yuzu/game_list: Specify string conversions explicitly
Allows the game list code to compile successfully with implicit string conversions disabled.
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parent
ed2fedac13
commit
bc32474901
@ -14,7 +14,6 @@
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#include <QMenu>
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#include <QThreadPool>
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#include <fmt/format.h>
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#include "common/common_paths.h"
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "core/file_sys/patch_manager.h"
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@ -48,7 +47,7 @@ bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* eve
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return QObject::eventFilter(obj, event);
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} else {
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gamelist->search_field->edit_filter->clear();
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edit_filter_text = "";
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edit_filter_text.clear();
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}
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break;
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}
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@ -71,9 +70,9 @@ bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* eve
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}
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if (resultCount == 1) {
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// To avoid loading error dialog loops while confirming them using enter
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// Also users usually want to run a diffrent game after closing one
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gamelist->search_field->edit_filter->setText("");
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edit_filter_text = "";
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// Also users usually want to run a different game after closing one
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gamelist->search_field->edit_filter->clear();
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edit_filter_text.clear();
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emit gamelist->GameChosen(file_path);
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} else {
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return QObject::eventFilter(obj, event);
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@ -93,7 +92,7 @@ void GameListSearchField::setFilterResult(int visible, int total) {
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}
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void GameListSearchField::clear() {
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edit_filter->setText("");
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edit_filter->clear();
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}
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void GameListSearchField::setFocus() {
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@ -103,25 +102,26 @@ void GameListSearchField::setFocus() {
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}
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GameListSearchField::GameListSearchField(GameList* parent) : QWidget{parent} {
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KeyReleaseEater* keyReleaseEater = new KeyReleaseEater(parent);
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auto* const key_release_eater = new KeyReleaseEater(parent);
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layout_filter = new QHBoxLayout;
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layout_filter->setMargin(8);
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label_filter = new QLabel;
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label_filter->setText(tr("Filter:"));
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edit_filter = new QLineEdit;
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edit_filter->setText("");
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edit_filter->clear();
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edit_filter->setPlaceholderText(tr("Enter pattern to filter"));
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edit_filter->installEventFilter(keyReleaseEater);
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edit_filter->installEventFilter(key_release_eater);
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edit_filter->setClearButtonEnabled(true);
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connect(edit_filter, &QLineEdit::textChanged, parent, &GameList::onTextChanged);
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label_filter_result = new QLabel;
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button_filter_close = new QToolButton(this);
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button_filter_close->setText("X");
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button_filter_close->setText(QStringLiteral("X"));
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button_filter_close->setCursor(Qt::ArrowCursor);
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button_filter_close->setStyleSheet("QToolButton{ border: none; padding: 0px; color: "
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button_filter_close->setStyleSheet(
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QStringLiteral("QToolButton{ border: none; padding: 0px; color: "
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"#000000; font-weight: bold; background: #F0F0F0; }"
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"QToolButton:hover{ border: none; padding: 0px; color: "
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"#EEEEEE; font-weight: bold; background: #E81123}");
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"#EEEEEE; font-weight: bold; background: #E81123}"));
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connect(button_filter_close, &QToolButton::clicked, parent, &GameList::onFilterCloseClicked);
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layout_filter->setSpacing(10);
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layout_filter->addWidget(label_filter);
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@ -141,36 +141,34 @@ GameListSearchField::GameListSearchField(GameList* parent) : QWidget{parent} {
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*/
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static bool ContainsAllWords(const QString& haystack, const QString& userinput) {
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const QStringList userinput_split =
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userinput.split(' ', QString::SplitBehavior::SkipEmptyParts);
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userinput.split(QLatin1Char{' '}, QString::SplitBehavior::SkipEmptyParts);
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return std::all_of(userinput_split.begin(), userinput_split.end(),
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[&haystack](const QString& s) { return haystack.contains(s); });
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}
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// Event in order to filter the gamelist after editing the searchfield
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void GameList::onTextChanged(const QString& newText) {
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int rowCount = tree_view->model()->rowCount();
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QString edit_filter_text = newText.toLower();
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QModelIndex root_index = item_model->invisibleRootItem()->index();
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void GameList::onTextChanged(const QString& new_text) {
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const int row_count = tree_view->model()->rowCount();
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const QString edit_filter_text = new_text.toLower();
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const QModelIndex root_index = item_model->invisibleRootItem()->index();
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// If the searchfield is empty every item is visible
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// Otherwise the filter gets applied
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if (edit_filter_text.isEmpty()) {
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for (int i = 0; i < rowCount; ++i) {
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for (int i = 0; i < row_count; ++i) {
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tree_view->setRowHidden(i, root_index, false);
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}
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search_field->setFilterResult(rowCount, rowCount);
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search_field->setFilterResult(row_count, row_count);
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} else {
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int result_count = 0;
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for (int i = 0; i < rowCount; ++i) {
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for (int i = 0; i < row_count; ++i) {
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const QStandardItem* child_file = item_model->item(i, 0);
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const QString file_path =
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child_file->data(GameListItemPath::FullPathRole).toString().toLower();
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QString file_name = file_path.mid(file_path.lastIndexOf('/') + 1);
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const QString file_title =
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child_file->data(GameListItemPath::TitleRole).toString().toLower();
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const QString file_programmid =
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const QString file_program_id =
