gl_rasterizer: Remove num vertex buffers magic number
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				| @ -54,6 +54,8 @@ MICROPROFILE_DEFINE(OpenGL_PrimitiveAssembly, "OpenGL", "Prim Asmbl", MP_RGB(255 | ||||
| 
 | ||||
| namespace { | ||||
| 
 | ||||
| constexpr std::size_t NumSupportedVertexAttributes = 16; | ||||
| 
 | ||||
| template <typename Engine, typename Entry> | ||||
| Tegra::Texture::FullTextureInfo GetTextureInfo(const Engine& engine, const Entry& entry, | ||||
|                                                Tegra::Engines::ShaderType shader_type, | ||||
| @ -134,7 +136,7 @@ void RasterizerOpenGL::SetupVertexFormat() { | ||||
|     // avoid OpenGL errors.
 | ||||
|     // TODO(Subv): Analyze the shader to identify which attributes are actually used and don't
 | ||||
|     // assume every shader uses them all.
 | ||||
|     for (std::size_t index = 0; index < 16; ++index) { | ||||
|     for (std::size_t index = 0; index < NumSupportedVertexAttributes; ++index) { | ||||
|         if (!flags[Dirty::VertexFormat0 + index]) { | ||||
|             continue; | ||||
|         } | ||||
| @ -207,7 +209,7 @@ void RasterizerOpenGL::SetupVertexInstances() { | ||||
|     flags[Dirty::VertexInstances] = false; | ||||
| 
 | ||||
|     const auto& regs = gpu.regs; | ||||
|     for (std::size_t index = 0; index < 16; ++index) { | ||||
|     for (std::size_t index = 0; index < NumSupportedVertexAttributes; ++index) { | ||||
|         if (!flags[Dirty::VertexInstance0 + index]) { | ||||
|             continue; | ||||
|         } | ||||
|  | ||||
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