gl_shader_decompiler: Remove unnecessary const from return values
This adds nothing from a behavioral point of view, and can inhibit the move constructor/RVO
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				| @ -216,7 +216,7 @@ public: | ||||
|     } | ||||
| 
 | ||||
|     /// Returns a GLSL string representing the current state of the register
 | ||||
|     const std::string GetActiveString() { | ||||
|     std::string GetActiveString() { | ||||
|         declr_type.insert(active_type); | ||||
|         return GetPrefixString(active_type) + std::to_string(index) + '_' + suffix; | ||||
|     } | ||||
| @ -518,7 +518,7 @@ public: | ||||
| 
 | ||||
| private: | ||||
|     /// Build GLSL conversion function, e.g. floatBitsToInt, intBitsToFloat, etc.
 | ||||
|     const std::string GetGLSLConversionFunc(GLSLRegister::Type src, GLSLRegister::Type dest) const { | ||||
|     std::string GetGLSLConversionFunc(GLSLRegister::Type src, GLSLRegister::Type dest) const { | ||||
|         const std::string src_type = GLSLRegister::GetTypeString(src); | ||||
|         std::string dest_type = GLSLRegister::GetTypeString(dest); | ||||
|         dest_type[0] = toupper(dest_type[0]); | ||||
|  | ||||
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