaderStage::Fragment:
 | 
			
		||||
    case Tegra::Engines::ShaderType::Fragment:
 | 
			
		||||
        return vk::ShaderStageFlagBits::eFragment;
 | 
			
		||||
    }
 | 
			
		||||
    UNIMPLEMENTED_MSG("Unimplemented shader stage={}", static_cast<u32>(stage));
 | 
			
		||||
 | 
			
		||||
@ -32,7 +32,7 @@ vk::CompareOp DepthCompareFunction(Tegra::Texture::DepthCompareFunc depth_compar
 | 
			
		||||
std::pair<vk::Format, bool> SurfaceFormat(const VKDevice& device, FormatType format_type,
 | 
			
		||||
                                          PixelFormat pixel_format);
 | 
			
		||||
 | 
			
		||||
vk::ShaderStageFlagBits ShaderStage(Maxwell::ShaderStage stage);
 | 
			
		||||
vk::ShaderStageFlagBits ShaderStage(Tegra::Engines::ShaderType stage);
 | 
			
		||||
 | 
			
		||||
vk::PrimitiveTopology PrimitiveTopology(Maxwell::PrimitiveTopology topology);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -17,6 +17,7 @@
 | 
			
		||||
#include "video_core/engines/maxwell_3d.h"
 | 
			
		||||
#include "video_core/engines/shader_bytecode.h"
 | 
			
		||||
#include "video_core/engines/shader_header.h"
 | 
			
		||||
#include "video_core/engines/shader_type.h"
 | 
			
		||||
#include "video_core/renderer_vulkan/vk_device.h"
 | 
			
		||||
#include "video_core/renderer_vulkan/vk_shader_decompiler.h"
 | 
			
		||||
#include "video_core/shader/node.h"
 | 
			
		||||
@ -25,13 +26,13 @@
 | 
			
		||||
namespace Vulkan::VKShader {
 | 
			
		||||
 | 
			
		||||
using Sirit::Id;
 | 
			
		||||
using Tegra::Engines::ShaderType;
 | 
			
		||||
using Tegra::Shader::Attribute;
 | 
			
		||||
using Tegra::Shader::AttributeUse;
 | 
			
		||||
using Tegra::Shader::Register;
 | 
			
		||||
using namespace VideoCommon::Shader;
 | 
			
		||||
 | 
			
		||||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
 | 
			
		||||
using ShaderStage = Tegra::Engines::Maxwell3D::Regs::ShaderStage;
 | 
			
		||||
using Operation = const OperationNode&;
 | 
			
		||||
 | 
			
		||||
// TODO(Rodrigo): Use rasterizer's value
 | 
			
		||||
@ -93,7 +94,7 @@ class ExprDecompiler;
 | 
			
		||||
 | 
			
		||||
class SPIRVDecompiler : public Sirit::Module {
 | 
			
		||||
public:
 | 
			
		||||
    explicit SPIRVDecompiler(const VKDevice& device, const ShaderIR& ir, ShaderStage stage)
 | 
			
		||||
    explicit SPIRVDecompiler(const VKDevice& device, const ShaderIR& ir, ShaderType stage)
 | 
			
		||||
        : Module(0x00010300), device{device}, ir{ir}, stage{stage}, header{ir.GetHeader()} {
 | 
			
		||||
        AddCapability(spv::Capability::Shader);
 | 
			
		||||
        AddExtension("SPV_KHR_storage_buffer_storage_class");
 | 
			
		||||
@ -256,21 +257,21 @@ private:
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void DeclareVertex() {
 | 
			
		||||
        if (stage != ShaderStage::Vertex)
 | 
			
		||||
        if (stage != ShaderType::Vertex)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        DeclareVertexRedeclarations();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void DeclareGeometry() {
 | 
			
		||||
        if (stage != ShaderStage::Geometry)
 | 
			
		||||
        if (stage != ShaderType::Geometry)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        UNIMPLEMENTED();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void DeclareFragment() {
 | 
			
