shader/arithmetic: Reduce RRO stub severity
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				@ -144,10 +144,11 @@ u32 ShaderIR::DecodeArithmetic(NodeBlock& bb, u32 pc) {
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    case OpCode::Id::RRO_C:
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					    case OpCode::Id::RRO_C:
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    case OpCode::Id::RRO_R:
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					    case OpCode::Id::RRO_R:
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    case OpCode::Id::RRO_IMM: {
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					    case OpCode::Id::RRO_IMM: {
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					        LOG_DEBUG(HW_GPU, "(STUBBED) RRO used");
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        // Currently RRO is only implemented as a register move.
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					        // Currently RRO is only implemented as a register move.
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        op_b = GetOperandAbsNegFloat(op_b, instr.alu.abs_b, instr.alu.negate_b);
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					        op_b = GetOperandAbsNegFloat(op_b, instr.alu.abs_b, instr.alu.negate_b);
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        SetRegister(bb, instr.gpr0, op_b);
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					        SetRegister(bb, instr.gpr0, op_b);
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        LOG_WARNING(HW_GPU, "RRO instruction is incomplete");
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        break;
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					        break;
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    }
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					    }
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    default:
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					    default:
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