Kernel: Move Thread's definition to the header file
This commit is contained in:
		
							parent
							
								
									7b3452c730
								
							
						
					
					
						commit
						ba72208cd4
					
				@ -81,8 +81,7 @@ bool HandleTable::IsValid(Handle handle) const {
 | 
			
		||||
 | 
			
		||||
Object* HandleTable::GetGeneric(Handle handle) const {
 | 
			
		||||
    if (handle == CurrentThread) {
 | 
			
		||||
        // TODO(yuriks) Directly return the pointer once this is possible.
 | 
			
		||||
        handle = GetCurrentThreadHandle();
 | 
			
		||||
        return GetCurrentThread();
 | 
			
		||||
    } else if (handle == CurrentProcess) {
 | 
			
		||||
        LOG_ERROR(Kernel, "Current process (%08X) pseudo-handle not supported", CurrentProcess);
 | 
			
		||||
        return nullptr;
 | 
			
		||||
 | 
			
		||||
@ -22,60 +22,18 @@
 | 
			
		||||
 | 
			
		||||
namespace Kernel {
 | 
			
		||||
 | 
			
		||||
class Thread : public Kernel::Object {
 | 
			
		||||
public:
 | 
			
		||||
 | 
			
		||||
    std::string GetName() const override { return name; }
 | 
			
		||||
    std::string GetTypeName() const override { return "Thread"; }
 | 
			
		||||
 | 
			
		||||
    static const HandleType HANDLE_TYPE = HandleType::Thread;
 | 
			
		||||
    HandleType GetHandleType() const override { return HANDLE_TYPE; }
 | 
			
		||||
 | 
			
		||||
    inline bool IsRunning() const { return (status & THREADSTATUS_RUNNING) != 0; }
 | 
			
		||||
    inline bool IsStopped() const { return (status & THREADSTATUS_DORMANT) != 0; }
 | 
			
		||||
    inline bool IsReady() const { return (status & THREADSTATUS_READY) != 0; }
 | 
			
		||||
    inline bool IsWaiting() const { return (status & THREADSTATUS_WAIT) != 0; }
 | 
			
		||||
    inline bool IsSuspended() const { return (status & THREADSTATUS_SUSPEND) != 0; }
 | 
			
		||||
    inline bool IsIdle() const { return idle; }
 | 
			
		||||
 | 
			
		||||
    ResultVal<bool> WaitSynchronization() override {
 | 
			
		||||
        const bool wait = status != THREADSTATUS_DORMANT;
 | 
			
		||||
        if (wait) {
 | 
			
		||||
            Handle thread = GetCurrentThreadHandle();
 | 
			
		||||
            if (std::find(waiting_threads.begin(), waiting_threads.end(), thread) == waiting_threads.end()) {
 | 
			
		||||
                waiting_threads.push_back(thread);
 | 
			
		||||
            }
 | 
			
		||||
            WaitCurrentThread(WAITTYPE_THREADEND, this->GetHandle());
 | 
			
		||||
ResultVal<bool> Thread::WaitSynchronization() {
 | 
			
		||||
    const bool wait = status != THREADSTATUS_DORMANT;
 | 
			
		||||
    if (wait) {
 | 
			
		||||
        Handle thread = GetCurrentThreadHandle();
 | 
			
		||||
        if (std::find(waiting_threads.begin(), waiting_threads.end(), thread) == waiting_threads.end()) {
 | 
			
		||||
            waiting_threads.push_back(thread);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        return MakeResult<bool>(wait);
 | 
			
		||||
        WaitCurrentThread(WAITTYPE_THREADEND, this->GetHandle());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    Core::ThreadContext context;
 | 
			
		||||
 | 
			
		||||
    u32 thread_id;
 | 
			
		||||
 | 
			
		||||
    u32 status;
 | 
			
		||||
    u32 entry_point;
 | 
			
		||||
    u32 stack_top;
 | 
			
		||||
    u32 stack_size;
 | 
			
		||||
 | 
			
		||||
    s32 initial_priority;
 | 
			
		||||
    s32 current_priority;
 | 
			
		||||
 | 
			
		||||
    s32 processor_id;
 | 
			
		||||
 | 
			
		||||
    WaitType wait_type;
 | 
			
		||||
    Handle wait_handle;
 | 
			
		||||
    VAddr wait_address;
 | 
			
		||||
 | 
			
		||||
    std::vector<Handle> waiting_threads;
 | 
			
		||||
 | 
			
		||||
    std::string name;
 | 
			
		||||
 | 
			
		||||
    /// Whether this thread is intended to never actually be executed, i.e. always idle
 | 
			