		||||
        if (stage != ShaderStage::Fragment)
 | 
			
		||||
        if (stage != ShaderType::Fragment)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        for (u32 rt = 0; rt < static_cast<u32>(frag_colors.size()); ++rt) {
 | 
			
		||||
@ -354,7 +355,7 @@ private:
 | 
			
		||||
                continue;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            UNIMPLEMENTED_IF(stage == ShaderStage::Geometry);
 | 
			
		||||
            UNIMPLEMENTED_IF(stage == ShaderType::Geometry);
 | 
			
		||||
 | 
			
		||||
            const u32 location = GetGenericAttributeLocation(index);
 | 
			
		||||
            const Id id = OpVariable(t_in_float4, spv::StorageClass::Input);
 | 
			
		||||
@ -364,7 +365,7 @@ private:
 | 
			
		||||
 | 
			
		||||
            Decorate(id, spv::Decoration::Location, location);
 | 
			
		||||
 | 
			
		||||
            if (stage != ShaderStage::Fragment) {
 | 
			
		||||
            if (stage != ShaderType::Fragment) {
 | 
			
		||||
                continue;
 | 
			
		||||
            }
 | 
			
		||||
            switch (header.ps.GetAttributeUse(location)) {
 | 
			
		||||
@ -548,7 +549,7 @@ private:
 | 
			
		||||
 | 
			
		||||
            switch (attribute) {
 | 
			
		||||
            case Attribute::Index::Position:
 | 
			
		||||
                if (stage != ShaderStage::Fragment) {
 | 
			
		||||
                if (stage != ShaderType::Fragment) {
 | 
			
		||||
                    UNIMPLEMENTED();
 | 
			
		||||
                    break;
 | 
			
		||||
                } else {
 | 
			
		||||
@ -561,7 +562,7 @@ private:
 | 
			
		||||
                // TODO(Subv): Find out what the values are for the first two elements when inside a
 | 
			
		||||
                // vertex shader, and what's the value of the fourth element when inside a Tess Eval
 | 
			
		||||
                // shader.
 | 
			
		||||
                ASSERT(stage == ShaderStage::Vertex);
 | 
			
		||||
                ASSERT(stage == ShaderType::Vertex);
 | 
			
		||||
                switch (element) {
 | 
			
		||||
                case 2:
 | 
			
		||||
                    return BitcastFrom<Type::Uint>(Emit(OpLoad(t_uint, instance_index)));
 | 
			
		||||
@ -572,7 +573,7 @@ private:
 | 
			
		||||
                return Constant(t_float, 0);
 | 
			
		||||
            case Attribute::Index::FrontFacing:
 | 
			
		||||
                // TODO(Subv): Find out what the values are for the other elements.
 | 
			
		||||
                ASSERT(stage == ShaderStage::Fragment);
 | 
			
		||||
                ASSERT(stage == ShaderType::Fragment);
 | 
			
		||||
                if (element == 3) {
 | 
			
		||||
                    const Id is_front_facing = Emit(OpLoad(t_bool, front_facing));
 | 
			
		||||
                    const Id true_value =
 | 
			
		||||
@ -1075,7 +1076,7 @@ private:
 | 
			
		||||
 | 
			
		||||
    Id PreExit() {
 | 
			
		||||
        switch (stage) {
 | 
			
		||||
        case ShaderStage::Vertex: {
 | 
			
		||||
        case ShaderType::Vertex: {
 | 
			
		||||
            // TODO(Rodrigo): We should use VK_EXT_depth_range_unrestricted instead, but it doesn't
 | 
			
		||||
            // seem to be working on Nvidia's drivers and Intel (mesa and blob) doesn't support it.
 | 
			
		||||
            const Id z_pointer = AccessElement(t_out_float, per_vertex, position_index, 2u);
 | 
			
