GLCache: Added a function to convert cached PixelFormats back to texture formats.
TODO: The way we handle cached formats must change, framebuffer and texture formats are too different to keep them in the same place.
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				@ -115,6 +115,18 @@ struct SurfaceParams {
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        }
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    }
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    static Tegra::Texture::TextureFormat TextureFormatFromPixelFormat(PixelFormat format) {
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        // TODO(Subv): Properly implement this
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        switch (format) {
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        case PixelFormat::RGBA8:
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            return Tegra::Texture::TextureFormat::A8R8G8B8;
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        case PixelFormat::DXT1:
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            return Tegra::Texture::TextureFormat::DXT1;
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        default:
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            UNREACHABLE();
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        }
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    }
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    static bool CheckFormatsBlittable(PixelFormat pixel_format_a, PixelFormat pixel_format_b) {
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        SurfaceType a_type = GetFormatType(pixel_format_a);
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        SurfaceType b_type = GetFormatType(pixel_format_b);
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