Merge pull request #3561 from ReinUsesLisp/f2f-conversion
shader/conversion: Fix F2F rounding operations with different sizes
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				| @ -138,18 +138,23 @@ u32 ShaderIR::DecodeConversion(NodeBlock& bb, u32 pc) { | ||||
| 
 | ||||
|         value = GetOperandAbsNegFloat(value, instr.conversion.abs_a, instr.conversion.negate_a); | ||||
| 
 | ||||
|         value = [&]() { | ||||
|         value = [&] { | ||||
|             if (instr.conversion.src_size != instr.conversion.dst_size) { | ||||
|                 // Rounding operations only matter when the source and destination conversion size
 | ||||
|                 // is the same.
 | ||||
|                 return value; | ||||
|             } | ||||
|             switch (instr.conversion.f2f.GetRoundingMode()) { | ||||
|             case Tegra::Shader::F2fRoundingOp::None: | ||||
|                 return value; | ||||
|             case Tegra::Shader::F2fRoundingOp::Round: | ||||
|                 return Operation(OperationCode::FRoundEven, PRECISE, value); | ||||
|                 return Operation(OperationCode::FRoundEven, value); | ||||
|             case Tegra::Shader::F2fRoundingOp::Floor: | ||||
|                 return Operation(OperationCode::FFloor, PRECISE, value); | ||||
|                 return Operation(OperationCode::FFloor, value); | ||||
|             case Tegra::Shader::F2fRoundingOp::Ceil: | ||||
|                 return Operation(OperationCode::FCeil, PRECISE, value); | ||||
|                 return Operation(OperationCode::FCeil, value); | ||||
|             case Tegra::Shader::F2fRoundingOp::Trunc: | ||||
|                 return Operation(OperationCode::FTrunc, PRECISE, value); | ||||
|                 return Operation(OperationCode::FTrunc, value); | ||||
|             default: | ||||
|                 UNIMPLEMENTED_MSG("Unimplemented F2F rounding mode {}", | ||||
|                                   static_cast<u32>(instr.conversion.f2f.rounding.Value())); | ||||
|  | ||||
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