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child_file->data(GameListItemPath::ProgramIdRole).toString().toLower();
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// Only items which filename in combination with its title contains all words
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@ -178,14 +176,16 @@ void GameList::onTextChanged(const QString& newText) {
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// The search is case insensitive because of toLower()
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// I decided not to use Qt::CaseInsensitive in containsAllWords to prevent
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// multiple conversions of edit_filter_text for each game in the gamelist
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if (ContainsAllWords(file_name.append(' ').append(file_title), edit_filter_text) ||
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(file_programmid.count() == 16 && edit_filter_text.contains(file_programmid))) {
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const QString file_name = file_path.mid(file_path.lastIndexOf(QLatin1Char{'/'}) + 1) +
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QLatin1Char{' '} + file_title;
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if (ContainsAllWords(file_name, edit_filter_text) ||
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(file_program_id.count() == 16 && edit_filter_text.contains(file_program_id))) {
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tree_view->setRowHidden(i, root_index, false);
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++result_count;
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} else {
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tree_view->setRowHidden(i, root_index, true);
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}
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search_field->setFilterResult(result_count, rowCount);
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search_field->setFilterResult(result_count, row_count);
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}
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}
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}
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@ -216,7 +216,7 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvide
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tree_view->setEditTriggers(QHeaderView::NoEditTriggers);
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tree_view->setUniformRowHeights(true);
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tree_view->setContextMenuPolicy(Qt::CustomContextMenu);
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tree_view->setStyleSheet("QTreeView{ border: none; }");
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tree_view->setStyleSheet(QStringLiteral("QTreeView{ border: none; }"));
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item_model->insertColumns(0, UISettings::values.show_add_ons ? COLUMN_COUNT : COLUMN_COUNT - 1);
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item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name"));
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@ -282,9 +282,9 @@ void GameList::ValidateEntry(const QModelIndex& item) {
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const QFileInfo file_info{file_path};
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if (file_info.isDir()) {
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const QDir dir{file_path};
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const QStringList matching_main = dir.entryList(QStringList("main"), QDir::Files);
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const QStringList matching_main = dir.entryList({QStringLiteral("main")}, QDir::Files);
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if (matching_main.size() == 1) {
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emit GameChosen(dir.path() + DIR_SEP + matching_main[0]);
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emit GameChosen(dir.path() + QDir::separator() + matching_main[0]);
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}
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return;
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}
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@ -360,7 +360,7 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
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}
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void GameList::LoadCompatibilityList() {
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QFile compat_list{":compatibility_list/compatibility_list.json"};
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QFile compat_list{QStringLiteral(":compatibility_list/compatibility_list.json")};
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if (!compat_list.open(QFile::ReadOnly | QFile::Text)) {
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LOG_ERROR(Frontend, "Unable to open game compatibility list");
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@ -378,25 +378,27 @@ void GameList::LoadCompatibilityList() {
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return;
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}
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const QString string_content = content;
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QJsonDocument json = QJsonDocument::fromJson(string_content.toUtf8());
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QJsonArray arr = json.array();
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const QJsonDocument json = QJsonDocument::fromJson(content);
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const QJsonArray arr = json.array();
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for (const QJsonValueRef value : arr) {
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QJsonObject game = value.toObject();
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for (const QJsonValue value : arr) {
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const QJsonObject game = value.toObject();
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const QString compatibility_key = QStringLiteral("compatibility");
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if (game.contains("compatibility") && game["compatibility"].isDouble()) {
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int compatibility = game["compatibility"].toInt();
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QString directory = game["directory"].toString();
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QJsonArray ids = game["releases"].toArray();
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for (const QJsonValueRef id_ref : ids) {
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QJsonObject id_object = id_ref.toObject();
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QString id = id_object["id"].toString();
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compatibility_list.emplace(
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id.toUpper().toStdString(),
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std::make_pair(QString::number(compatibility), directory));
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if (!game.contains(compatibility_key) || !game[compatibility_key].isDouble()) {
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continue;
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}
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const int compatibility = game[compatibility_key].toInt();
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const QString directory = game[QStringLiteral("directory")].toString();
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const QJsonArray ids = game[QStringLiteral("releases")].toArray();
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for (const QJsonValue id_ref : ids) {
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const QJsonObject id_object = id_ref.toObject();
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const QString id = id_object[QStringLiteral("id")].toString();
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compatibility_list.emplace(id.toUpper().toStdString(),
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std::make_pair(QString::number(compatibility), directory));
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}
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}
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}
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@ -464,7 +466,10 @@ void GameList::LoadInterfaceLayout() {
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item_model->sort(header->sortIndicatorSection(), header->sortIndicatorOrder());
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}
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const QStringList GameList::supported_file_extensions = {"nso", "nro", "nca", "xci", "nsp"};
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const QStringList GameList::supported_file_extensions = {
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QStringLiteral("nso"), QStringLiteral("nro"), QStringLiteral("nca"),
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QStringLiteral("xci"), QStringLiteral("nsp"),
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};
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void GameList::RefreshGameDirectory() {
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if (!UISettings::values.game_directory_path.isEmpty() && current_worker != nullptr) {
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@ -76,7 +76,7 @@ signals:
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void OpenPerGameGeneralRequested(const std::string& file);
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private slots:
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void onTextChanged(const QString& newText);
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void onTextChanged(const QString& new_text);
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void onFilterCloseClicked();
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private:
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