		||||
    bool idle = false;
 | 
			
		||||
};
 | 
			
		||||
    return MakeResult<bool>(wait);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Lists all thread ids that aren't deleted/etc.
 | 
			
		||||
static std::vector<Handle> thread_queue;
 | 
			
		||||
 | 
			
		||||
@ -4,8 +4,12 @@
 | 
			
		||||
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
#include <string>
 | 
			
		||||
#include <vector>
 | 
			
		||||
 | 
			
		||||
#include "common/common_types.h"
 | 
			
		||||
 | 
			
		||||
#include "core/core.h"
 | 
			
		||||
#include "core/mem_map.h"
 | 
			
		||||
 | 
			
		||||
#include "core/hle/kernel/kernel.h"
 | 
			
		||||
@ -48,6 +52,56 @@ enum WaitType {
 | 
			
		||||
 | 
			
		||||
namespace Kernel {
 | 
			
		||||
 | 
			
		||||
class Thread : public Kernel::Object {
 | 
			
		||||
public:
 | 
			
		||||
    std::string GetName() const override { return name; }
 | 
			
		||||
    std::string GetTypeName() const override { return "Thread"; }
 | 
			
		||||
 | 
			
		||||
    static const HandleType HANDLE_TYPE = HandleType::Thread;
 | 
			
		||||
    HandleType GetHandleType() const override { return HANDLE_TYPE; }
 | 
			
		||||
 | 
			
		||||
    inline bool IsRunning() const { return (status & THREADSTATUS_RUNNING) != 0; }
 | 
			
		||||
    inline bool IsStopped() const { return (status & THREADSTATUS_DORMANT) != 0; }
 | 
			
		||||
    inline bool IsReady() const { return (status & THREADSTATUS_READY) != 0; }
 | 
			
		||||
    inline bool IsWaiting() const { return (status & THREADSTATUS_WAIT) != 0; }
 | 
			
		||||
    inline bool IsSuspended() const { return (status & THREADSTATUS_SUSPEND) != 0; }
 | 
			
		||||
    inline bool IsIdle() const { return idle; }
 | 
			
		||||
 | 
			
		||||
    ResultVal<bool> WaitSynchronization() override;
 | 
			
		||||
 | 
			
		||||
    Core::ThreadContext context;
 | 
			
		||||
 | 
			
		||||
    u32 thread_id;
 | 
			
		||||
 | 
			
		||||
    u32 status;
 | 
			
		||||
    u32 entry_point;
 | 
			
		||||
    u32 stack_top;
 | 
			
		||||
    u32 stack_size;
 | 
			
		||||
 | 
			
		||||
    s32 initial_priority;
 | 
			
		||||
    s32 current_priority;
 | 
			
		||||
 | 
			
		||||
    s32 processor_id;
 | 
			
		||||
 | 
			
		||||
    WaitType wait_type;
 | 
			
		||||
    Handle wait_handle;
 | 
			
		||||
    VAddr wait_address;
 | 
			
		||||
 | 
			
		||||
    std::vector<Handle> waiting_threads;
 | 
			
		||||
 | 
			
		||||
    std::string name;
 | 
			
		||||
 | 
			
		||||
    /// Whether this thread is intended to never actually be executed, i.e. always idle
 | 
			
		||||
    bool idle = false;
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    // TODO(yuriks) Temporary until the creation logic can be moved into a static function
 | 
			
		||||
    friend Thread* CreateThread(Handle& handle, const char* name, u32 entry_point, s32 priority,
 | 
			
		||||
            s32 processor_id, u32 stack_top, int stack_size);
 | 
			
		||||
 | 
			
		||||
    Thread() = default;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
/// Creates a new thread - wrapper for external user
 | 
			
		||||
Handle CreateThread(const char* name, u32 entry_point, s32 priority, u32 arg, s32 processor_id,
 | 
			
		||||
    u32 stack_top, int stack_size=Kernel::DEFAULT_STACK_SIZE);
 | 
			
		||||
@ -78,6 +132,9 @@ Handle ArbitrateHighestPriorityThread(u32 arbiter, u32 address);
 | 
			
		||||
/// Arbitrate all threads currently waiting...
 | 
			
		||||
void ArbitrateAllThreads(u32 arbiter, u32 address);
 | 
			
		||||
 | 
			
		||||
/// Gets the current thread
 | 
			
		||||
Thread* GetCurrentThread();
 | 
			
		||||
 | 
			
		||||
/// Gets the current thread handle
 | 
			
		||||
Handle GetCurrentThreadHandle();
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
		Loading…
	
		Reference in New Issue
	
	Block a user