glasm: Changes to GLASM register allocator and emit context
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36f1586267
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@ -2,6 +2,10 @@
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#pragma once
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#include "shader_recompiler/backend/glasm/emit_context.h"
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#include "shader_recompiler/backend/glasm/emit_context.h"
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namespace Shader::Backend::GLASM {
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EmitContext::EmitContext() = default;
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} // namespace Shader::Backend::GLASM
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@ -5,17 +5,38 @@
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#pragma once
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#pragma once
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#include <string>
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#include <string>
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#include <utility>
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#include <fmt/format.h>
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#include "shader_recompiler/backend/glasm/reg_alloc.h"
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#include "shader_recompiler/backend/glasm/reg_alloc.h"
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namespace Shader::IR {
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class Inst;
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}
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namespace Shader::Backend::GLASM {
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namespace Shader::Backend::GLASM {
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class EmitContext {
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class EmitContext {
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public:
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public:
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std::string code;
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explicit EmitContext();
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RegAlloc reg_alloc;
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private:
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template <typename... Args>
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void Add(const char* fmt, IR::Inst& inst, Args&&... args) {
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code += fmt::format(fmt, reg_alloc.Define(inst), std::forward<Args>(args)...);
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// TODO: Remove this
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code += '\n';
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}
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template <typename... Args>
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void Add(const char* fmt, Args&&... args) {
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code += fmt::format(fmt, std::forward<Args>(args)...);
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// TODO: Remove this
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code += '\n';
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}
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std::string code;
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RegAlloc reg_alloc{*this};
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};
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};
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} // namespace Shader::Backend::GLASM
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} // namespace Shader::Backend::GLASM
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@ -3,18 +3,16 @@
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include <string>
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#include <string>
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#include <string_view>
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#include <fmt/format.h>
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#include <fmt/format.h>
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#include "shader_recompiler/backend/glasm/emit_context.h"
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#include "shader_recompiler/backend/glasm/reg_alloc.h"
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#include "shader_recompiler/backend/glasm/reg_alloc.h"
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#include "shader_recompiler/exception.h"
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#include "shader_recompiler/exception.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#include "shader_recompiler/frontend/ir/value.h"
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namespace Shader::Backend::GLASM {
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namespace Shader::Backend::GLASM {
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namespace {
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namespace {
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constexpr std::string_view SWIZZLE = "xyzw";
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std::string Representation(Id id) {
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std::string Representation(Id id) {
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if (id.is_condition_code != 0) {
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if (id.is_condition_code != 0) {
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throw NotImplementedException("Condition code");
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throw NotImplementedException("Condition code");
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@ -22,27 +20,36 @@ std::string Representation(Id id) {
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if (id.is_spill != 0) {
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if (id.is_spill != 0) {
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throw NotImplementedException("Spilling");
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throw NotImplementedException("Spilling");
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}
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}
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const u32 num_elements{id.num_elements_minus_one + 1};
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const u32 index{static_cast<u32>(id.index)};
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const u32 index{static_cast<u32>(id.index)};
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if (num_elements == 4) {
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return fmt::format("R{}.x", index);
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return fmt::format("R{}", index);
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}
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} else {
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return fmt::format("R{}.{}", index, SWIZZLE.substr(id.base_element, num_elements));
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std::string ImmValue(const IR::Value& value) {
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switch (value.Type()) {
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case IR::Type::U1:
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return value.U1() ? "-1" : "0";
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case IR::Type::U32:
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return fmt::format("{}", value.U32());
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case IR::Type::F32:
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return fmt::format("{}", value.F32());
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default:
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throw NotImplementedException("Immediate type", value.Type());
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}
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}
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}
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}
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} // Anonymous namespace
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} // Anonymous namespace
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std::string RegAlloc::Define(IR::Inst& inst, u32 num_elements, u32 alignment) {
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std::string RegAlloc::Define(IR::Inst& inst) {
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const Id id{Alloc(num_elements, alignment)};
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const Id id{Alloc()};
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inst.SetDefinition<Id>(id);
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inst.SetDefinition<Id>(id);
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return Representation(id);
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return Representation(id);
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}
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}
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std::string RegAlloc::Consume(const IR::Value& value) {
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std::string RegAlloc::Consume(const IR::Value& value) {
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if (!value.IsImmediate()) {
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if (value.IsImmediate()) {
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return Consume(*value.Inst());
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return ImmValue(value);
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} else {
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return Consume(*value.InstRecursive());
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}
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}
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throw NotImplementedException("Immediate loading");
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}
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}
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std::string RegAlloc::Consume(IR::Inst& inst) {
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std::string RegAlloc::Consume(IR::Inst& inst) {
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@ -54,7 +61,7 @@ std::string RegAlloc::Consume(IR::Inst& inst) {
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return Representation(inst.Definition<Id>());
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return Representation(inst.Definition<Id>());
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}
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}
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Id RegAlloc::Alloc(u32 num_elements, [[maybe_unused]] u32 alignment) {
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Id RegAlloc::Alloc() {
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for (size_t reg = 0; reg < NUM_REGS; ++reg) {
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for (size_t reg = 0; reg < NUM_REGS; ++reg) {
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if (register_use[reg]) {
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if (register_use[reg]) {
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continue;
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continue;
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@ -62,8 +69,6 @@ Id RegAlloc::Alloc(u32 num_elements, [[maybe_unused]] u32 alignment) {
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num_used_registers = std::max(num_used_registers, reg + 1);
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num_used_registers = std::max(num_used_registers, reg + 1);
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register_use[reg] = true;
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register_use[reg] = true;
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return Id{
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return Id{
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.base_element = 0,
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.num_elements_minus_one = num_elements - 1,
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.index = static_cast<u32>(reg),
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.index = static_cast<u32>(reg),
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.is_spill = 0,
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.is_spill = 0,
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.is_condition_code = 0,
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.is_condition_code = 0,
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@ -15,27 +15,35 @@ class Value;
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namespace Shader::Backend::GLASM {
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namespace Shader::Backend::GLASM {
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class EmitContext;
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struct Id {
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struct Id {
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u32 base_element : 2;
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u32 index : 30;
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u32 num_elements_minus_one : 2;
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u32 index : 26;
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u32 is_spill : 1;
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u32 is_spill : 1;
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u32 is_condition_code : 1;
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u32 is_condition_code : 1;
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};
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};
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class RegAlloc {
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class RegAlloc {
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public:
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public:
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std::string Define(IR::Inst& inst, u32 num_elements = 1, u32 alignment = 1);
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RegAlloc(EmitContext& ctx_) : ctx{ctx_} {}
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std::string Define(IR::Inst& inst);
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std::string Consume(const IR::Value& value);
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std::string Consume(const IR::Value& value);
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[[nodiscard]] size_t NumUsedRegisters() const noexcept {
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return num_used_registers;
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}
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private:
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private:
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static constexpr size_t NUM_REGS = 4096;
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static constexpr size_t NUM_REGS = 4096;
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static constexpr size_t NUM_ELEMENTS = 4;
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static constexpr size_t NUM_ELEMENTS = 4;
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EmitContext& ctx;
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std::string Consume(IR::Inst& inst);
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std::string Consume(IR::Inst& inst);
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Id Alloc(u32 num_elements, u32 alignment);
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Id Alloc();
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void Free(Id id);
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void Free(Id id);
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