gl_rasterizer_cache: Use dirty flags for the depth buffer
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				@ -144,6 +144,16 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
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            dirty_flags.color_buffer |= 1u << static_cast<u32>(rt_index);
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					            dirty_flags.color_buffer |= 1u << static_cast<u32>(rt_index);
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        }
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					        }
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					        // Zeta buffer
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					        constexpr u32 registers_in_zeta = sizeof(regs.zeta) / sizeof(u32);
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					        if (method_call.method == MAXWELL3D_REG_INDEX(zeta_enable) ||
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					            method_call.method == MAXWELL3D_REG_INDEX(zeta_width) ||
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					            method_call.method == MAXWELL3D_REG_INDEX(zeta_height) ||
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					            (method_call.method >= MAXWELL3D_REG_INDEX(zeta) &&
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					             method_call.method < MAXWELL3D_REG_INDEX(zeta) + registers_in_zeta)) {
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					            dirty_flags.zeta_buffer = true;
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					        }
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        // Shader
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					        // Shader
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        constexpr u32 shader_registers_count =
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					        constexpr u32 shader_registers_count =
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            sizeof(regs.shader_config[0]) * Regs::MaxShaderProgram / sizeof(u32);
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					            sizeof(regs.shader_config[0]) * Regs::MaxShaderProgram / sizeof(u32);
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@ -1090,6 +1090,7 @@ public:
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    struct DirtyFlags {
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					    struct DirtyFlags {
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        u8 color_buffer = 0xFF;
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					        u8 color_buffer = 0xFF;
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					        bool zeta_buffer = true;
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        bool shaders = true;
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					        bool shaders = true;
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@ -1098,6 +1099,7 @@ public:
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        void OnMemoryWrite() {
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					        void OnMemoryWrite() {
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            color_buffer = 0xFF;
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					            color_buffer = 0xFF;
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					            zeta_buffer = true;
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            shaders = true;
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					            shaders = true;
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            vertex_array = 0xFFFFFFFF;
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					            vertex_array = 0xFFFFFFFF;
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        }
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					        }
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@ -919,9 +919,16 @@ Surface RasterizerCacheOpenGL::GetTextureSurface(const Tegra::Texture::FullTextu
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}
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					}
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Surface RasterizerCacheOpenGL::GetDepthBufferSurface(bool preserve_contents) {
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					Surface RasterizerCacheOpenGL::GetDepthBufferSurface(bool preserve_contents) {
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    const auto& regs{Core::System::GetInstance().GPU().Maxwell3D().regs};
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					    auto& gpu{Core::System::GetInstance().GPU().Maxwell3D()};
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					    const auto& regs{gpu.regs};
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					    if (!gpu.dirty_flags.zeta_buffer) {
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					        return last_depth_buffer;
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					    }
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					    gpu.dirty_flags.zeta_buffer = false;
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    if (!regs.zeta.Address() || !regs.zeta_enable) {
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					    if (!regs.zeta.Address() || !regs.zeta_enable) {
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        return {};
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					        return last_depth_buffer = {};
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    }
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					    }
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    SurfaceParams depth_params{SurfaceParams::CreateForDepthBuffer(
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					    SurfaceParams depth_params{SurfaceParams::CreateForDepthBuffer(
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@ -929,7 +936,7 @@ Surface RasterizerCacheOpenGL::GetDepthBufferSurface(bool preserve_contents) {
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        regs.zeta.memory_layout.block_width, regs.zeta.memory_layout.block_height,
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					        regs.zeta.memory_layout.block_width, regs.zeta.memory_layout.block_height,
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        regs.zeta.memory_layout.block_depth, regs.zeta.memory_layout.type)};
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					        regs.zeta.memory_layout.block_depth, regs.zeta.memory_layout.type)};
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    return GetSurface(depth_params, preserve_contents);
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					    return last_depth_buffer = GetSurface(depth_params, preserve_contents);
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}
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					}
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Surface RasterizerCacheOpenGL::GetColorBufferSurface(std::size_t index, bool preserve_contents) {
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					Surface RasterizerCacheOpenGL::GetColorBufferSurface(std::size_t index, bool preserve_contents) {
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@ -398,6 +398,7 @@ private:
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    OGLBuffer copy_pbo;
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					    OGLBuffer copy_pbo;
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    std::array<Surface, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> last_color_buffers;
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					    std::array<Surface, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> last_color_buffers;
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					    Surface last_depth_buffer;
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};
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					};
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} // namespace OpenGL
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					} // namespace OpenGL
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