hackish but working way to set the framebuffer location to VRAM (used in ARM11 demos tested thus far, e.g. yeti3DS)
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				| @ -23,8 +23,8 @@ enum { | ||||
| 
 | ||||
| /// Read a GSP GPU hardware register
 | ||||
| void ReadHWRegs(Service::Interface* self) { | ||||
|     static const u32 framebuffer_1[] = {LCD::VRAM_TOP_LEFT_FRAME1, LCD::VRAM_TOP_RIGHT_FRAME1}; | ||||
|     static const u32 framebuffer_2[] = {LCD::VRAM_TOP_LEFT_FRAME2, LCD::VRAM_TOP_RIGHT_FRAME2}; | ||||
|     static const u32 framebuffer_1[] = {LCD::PADDR_VRAM_TOP_LEFT_FRAME1, LCD::PADDR_VRAM_TOP_RIGHT_FRAME1}; | ||||
|     static const u32 framebuffer_2[] = {LCD::PADDR_VRAM_TOP_LEFT_FRAME2, LCD::PADDR_VRAM_TOP_RIGHT_FRAME2}; | ||||
| 
 | ||||
|     u32* cmd_buff = (u32*)HLE::GetPointer(HLE::CMD_BUFFER_ADDR + Service::kCommandHeaderOffset); | ||||
|     u32 reg_addr = cmd_buff[1]; | ||||
| @ -33,14 +33,20 @@ void ReadHWRegs(Service::Interface* self) { | ||||
|      | ||||
|     switch (reg_addr) { | ||||
| 
 | ||||
|     // NOTE: Calling SetFramebufferLocation here is a hack... Not sure the correct way yet to set 
 | ||||
|     // whether the framebuffers should be in VRAM or GSP heap, but from what I understand, if the 
 | ||||
|     // user application is reading from either of these registers, then its going to be in VRAM.
 | ||||
| 
 | ||||
|     // Top framebuffer 1 addresses
 | ||||
|     case REG_FRAMEBUFFER_1: | ||||
|         LCD::SetFramebufferLocation(LCD::FRAMEBUFFER_LOCATION_VRAM); | ||||
|         memcpy(dst, framebuffer_1, size); | ||||
|         break; | ||||
| 
 | ||||
|     // Top framebuffer 2 addresses
 | ||||
|     case REG_FRAMEBUFFER_2: | ||||
|         memcpy(dst, framebuffer_1, size); | ||||
|         LCD::SetFramebufferLocation(LCD::FRAMEBUFFER_LOCATION_VRAM); | ||||
|         memcpy(dst, framebuffer_2, size); | ||||
|         break; | ||||
| 
 | ||||
|     default: | ||||
|  | ||||
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