FrameLimiting: Enable frame limiting for single core.
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@ -41,6 +41,7 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
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system.GetPerfStats().EndGameFrame();
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system.GetPerfStats().EndGameFrame();
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system.GetPerfStats().EndSystemFrame();
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system.GetPerfStats().EndSystemFrame();
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system.GPU().SwapBuffers(&framebuffer);
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system.GPU().SwapBuffers(&framebuffer);
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system.FrameLimiter().DoFrameLimiting(system.CoreTiming().GetGlobalTimeUs());
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system.GetPerfStats().BeginSystemFrame();
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system.GetPerfStats().BeginSystemFrame();
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}
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}
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@ -119,7 +119,7 @@ double PerfStats::GetLastFrameTimeScale() {
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}
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}
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void FrameLimiter::DoFrameLimiting(microseconds current_system_time_us) {
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void FrameLimiter::DoFrameLimiting(microseconds current_system_time_us) {
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if (!Settings::values.use_frame_limit) {
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if (!Settings::values.use_frame_limit || Settings::values.use_multi_core) {
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return;
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return;
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}
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}
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