		||||
@ -1085,7 +1086,7 @@ private:
 | 
			
		||||
            Emit(OpStore(z_pointer, depth));
 | 
			
		||||
            break;
 | 
			
		||||
        }
 | 
			
		||||
        case ShaderStage::Fragment: {
 | 
			
		||||
        case ShaderType::Fragment: {
 | 
			
		||||
            const auto SafeGetRegister = [&](u32 reg) {
 | 
			
		||||
                // TODO(Rodrigo): Replace with contains once C++20 releases
 | 
			
		||||
                if (const auto it = registers.find(reg); it != registers.end()) {
 | 
			
		||||
@ -1511,7 +1512,7 @@ private:
 | 
			
		||||
 | 
			
		||||
    const VKDevice& device;
 | 
			
		||||
    const ShaderIR& ir;
 | 
			
		||||
    const ShaderStage stage;
 | 
			
		||||
    const ShaderType stage;
 | 
			
		||||
    const Tegra::Shader::Header header;
 | 
			
		||||
    u64 conditional_nest_count{};
 | 
			
		||||
    u64 inside_branch{};
 | 
			
		||||
@ -1843,7 +1844,7 @@ void SPIRVDecompiler::DecompileAST() {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
DecompilerResult Decompile(const VKDevice& device, const VideoCommon::Shader::ShaderIR& ir,
 | 
			
		||||
                           Maxwell::ShaderStage stage) {
 | 
			
		||||
                           ShaderType stage) {
 | 
			
		||||
    auto decompiler = std::make_unique<SPIRVDecompiler>(device, ir, stage);
 | 
			
		||||
    decompiler->Decompile();
 | 
			
		||||
    return {std::move(decompiler), decompiler->GetShaderEntries()};
 | 
			
		||||
 | 
			
		||||
@ -79,6 +79,6 @@ struct ShaderEntries {
 | 
			
		||||
using DecompilerResult = std::pair<std::unique_ptr<Sirit::Module>, ShaderEntries>;
 | 
			
		||||
 | 
			
		||||
DecompilerResult Decompile(const VKDevice& device, const VideoCommon::Shader::ShaderIR& ir,
 | 
			
		||||
                           Maxwell::ShaderStage stage);
 | 
			
		||||
                           Tegra::Engines::ShaderType stage);
 | 
			
		||||
 | 
			
		||||
} // namespace Vulkan::VKShader
 | 
			
		||||
 | 
			
		||||
@ -9,6 +9,7 @@
 | 
			
		||||
#include "common/assert.h"
 | 
			
		||||
#include "common/common_types.h"
 | 
			
		||||
#include "video_core/engines/maxwell_3d.h"
 | 
			
		||||
#include "video_core/engines/shader_type.h"
 | 
			
		||||
#include "video_core/shader/const_buffer_locker.h"
 | 
			
		||||
 | 
			
		||||
namespace VideoCommon::Shader {
 | 
			
		||||
 | 
			
		||||
@ -8,6 +8,7 @@
 | 
			
		||||
#include "common/common_types.h"
 | 
			
		||||
#include "common/hash.h"
 | 
			
		||||
#include "video_core/engines/const_buffer_engine_interface.h"
 | 
			
		||||
#include "video_core/engines/shader_type.h"
 | 
			
		||||
 | 
			
		||||
namespace VideoCommon::Shader {
 | 
			
		||||
 | 
			
		||||
@ -20,7 +21,7 @@ using BindlessSamplerMap =
 | 
			
		||||
 * The ConstBufferLocker is a class use to interface the 3D and compute engines with the shader
 | 
			
		||||
 * compiler. with it, the shader can obtain required data from GPU state and store it for disk
 | 
			
		||||
 * shader compilation.
 | 
			
		||||
 **/
 | 
			
		||||
 */
 | 
			
		||||
class ConstBufferLocker {
 | 
			
		||||
public:
 | 
			
		||||
    explicit ConstBufferLocker(Tegra::Engines::ShaderType shader_stage);
 | 
			
		||||
 | 
			
		||||
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		Reference in New Issue
	
	Block a user